Select the menu to be displayed as the Simplemenu. By default, we display the Navigation Menu which makes the most sense for administrator (as the Simplemenu was primarily created for administrators wanting to quickly go to all administration pages.)
Select a theme to display your Simplemenu items and dropdowns. The default is called original.
The themes reside in the module sub-folder named themes. Each theme is defined in a specific directory named after the theme. That name is what appears in the dropdown in the settings.
It is possible to add new themes as
Print out string s1 in the debugger output window. Ignored otherwise.
Note that action can considerably slow down your animation. You should only use is sporadically and remove it from final animations.
Pop two strings, the URL (s2) and the target name (s1).
All the usual HTML target names seem to be supported (_top, _blank, <frame name>, etc.) You can also use the special internal names _level0 to _level10. _level0 is the current movie. Other levels, I'm still not too sure how these can be used.
The FileAttributes tag is new to version 8. It must be present in all movies version 8 and over. It must be the very first tag in the SWF movie. It should be unique (other instances will be ignored.)
The f_has_metadata flag shall be set to 1 whenever the movie includes a Metadata tag.
The f_allow_abc flag shall be set to 1 to give the player the right to execute DoABC scripts (this is a version 9 flag, in version 8, keep it set to 0.)
The f_suppress_cross_domain_caching must have some effect over the caching of some things... (version 9+)
The f_swf_relative_urls means that URLs specified ...
This tag is used to change the default limits of script execution.
The maximum recursion depth is 256 by default. Any value, except zero (0) is valid.
The f_timeout_seconds parameter specifies the number of seconds before the players opens a dialog box saying that the SWF animation is stuck.
The DebugID tag is used to match a debug file (.swd) with a Flash animation (.swf). This is used by the Flash environment and is not required to create movies otherwise.
The f_uuid is a universally unique identifier. The size should be 128 bytes. It is otherwise defined by the size of the tag. All Unix and MS-Windows OSes offer a library to generate UUIDs. Although, you can very well just use a simple counter, it will work too.
The ProductInfo tag stores information about the tool used to generate the Flash animation. This is ignored by flash players (unless it knows of problems in the generators...)
The f_product_id is expected to be a unique identifier for all the products which can possibly generate an SWF output file.
A sprite is a set of SWF tags defining an animated object which can then be used as a simple object. A sprite cannot contain another sprite. hHowever, you can use PlaceObject2 to place a sprite in another.
The following are the tags accepted in a Sprite:
DoAction
End
FrameLabel
PlaceObject
PlaceObject2
PlaceObject3
RemoveObject
RemoveObject2
ShowFrame
SoundStreamBlock
SoundStreamHead
SoundStreamHead2
StartSound
The data array of tags should always be terminated by an End tag though this can be inferred some players may not support a non-terminated list.
In order ...
A filter defines how to transform the objects it is attached to. The first byte is the filter type. The data following depend on the type. Because each filter is much different, they are defined in separate structures. You can attach a filter to an object using an ActionScript or the PlaceObject3 tag.
The following describes the different filters available since version 8.
Value Name Version 0 Drop Shadow 8 ...
Apparently, Macromedia thought that synchronizing their animation with, probably, the VLB would be a good idea. Yet they dropped it and never released that out. It is probably not useful for animations (visual) to be properly synchronize when there is not audio. If you do have audio, you should synchronize the animation to the audio and drop visual frames as required to keep up with the audio.