Additional interactivity has been added in V4.0 of the SWF format. This is given by the use of edit boxes offering the end users a way to enter text as if the SWF movie was in fact an interactive form.
The text is defined in a variable (accessible in action scripts). It can be dynamically assigned and retrieved. It is legal to have an empty string as the variable name (not dynamically accessible).
Since version 8, the text drawn by a DefineEditText tag can be tweaked by adding a CSMTextSettings tag.
The f_edit_word_wrap flag will be set to true (1) in order to have words going beyond the ...
Intended to name objects so one can reference them in an ActionScript. Instead, PlaceObject2 was used which is better since one object can be placed multiple times in your display list and each should have a different name. With the PlaceObject2 tag, it works that way.
When appropriate, images can also be included in SWF files. All the images can be full color and also have an alpha channel.
Information on how to playback a sound effect. These are found in a StartSound and a DefineButtonSound.
The f_sound_id_ref is a reference to an earlier DefineSound tag.
A filter defines how to transform the objects it is attached to. The first byte is the filter type. The data following depend on the type. Because each filter is much different, they are defined in separate structures. You can attach a filter to an object using an ActionScript or the PlaceObject3 tag.
The following describes the different filters available since version 8.
Value Name Version 0 Drop Shadow 8 ...
The swf_text_record structure is a union composed of a swf_text_record_setup definition followed by characters. Multiple records can follow each others. The list is ended with one byte set to 0.
WARNING: it seems that Macromedia didn't think about a file having two records of type glyph one after another (it makes their plugins crash); you will have to insert a setup record between each glyph record (the setup can be empty: i.e. add one byte equal to 0x80
). The very first setup has to at least define the font.
NOTE: this has been corrected by Macromedia it now shows as one structure ...
The width of the line is in TWIPS (1/20th of a pixel).
The f_start_cap_style and f_end_cap_style can be:
Round is the default, the way line caps looked before version 8. No Cap means that nothing is added at the tip of the line. This means the line stops exactly where you say it should end. The Square Cap is like the No Cap, but it has the cap which is about Width / 2.
The f_join_style can be:
This tag will be used to specify where and how to place an object in the next frame. The PlaceObject is much different and is presented separately.
The f_depth field is used to indicate at which depth the character is inserted in the current frame. There can be only one object per depth value (thus a maximum of 65536 objects can appear on a single frame).
The f_place_has_move and f_place_has_id_ref flags are used to indicate what to do at the given depth. The following table presents what happens depending on the current value.
f_place_has_move ...
The SoundStreamHead[2] tags define a sound effect which is to be loaded with a set of SoundStreamBlock tags. It defines the sound once and for all.
Streaming sound has a strong side effect when playing a movie: it will force a synchronization between the images and the audio. Thus some images may be dropped if the drawing isn't fast enough.
The DoAction tag will be used to execute a set of actions in place. Usually, actions are used on buttons to add interactivity to the SWF movies. In version 1 you had only one dynamic branch (WaitForFrame). In version 4 you can test many different things such as a position, angle or sound track cursor position. Since version 5, SWF has a complete scripting language supporting string and arithmetic operations.