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DefineBitsLossless

Tag Info
Tag Number: 
20
Tag Type: 
Define
Tag Flash Version: 
2
Brief Description: 

A bitmap compressed using ZLIB (similar to the PNG format).

Tag Structure: 
struct swf_definebitslossless {
	swf_long_tag		f_tag;		/* 20 or 36 */
	unsigned short		f_image_id;
	unsigned char		f_format;	/* 3, 4 or 5 */
	unsigned short		f_width;
	unsigned short		f_height;
	if(f_format == 3) {
		unsigned char	f_colormap_count;
		if(f_tag == DefineBitsLossless) {
			swf_rgb		f_colormap[f_colormap_count];
		}
		else {
			swf_rgba	f_colormap[f_colormap_count];
		}
		unsigned char	f_indices[((f_width + 3) & -4) * f_height];
	}
	else {
		if(f_tag == DefineBitsLossless) {
			swf_xrgb	f_bitmap[f_width * f_height];
		}
		else {
			swf_argb	f_bitmap[f_width * f_height];
		}
	}
};

These tags declares a loss-less image bitmap. It has a small header followed by an optional colormap and the bitmap data. When we have a colormap, the bitmap data is an array of indices in the colormap aligned to 4 bytes on a per row basis.

There are three supported formats:

...
Format
No.
(bits)
Color Format Comments
Without
Alpha
With
Alpha
3
(8 bits(1))
RGB

DoAction

Tag Info
Tag Number: 
12
Tag Type: 
Action
Tag Flash Version: 
1
Brief Description: 

Actions to perform at the time the next show frame is reached and before the result is being displayed. It can duplicate sprites, start/stop movie clips, etc.

All the actions within a frame are executed sequentially in the order they are defined.

Important: many actions are not supported in Adobe Flash version 1. Please, see the reference of actions below in order to know which actions can be used with which version of Adobe Flash.

Tag Structure: 
struct swf_doaction {
	swf_tag			f_tag;		/* 12 and 59 */
	if(f_tag == DoInitAction) {
		unsigned short	f_action_sprite;
	}
	swf_action		f_action_record[variable];
};

The DoAction tag will be used to execute a set of actions in place. Usually, actions are used on buttons to add interactivity to the SWF movies. In version 1 you had only one dynamic branch (WaitForFrame). In version 4 you can test many different things such as a position, angle or sound track cursor position. Since version 5, SWF has a complete scripting language supporting string and arithmetic operations.

RemoveObject

Tag Info
Tag Number: 
5
Tag Type: 
Display
Tag Flash Version: 
1
Brief Description: 

Remove the specified object at the specified depth.

Tag Structure: 
struct swf_removeobject {
	swf_tag			f_tag;		/* 5 or 28 */
	if(f_tag == RemoveObject) {
		unsigned short		f_object_id_ref;
	}
	unsigned short		f_depth;
};

Remove the specified object from the display list. If the same object was placed multiple times at the specified depth1 only the last copy is removed. When only a depth is specified, the last object placed at that depth is removed from the list. Note that since version 3 it is possible to use the PlaceObject2 in order to replace an object at a given depth without having to remove it first.

  • 1. It is illegal, yet possible, to place more than one object at the same depth.

PlaceObject

Tag Info
Tag Number: 
4
Tag Type: 
Display
Tag Flash Version: 
1
Brief Description: 

Place the specified object in the current display list.

Tag Structure: 
struct swf_placeobject {
	swf_tag			f_tag;		/* 4 */
	unsigned short		f_objec_id_ref;
	unsigned short		f_depth;
	swf_matrix		f_matrix;
	if(f_tag_data_real_size is large enough) {1
		swf_color_transform	f_color_transform;
	}
};
  • 1. The f_color_transform is an optional field. The size of the tag data determines whether it was saved or not.

This tag will be used to specify where and how to place an object in the next frame. The PlaceObject2 and PlaceObject3 tags are much different and is presented below.

Press Kit

Find high quality Made to Order Software Corporation logos and pictures below. Feel free to contact us if there is anything that you need and you cannot find it on this page.

Our latest press releases are available in our online press room.

Note: whenever the image is not marked with Alpha, there is a solid color background, usually white.

CuteMenu Common Problems

WYSIWYG Editors

If you are using a WYSIWYG editor, it is not unlikely to add a <p> tag at the bottom with a &nbsp; character to make sure that you can place your cursor on that last line. The problem with that is it also adds a lot of space at the bottom of your header and footer in the CuteMenu.

The best is to turn off your WYSIWYG editor whenever you edit these nodes. Since only the administrator is likely to change the header and footer of the menus, it should be just fine.

Adding a header & footer in a Cute Menu dropdown

Image & text at the top and bottom

The Cute Menu Module is all about making your menu look cute... This is achieved, in part, by the nice top bar, and a gradient in your dropdown. But what makes it even better are the images that you can make appear inside your menus.

There are two areas for that purpose: the Header and the Footer. Both are handled the same way, it is just a flag in your menu item that changes between one and the other.

Your Privacy

Use of Made to Order Software Corp. website

The following is our policy for the use, by you, of our website. We log a lot of information and we do not have any specific policy in place for when such data will be deleted. Financial related data is kept for a minimum of 10 years.

In all cases, we keep:

  • Your IP address and corresponding host name at the time of your connections.
  • Your browser information (name, version, computer type, etc.)
  • Save cookies in your browser.
  • Run JavaScript code on your computer.
  • The referrer URL.
  • The time and date of all ...

Made to Order Software Corporation

The Logo of Made to Order Software Corporation.

Made to Order Software Corporation specializes in corporate consulting, analysis and development services, as well as cutting-edge professional developer tools, libraries, training, and support. Our team of passionate developers are dedicated to uncovering your perfect software solution to analyze, enhance, or improve your critical computer systems—large or small.

Drop the cords!

No more cords for your computers to run? Is that a joke? Not really. All these cords to get electricity to our computers and other gadgets are annoyingly in our way.