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To Do Actions

Installation

Go to Administer » Site building » Modules and click on To Do Action to install the Action extension for the To Do module.

This module requires the installation of the Drupal Core Trigger module.

SimpleMenu Known Issues

SimpleMenu Disappears

There following are a few of the main reasons why SimpleMenu disappears.

Pop-up Windows

By default, SimpleMenu wants to hide itself in pop-up windows. This is a feature.

The reason is that many websites will open pop-up windows for all kinds of extra-features such as uploading an image or printing some description of an image or the definition of a word or product.

These windows should not include the SimpleMenu bar.

There is a dedicated page giving several different ways to fix this problem on your website.

Menu Overflow

Long menu going out of screen vertically and horizontally.Very long menus will disappear on the

Help for To Do List End Users

Introduction

To Do List Help IconThis page documents the usage of the To Do List module to end users (i.e. not how to install and setup the module, but how to create To Do List items, share them, mark them started/finished, etc.)

For administrative information check out the To Do List module help.

To Do List Global Settings

Global Settings

Global settings are found under Administer » Site configuration » To do list (admin/settings/to_do).

Only To Do List administrators can edit the Global Settings.

To Do List Basic Module

Basics

Sample of usage showing the result of creating a To Do item.The basic To Do List module has many parts and each is documented in a separate page.

To Do List (The module —)

To Do List is a Drupal module allowing users to create lists of things to do. A small project management system if you wish.

The latest version includes many features including a block, views support and basic actions support.

The permission model makes the To Do Items hidden but to the few who are given the right to see the To Do List. This is quite useful to work with Organic Groups and other similar advanced Drupal features.

The following pages explain how to use this module to its full extend. With the use of some other modules, it is possible to build a quite robust project system. ...

Insert Nodes used as a macro (6.x-1.2)

This module can be used to create macros (as pointed out by one of our user in a Drupal issue.)

The following steps show you how you can create a macro with the Insert Node module.

Create the Macro

First, create a node that is to become the macro. We will call this node macro. It is used without the Insert Node filter so the Insert Node tags do not get changed. This is important since we reference the main node (with the asterisk) and that reference would look like a recursive reference.

One idea is to use the macro as a PayPal button which gets set with parameters from another node. ...

Upgrading from version 1.0/1.1 to 1.2 or newer (or -dev) for Drupal 6.x users

I changed the name of the module back to InsertNode (although I did not want to, I did not want to jeopardize the Drupal 5 version... which would probably have been fine, but well...)

So, the newer version of the D6 module is again called InsertNode.

To upgrade you will want to keep the other version running until you get the new version as the replacement (although you can manage your site the way you'd like this procedure let you switch from the previous version to the new version without having to turn off your site for a little while.)

  1. Extract the new version, it adds InsertNode ...

SWF Internal Functions

Since Flash version 5, you can use internal functions (really member functions or methods of internal objects.) These functions are always available. These methods are called using the Call Function action with the name of the object and function separated by a period. A few of these internal functions are duplicates of some direct action script instructions. In general, it is preferred to use these internal functions rather than the direct action. However, direct actions are a good way to optimize your ActionScript code.

Similarly, you can access internal constants (really variable ...

Declare Function (V7)

SWF Action
Action Category: 
Control
Action Details: 
(256 variables)
Action Identifier: 
142
Action Structure: 
string     f_name;
unsigned short   f_arg_count;
unsigned char   f_reg_count;
unsigned short   f_declare_function2_reserved : 7;
unsigned short   f_preload_global : 1;
unsigned short   f_preload_parent : 1;
unsigned short   f_preload_root : 1;
unsigned short   f_suppress_super : 1;
unsigned short   f_preload_super : 1;
unsigned short   f_suppress_arguments : 1;
unsigned short   f_preload_arguments : 1;
unsigned short   f_suppress_this : 1;
unsigned short   f_preload_this : 1;
swf_params   f_params[f_arg_count];
unsigned short   f_function_length;

WARNING: the preload/suppress flags are defined on a short and thus the bytes in a Flash file will look swapped.

Action Length: 
-1 byte(s)
Action Stack: 
n.a.
Action Operation: 
create a function on the current target
Action Flash Version: 
7

Declare a function which can later be called with the Call Function action or Call Method action (when defined as a function member.) The f_function_length1 defines the number of bytes that the function declaration uses after the header (i.e. the size of the actions defined in the function.) All the actions included in this block are part of the function body.

  • 1. A function is limited to 65535 bytes.