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Help for To Do List End Users

Introduction

To Do List Help IconThis page documents the usage of the To Do List module to end users (i.e. not how to install and setup the module, but how to create To Do List items, share them, mark them started/finished, etc.)

For administrative information check out the To Do List module help.

To Do List Global Settings

Global Settings

Global settings are found under Administer » Site configuration » To do list (admin/settings/to_do).

Only To Do List administrators can edit the Global Settings.

To Do List Requirements

Requirements

The following are the requirements for the To Do List module.

To Do Items

The basic To Do List module offers you a new Node type and several User lists. There are no specific requirements for the main module to work other than Drupal Core.

Block

The Block module is mandatory, so in itself it is not a requirement.

In order to use the To Do List Block sub-module, you need the Core Block module.

Insert Node Parameter: cckteaser (6-1.3)

The CCK parameter let you insert one of your CCK field in full. This parameter, cckteaser, let you insert the teaser of your CCK field.

This feature uses the teaser flag of the CCK module in order to insert the teaser data. This means only the field_<name> fields make the distinction between cck=... and cckteaser=..., the other fields simply ignores the difference.

For more information on the CCK field names that are supported, check the Insert Node Parameter: cck (6-1.2) page.

 

IMPORTANT NOTE

Note that the parameter value ends with a semi-colon! Do not include quotes

Coming back at the right place when adding/editing/deleting Comments

It is now possible (See #418004: Comments included --> Back after reply) to have Drupal send you back to the page that inserts the node instead of the inserted node. Say you create node A and B. You include node A inside node B. You are looking at node B now. You decide to add a comment on node A (that you see from within node B.) Click on the Add new comment link, write the comment and click Save. At that point, you probably want to come back to node B instead of node A.

This feature is only necessary if you have the links at the bottom of the node and allow comments to show up.

The ...

DefineVideoStream

Tag Info
Tag Number: 
60
Tag Type: 
Define
Tag Flash Version: 
6
Brief Description: 

Defines the necessary information for the player to display a video stream (i.e. size, codec, how to decode the data, etc.). Play the frames with VideoFrame tags.

Tag Structure: 
struct swf_definevideostream {
	swf_tag			f_tag;		/* 60 */
	unsigned short		f_video_id;
	unsigned short		f_frame_count;
	unsigned short		f_width;	/* WARNING: this is in pixels */
	unsigned short		f_height;
	unsigned char		f_reserved : 5;
	unsigned char		f_deblocking : 2;
	unsigned char		f_smoothing : 1;
	unsigned char		f_codec;
};

This tag defines a video stream. To playback the video stream, one needs to add a list of VideoFrame tags.

The f_width and f_height are defined in pixels. This is rather uncommon in SWF so it is to be noted multiple times.

Appendix B — History of the SSWF reference

Dec 2, 2009

Moved the monolithic documentation to a multi-page hierarchical document that includes everything we had before plus many links, many terms attached to all pages (tags, English words.) And revision of most of the text for better English and clarification in some places.

Strengthen the formatting with CCK fields so all declarations look alike.

Broken up the actions from one large table to a set of pages.

Dec 14, 2008

Started work on the Load() feature of the SSWF library. This helped fixing several small mistakes in the documentation.

May 18, 2008

Fixed the ...

SWF Fill Style (swf_fill_style)

SWF Structure Info
Tag Flash Version: 
1
SWF Structure: 
/* f_type = 0x00 - solid fill */
struct swf_fill_style_solid {
	unsigned char		f_type;
	if(f_tag == DefineMorphShape || f_tag == DefineMorphShape2) {
		swf_rgba	f_rgba;
		swf_rgba	f_rgba_morph;
	}
	else if(f_tag == DefineShape3) {
		swf_rgba	f_rgba;
	}
	else {
		swf_rgb		f_rgb;
	}
};

/* f_type = 0x10 - linear gradient fill,
	    0x12 - radial gradient fill
	    0x13 - focal gradient fill (V8.0) */
struct swf_fill_style_gradient {
	unsigned char		f_type;
	swf_matrix			f_gradient_matrix;
	if(f_tag == DefineMorphShape || f_tag == DefineMorphShape2) {
		swf_matrix	f_gradient_matrix_morph;
	}
	swf_gradient		f_gradient;
};

/* f_type = 0x40 - tilled bitmap fill with smoothed edges,
	    0x41 - clipped bitmap fill with smoothed edges,
	    0x42 - tilled bitmap fill with hard edges (V7.0)1,
	    0x43 - clipped bitmap fill with hard edges (V7.0)2 */
struct swf_fill_style_bitmap {
	unsigned char		f_type;
	unsigned short		f_bitmap_ref;
	swf_matrix		f_bitmap_matrix;
	if(f_tag == DefineMorphShape || f_tag == DefineMorphShape2) {
		swf_matrix	f_bitmap_matrix_morph;
	}
};

union swf_fill_style {
	unsigned char		f_type;
	swf_fill_style_solid	f_solid;
	swf_fill_style_gradient	f_gradient;
	swf_fill_style_bitmap	f_bitmap;
};
  • 1. See description for more info.
  • 2. See description for more info.

The fill style is defined in the first byte. The values are defined below. Depending on that value, the fill style structure changes as shown below. swf_fill_style is a union of all the other structures.

Notice that types 0x42 and 0x43 are only available since version 7 and type 0x13 is only available since version 8.

Note that these values were introduced in Flash 7 but it looks like only player 8 supported the distinction between hard edges and smooth edges on a per shape basis. That would explain why I could not see any difference between smooth and hard shapes when I tested this feature ...

PlaceObject2

Tag Info
Tag Number: 
26
Tag Type: 
Define
Tag Flash Version: 
3
Brief Description: 

Place, replace, remove an object in the current display list.

Tag Structure: 
struct swf_placeobject2 {	/* and swf_placeobject3 */
	swf_tag			f_tag;		/* 26 or 70 */
	/* NOTE: the following flags can be read as one or two bytes also */
	if(version >= 8) {
		unsigned	f_place_reserved : 5;
		unsigned	f_place_bitmap_caching : 1;
		unsigned	f_place_blend_mode : 1;
		unsigned	f_place_filters : 1;
	}
	if(version >= 5) {
		unsigned	f_place_has_actions : 1;
	}
	else {
		unsigned	f_place_reserved : 1;
	}
	unsigned		f_place_has_clipping_depth : 1;
	unsigned		f_place_has_name : 1;
	unsigned		f_place_has_morph_position : 1;
	unsigned		f_place_has_color_transform : 1;
	unsigned		f_place_has_matrix : 1;
	unsigned		f_place_has_id_ref : 1;
	unsigned		f_place_has_move : 1;
	unsigned short		f_depth;
	if(f_place_has_id_ref) {
		unsigned short		f_object_id_ref;
	}
	if(f_place_has_matrix) {
		swf_matrix		f_matrix;
	}
	if(f_place_has_color_transform) {
		swf_color_transform	f_color_transform;
	}
	if(f_place_has_morph_position) {
		unsigned short		f_morph_position;
	}
	if(f_place_has_name) {
		string			f_name;1
	}
	if(f_place_has_clipping_depth) {
		unsigned short		f_clipping_depth;
	}
	/* 3 next entries since v8.0 */
	if(f_place_filters) {
		unsigned char		f_filter_count;
		swf_any_filter		f_filter;
	}
	if(f_place_blend_mode) {
		unsigned char		f_blend_mode;
	}
	if(f_place_bitmap_caching) {
		/* WARNING: this is not defined in the Macromedia documentation
		 * it may be that it was part of the blend mode whenever the person
		 * who defined this byte was testing (I copied that from somewhere else!).
		 */
		unsigned char		f_bitmap_caching;
	}
	/* since v5.0 */
	if(f_place_has_actions) {
		unsigned short		f_reserved;
		if(version >= 6) {
			unsigned long	f_all_flags;
		}
		else {
			unsigned short	f_all_flags;
		}
		swf_event		f_event[<variable>];
		if(version >= 6) {
			unsigned long	f_end;	/* always zero */
		}
		else {
			unsigned short	f_end;	/* always zero */
		}
	}
};
  • 1. Assuming that this PlaceObject2 references a DefineSprite, this name becomes the name of this instance of the sprite. This feature enables you to place the same DefineSprite multiple times in your display list each time using a different name.

This tag will be used to specify where and how to place an object in the next frame. The PlaceObject is much different and is presented separately.

The f_depth field is used to indicate at which depth the character is inserted in the current frame. There can be only one object per depth value (thus a maximum of 65536 objects can appear on a single frame).

The f_place_has_move and f_place_has_id_ref flags are used to indicate what to do at the given depth. The following table presents what happens depending on the current value.

f_place_has_move ...

One or two of the taxonomy columns are too wide

It happens that a column in your main display look too wide. Say you use three columns, one may be real large and two are the normal size (1/3rd of the screen.)

In general this happens because you have a URL in one of your description. (If the URL is in the title, I strongly advice that you move it to the description.) Then the description shows up as wide as that URL. Long URLs will have a real bad effect making the column much wider.

There are two ways to solve the problem:

  1. Create a tiny URL, although tiny URLs may still be too big, it may help
  2. Change the settings of the ...