Get the current movie timer in milliseconds and push it on the stack. The current movie is defined with the Set Target action.
This is equivalent to the number of frames that have been played so far.
This action is similar to Get Property of frames loaded.
Pop an object, if it is a valid sprite (same as movie or thread), push it's path on the stack.
A sprite path can be used by different other actions such as the Goto Expression.
The following is the list of currently accepted properties or fields for the Get Property and the Set Property actions. Note that the properties can be specified with either an integer (type 7, requires V5.0+) or a single precision floating point (type 1, V4.0 compatible). And since strings are automatically transformed in a value when required, one can use a string to represent the property number (type 0).
Declare a function which later can be called with the Call Function action. The f_function_length1 defines the number of bytes that the function declaration takes. All the actions included in this block are part of the function. A function should terminate with a Return action. The value used by the return statement should be the only value left on the caller stack.
Pop a string or integer and call the corresponding frame.
This means:
The frame can be identified with a name or a number. It is also possible to specify a target movie ("<sprite name>.<frame name>"? - to be tested...)
Additional interactivity has been added in V4.0 of the SWF format. This is given by the use of edit boxes offering the end users a way to enter text as if the SWF movie was in fact an interactive form.
The text is defined in a variable (accessible in action scripts). It can be dynamically assigned and retrieved. It is legal to have an empty string as the variable name (not dynamically accessible).
Since version 8, the text drawn by a DefineEditText tag can be tweaked by adding a CSMTextSettings tag.
The f_edit_word_wrap flag will be set to true (1) in order to have words going beyond the ...
A DefineSound tag declares a set of samples of a sound effect or a music.
The sound samples can be compressed or not, stereo or not and 8 or 16 bits. The different modes are not all available in version 2, although the same tag is used in newer versions with additional capabilities.
The f_sound_is_16bits is always set to 1 (16bits samples) if the samples are compressed (neither Raw
nor Uncompressed
).
The f_sound_rate represents the rate at which the samples are defined. The rate at which it will be played on the target computers may differ. The following equation can be used to determine the ...
Turn Watcher™ is a Combat Initiative Tracker by Made to Order Software! Turn Watcher was created by gamers for gamers to help you run your combat rounds more smoothly and efficiently.
Turn Watcher keeps track of the combat order of each player character (PC) and monster involved in your encounters by tracking player and monster initiative order and current hit points so you don't have to!
Turn Watcher lets you make secret skill checks and will saves for player characters. It manages the PCs and monsters that have delayed or readied actions. And it handles automatic bleed out of dying PCs and monsters!
I already mentioned the American Government as being a target of many hackers.
You may also remember that in 1998, the Department of Defense was hacked by someone named Ehud Tenenbau. He was arrested at the time. He was still a teenager then.
Once back on the streets, he decided to wear a white hat and helped companies, many in Israel, to enhance their defenses. But that was only his day time job!
I guess that once you had a taste for a bad behavior, you just go on with it.