Add a window target in a link. For example
[node:123 target=_blank; link]
This option only applies to links and defines the target attribute of those links, as created with:
Insert Node Parameter: title (6-1.1),
Insert Node Parameter: link (5-1.0), or
Insert Node Parameter: more (6-1.1).
Using the target option by itself resets the Insert Node module to the default behavior (i.e. no target attribute):
[node:123 target=_blank; link target more]
The title link will have target="_blank" and the more link will not.
Note that this data is ...
Select the menu to be displayed as the Simplemenu. By default, we display the Navigation Menu which makes the most sense for administrator (as the Simplemenu was primarily created for administrators wanting to quickly go to all administration pages.)
Select a theme to display your Simplemenu items and dropdowns. The default is called original.
The themes reside in the module sub-folder named themes. Each theme is defined in a specific directory named after the theme. That name is what appears in the dropdown in the settings.
It is possible to add new themes as
Pop one string from the stack. If the string is the empty string, then the next actions apply to the main movie. Otherwise it is the name of a Sprite1 and the followings actions apply to that Sprite only.
The variable references within the following f_size bytes of action are taken as names of members of the specified object o1. When no member of that name is available in that object, the previous With, or the corresponding global variable is queried. This is similar to the Pascal language with instruction or to the Set Target (dynamic) for movies.
Stop playing the current target (remain on the same Show Frame.)
Only a button, another script, or the plugin menu can be used to restart the movie.
Pop a target (sprite, movie, thread) name s1.
Pop a first Boolean b2, which, when true, means that the mouse pointer is locked to the center of the object being dragged.
Pop a second Boolean b3, which when true means that the mouse pointer is constrained to the specified rectangle1 (n4 to n7, representing y2, x2, y1, x1.)
Once this function was called, the object attached to the mouse pointer will follow the mouse until a Stop Drag action is applied or another object is defined as the object being dragged with another Start Drag.
If the string f_target is the empty string, then the next actions apply to the main movie.
Otherwise it is the name of a Sprite and the followings actions apply to that Sprite only.
In order to use a dynamic name for the target, use Set Target (dynamic) instead.
Enter the standard (default) auto-loop playback. The action only affects the current target.
To stop the playback, use the Stop action.
Pop two strings, the URL (s2) and the target name (s1).
All the usual HTML target names seem to be supported (_top, _blank, <frame name>, etc.) You can also use the special internal names _level0 to _level10. _level0 is the current movie. Other levels, I'm still not too sure how these can be used.
Load the specified URL in the specified target window.
When the target is set as "_level0", the current SWF file is replaced by the file specified in the f_url
field. The name in the f_url
field should be a proper SWF file or the area will simply become black.
When the target is set as "_level1", something special is supposed to happen. I still don't know what it is...
Also the effect of _level1 + an empty URL is ... (to remove level1?)