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Toggle Quality

SWF Action
Action Category: 
Movie
Action Details: 
0
Action Identifier: 
8
Action Structure: 
<n.a.>
Action Length: 
0 byte(s)
Action Stack: 
n.a.
Action Operation: 
if (_root.quality == HIGH_QUALITY) {
  _root.set_quality(LOW_QUALITY);
}
else {
  _root.set_quality(HIGH_QUALITY);
}
Action Flash Version: 
1

Change the quality level from low to high and vice versa. At this time, not sure what happens if you use medium!

Note that the quality is defined on the root only and affects the entire output.

Newer SWF versions (since version 5) should use the movie quality variable member instead of this direct action.

Sprite Properties

The following is the list of currently accepted properties or fields for the Get Property and the Set Property actions. Note that the properties can be specified with either an integer (type 7, requires V5.0+) or a single precision floating point (type 1, V4.0 compatible). And since strings are automatically transformed in a value when required, one can use a string to represent the property number (type 0).

DefineVideoStream

Tag Info
Tag Number: 
60
Tag Type: 
Define
Tag Flash Version: 
6
Brief Description: 

Defines the necessary information for the player to display a video stream (i.e. size, codec, how to decode the data, etc.). Play the frames with VideoFrame tags.

Tag Structure: 
struct swf_definevideostream {
	swf_tag			f_tag;		/* 60 */
	unsigned short		f_video_id;
	unsigned short		f_frame_count;
	unsigned short		f_width;	/* WARNING: this is in pixels */
	unsigned short		f_height;
	unsigned char		f_reserved : 5;
	unsigned char		f_deblocking : 2;
	unsigned char		f_smoothing : 1;
	unsigned char		f_codec;
};

This tag defines a video stream. To playback the video stream, one needs to add a list of VideoFrame tags.

The f_width and f_height are defined in pixels. This is rather uncommon in SWF so it is to be noted multiple times.

DefineFont2

Tag Info
Tag Number: 
48
Tag Type: 
Define
Tag Flash Version: 
3
Brief Description: 

Define a list of glyphs using shapes and other font metric information.

Tag Structure: 
struct swf_definefont2 {
	swf_tag			f_tag;		/* 48 or 75 */
	unsigned short		f_font2_id;
	unsigned		f_font2_has_layout : 1;
	if(version >= 6) {
		unsigned	f_font2_reserved : 1;
		if(version >= 7) {
			unsigned	f_font2_small_text : 1;
		}
		unsigned	f_font2_reserved : 1;
	}
	else {
		unsigned	f_font2_shiftjis : 1;
		unsigned	f_font2_unicode : 1;
		unsigned	f_font2_ansii : 1;
	}
	unsigned		f_font2_wide_offsets : 1;
	unsigned		f_font2_wide : 1;	/* always 1 in v6.x+ */
	unsigned		f_font2_italic : 1;
	unsigned		f_font2_bold : 1;
	if(version >= 6) {
		unsigned char	f_font2_language;
	}
	else {
		unsigned char	f_font2_reserved;
	}
	unsigned char		f_font2_name_length;
	unsigned char		f_font2_name[f_font2_name_length];
	unsigned short		f_font2_glyphs_count;
	if(f_font2_wide_offsets) {
		unsigned long		f_font2_offsets[f_font2_glyphs_count];
		unsigned long		f_font2_map_offset;
	}
	else {
		unsigned short		f_font2_offsets[f_font2_glyphs_count];
		unsigned short		f_font2_map_offset;
	}
	swf_shape		f_font2_shapes[f_font2_glyphs_count];
	if(f_font_info_wide) {
		unsigned short		f_font2_map[f_font2_glyphs_count];
	}
	else {
		unsigned char		f_font2_map[f_font2_glyphs_count];
	}
	if(f_font2_has_layout) {
		signed short		f_font2_ascent;
		signed short		f_font2_descent;
		signed short		f_font2_leading_height;
		signed short		f_font2_advance[f_font2_glyphs_count];
		swf_rect		f_font2_bounds[f_font2_glyphs_count];
		signed short		f_font2_kerning_count;
		swf_kerning		f_font2_kerning[f_font2_kerning_count];
	}
};
/* DefineFont3 is the same as DefineFont2 */
typedef struct swf_definefont2 swf_definefont3;

It is common to use the DefineFont2 tag in order to create an array of shapes later re-used to draw strings of text on the screen. This tag must be used whenever a DefineEditText references a font; and in that case it is suggested you include a full description of the font with layouts.

The array of glyphs must be ordered in ascending order (the smaller glyph number saved first; thus 'a' must be saved before 'b', etc.).

All the characters should be defined in a 1024x1024 square (in pixels) to be drawn with the best possible quality. This square is called the EM square.

The ...

Appendix A — The geometry in SWF — Coordinates

The most common and simple geometric information are the object coordinates on the output screen. These are defined in TWIPs. There are 20 twips per pixels. Note that an embedded SWF file can be enlarged and/or reduced thus changing this basic scaling factor. To have exactly 20 twips per pixel you must ensure that the EMBED and/or OBJECT tags use a WIDTH and HEIGHT with exactly the same value as in the rectangle defined in the SWF header file divided by 20.

SWF Fill Style (swf_fill_style)

SWF Structure Info
Tag Flash Version: 
1
SWF Structure: 
/* f_type = 0x00 - solid fill */
struct swf_fill_style_solid {
	unsigned char		f_type;
	if(f_tag == DefineMorphShape || f_tag == DefineMorphShape2) {
		swf_rgba	f_rgba;
		swf_rgba	f_rgba_morph;
	}
	else if(f_tag == DefineShape3) {
		swf_rgba	f_rgba;
	}
	else {
		swf_rgb		f_rgb;
	}
};

/* f_type = 0x10 - linear gradient fill,
	    0x12 - radial gradient fill
	    0x13 - focal gradient fill (V8.0) */
struct swf_fill_style_gradient {
	unsigned char		f_type;
	swf_matrix			f_gradient_matrix;
	if(f_tag == DefineMorphShape || f_tag == DefineMorphShape2) {
		swf_matrix	f_gradient_matrix_morph;
	}
	swf_gradient		f_gradient;
};

/* f_type = 0x40 - tilled bitmap fill with smoothed edges,
	    0x41 - clipped bitmap fill with smoothed edges,
	    0x42 - tilled bitmap fill with hard edges (V7.0)1,
	    0x43 - clipped bitmap fill with hard edges (V7.0)2 */
struct swf_fill_style_bitmap {
	unsigned char		f_type;
	unsigned short		f_bitmap_ref;
	swf_matrix		f_bitmap_matrix;
	if(f_tag == DefineMorphShape || f_tag == DefineMorphShape2) {
		swf_matrix	f_bitmap_matrix_morph;
	}
};

union swf_fill_style {
	unsigned char		f_type;
	swf_fill_style_solid	f_solid;
	swf_fill_style_gradient	f_gradient;
	swf_fill_style_bitmap	f_bitmap;
};
  • 1. See description for more info.
  • 2. See description for more info.

The fill style is defined in the first byte. The values are defined below. Depending on that value, the fill style structure changes as shown below. swf_fill_style is a union of all the other structures.

Notice that types 0x42 and 0x43 are only available since version 7 and type 0x13 is only available since version 8.

Note that these values were introduced in Flash 7 but it looks like only player 8 supported the distinction between hard edges and smooth edges on a per shape basis. That would explain why I could not see any difference between smooth and hard shapes when I tested this feature ...

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DefineSound

Tag Info
Tag Number: 
14
Tag Type: 
Define
Tag Flash Version: 
2
Brief Description: 

Declare a sound effect. This tag defines sound samples that can later be played back using either a StartSound or a DefineButtonSound. Note that the same DefineSound block can actually include multiple sound files and only part of the entire sound can be played back as required.

Tag Structure: 
struct swf_definesound {
	swf_tag			f_tag;		/* 14 */
	unsigned short		f_sound_id;
	unsigned		f_sound_format : 4;
	unsigned		f_sound_rate : 2;
	unsigned		f_sound_is_16bits : 1;
	unsigned		f_sound_is_stereo : 1;
	unsigned long		f_sound_samples_count;
	unsigned char		f_sound_data[<variable size>];
};

A DefineSound tag declares a set of samples of a sound effect or a music.

The sound samples can be compressed or not, stereo or not and 8 or 16 bits. The different modes are not all available in version 2, although the same tag is used in newer versions with additional capabilities.

The f_sound_is_16bits is always set to 1 (16bits samples) if the samples are compressed (neither Rawnor Uncompressed).

The f_sound_rate represents the rate at which the samples are defined. The rate at which it will be played on the target computers may differ. The following equation can be used to determine the ...

DefineFontInfo

Tag Info
Tag Number: 
13
Tag Type: 
Define
Tag Flash Version: 
1
Brief Description: 

Information about a previously defined font. Includes the font style, a map and the font name.

Tag Structure: 
struct swf_definefontinfo {
	swf_tag			f_tag;		/* 13 or 62 */
	unsigned short		f_font_info_id_ref;
	unsigned char		f_font_info_name_length;
	unsigned char		f_font_info_name[f_name_length];
	if(version >= 7 && f_tag.f_tag == DefineFontInfo2) {
		unsigned		f_font_info_reserved : 2;
		unsigned		f_font_info_small_text : 1;
		unsigned		f_font_info_reserved : 2;
	}
	else if(version >= 6 && f_tag.f_tag == DefineFontInfo2) {
		unsigned		f_font_info_reserved : 5;
	}
	else {
		unsigned		f_font_info_reserved : 2;
		unsigned		f_font_info_unicode : 1;
		unsigned		f_font_info_shiftjis : 1;
		unsigned		f_font_info_ansii : 1;
	}
	unsigned		f_font_info_italic : 1;
	unsigned		f_font_info_bold : 1;
	unsigned		f_font_info_wide : 1;	/* always 1 in v6.x+ */
	if(version >= 6 && f_tag.f_tag == DefineFontInfo2) {
		unsigned char		f_font_info_language;
	}
	if(f_font_info_wide) {
		unsigned short		f_font_info_map[f_font_glyphs_count];
	}
	else {
		unsigned char		f_font_info_map[f_font_glyphs_count];
	}
};

A DefineFontInfo tag will be used to complete the definition of a DefineFont tag. It uses the exact same identifier (f_font_info_id_ref = f_font_id). You must have the corresponding font definition appearing before the DefineFontInfo since it will use the number of glyphs defined in the DefineFont to know the size of the map definition in the DefineFontInfo tag.

When it looks like it perfectly matches an existing system font, the plugin may use that system font (as long as no rotation is used, it will work fine.) It is also possible to force the use of the system font by declaring an empty ...