Made to Order Software Corporation Logo

finally

Avoid automatic translation of Facebook posts

Once more today my French friend's post was translated.

French is my mother tongue so I sure don't need the automatic translation for French on my Facebook wall. I also like to read a couple other languages, even if I'm not at the best level I only need a little help with a few words here and there, so I like to have those in the original language to improve. The more you read a language the more you learn about it. Same if you live in a country and start talking with people there. You're going to learn a lot more that way than staying at home and not talking to anyone any ...

Drupal Aggregator

The default Aggregator Drupal module does not work very well. There are several problems with the Drupal Core module, one of which we have not fixed in our version (i.e. the flatness of the item table.)

There is a list of the known issues and our comments and whether we fixed the problem:

Problem Solution in m2osw's version of Aggregator
Missing XML marker The <?xml ... ?> marker is missing from some RSS feeds, add it as required
Spurious data Some RSS feeds add spurious data ...

Only add identifiers and optionally numbers to my headers

Proposition

The Table of Contents module uses the headers to get generated. Each header gets a unique identifier when none were assigned manually. The Table of Contents module uses the text between the start and end tags as the title to show in the table of contents.

Very good!

Now, you may not want the Table of Contents itself, but you like the idea to have identifiers in all your headers. This can be useful to create in-page links (a link with an anchor, i.e. #some-name at the end of your URL.) It is generally annoying to have to enter the identifiers by hand for each header and you may

Discuss This! module Known Issues

The module works and is secure, however, there are problems difficult to circumvent. The following lists them. If you can help fixing some them, you'll be more than welcome!

Reordering the Comments on your Node

It is possible to reorder the node fields using the CCK module. If the Discuss This! comments do not appear exactly where you'd expect them to be, try using the the CCK module:

  1. Download the CCK module
  2. Install the CCK module
  3. Go to Administer » Content management » Content types
  4. Click on Manage content fields next to the node type you are ...

Insert Node Known Issues

The following are problems that have not been resolved and will probably not be.

Tag not transformed

At times, you enter the tag as in [node:123 cck=title] and it is not converted by the filter.

There are 3 common reasons for this to append:

  1. You did not select the filter in your Input formats;
  2. You did not select the format that uses the filter in that node; or
  3. There is a syntax error in the tag.

The 3rd one is certainly the most likely explanation once you made sure that the filter was effectively selected for that node. In many cases, it will be the missing ...

Cell Phones now open to telemarketers!

That's it! The phone commissioners have finally decided that it's OK for telemarketers to call cell phones and try to sell you their products and services.

Personally, I do not think that, in itself, it is a bad thing... except that if I receive even just 1 call a day and have to spend 1 minute each time, I will be burning 30 minutes a month for nothing. (Okay, with 1,000 minutes a month, it wouldn't matter that much, but that's like text messaging... if you receive spam via your phone and you have to pay 20 cents for each spam email you receive, the bill goes up quickly ...

Try

SWF Action
Action Category: 
Control
Action Details: 
0
Action Identifier: 
143
Action Structure: 
unsigned char     f_try_reserved : 5;
unsigned char     f_catch_in_register : 1;
unsigned char     f_finally : 1;
unsigned char     f_catch : 1;
unsigned short    f_try_size;
unsigned short    f_catch_size;
unsigned short    f_finally_size;
if(f_catch_in_register == 0) {
  string                   f_catch_name;
}
else {
  unsigned char    f_catch_register;
}
Action Length: 
-1 byte(s)
Action Stack: 
n.a.
Action Operation: 
try { ... }
catch(name) { ... }
finally { ... }
Action Flash Version: 
7
See Also: 

Declare a try/catch/finally block.

This has the behavior of the action script:

	try { ... }
	catch(name) { ... }
	finally { ... }

In version 7, there are no definition of exceptions in the ActionScript interpreter. However, you can write functions that Throw.

The semantic of the try/catch/finally block is very well defined in ECMA 262 version 3 (see pages 87/88).

Set Property

SWF Action
Action Category: 
Movie
Action Details: 
0
Action Identifier: 
35
Action Structure: 
<n.a.>
Action Length: 
0 byte(s)
Action Stack: 
pop 2 (a), pop 1 (s)
Action Operation: 
a1 := pop();
a2 := pop();
s3 := pop();
s3[a2] = a1;
Action Flash Version: 
4

Pop a value from the stack representing the new property value.

Pop the name of the property to be changed. Note that the property scheme is from version 4 and as such the property name can be represented by a number. Older version actually only accepted floating point numbers.

Finally, pop the name of the object where the specified field property is modified.

The following is the list of currently accepted properties or fields for the Get Property and the Set Property actions. Note that the properties can be specified with either an integer (type 7, requires V5.0+) or a single precision floating point (type 1, V4.0 compatible). And since strings are automatically transformed in a value when required, one can use a string to represent the property number (type 0). It works with a double value, I even tested a Boolean and null and it works. Obviously it isn't a good idea to use these. The default should be a single precision float. Please, see the Push Data action for more information about data types.

WARNING: Adobe is trying to phase out this functionality. It is very likely not working in ABC code and it is not necessary since objects have member functions that can be used for the exact same purpose and it is a lot cleaner to use those instead.

 

Float Decimal Name Comments Version
0x00000000 0 x x position in pixels (not TWIPs!) 4
0x3F800000 1 y y position in pixels (not TWIPs!) 4
0x40000000 2 x scale horizontal scaling factor in percent (50 — NOT 0.5 — represents half the normal size!!!) 4
0x40400000 3 y scale vertical scaling factor in percent (50 — NOT 0.5 — represents half the normal size!!!) 4
0x40800000 4 current frame the very frame being played; one can query the root current frame using an empty string ("") as the name of the object; note that the first current frame is number 1 and the last is equal to the total number of frames; on the other hand, the Goto instruction expects a frame number from 0 to the number of frames - 1 4
0x40A00000 5 number of frames total number of frames in movie/sprite/thread 4
0x40C00000 6 alpha alpha value in percent (50 — NOT 0.5 — means half transparent) 4
0x40E00000 7 visibility whether the object is visible 4
0x41000000 8 width maximum width of the object (scales the object to that width) 4
0x41100000 9 height maximum height of the object (scales the object to that height) 4
0x41200000 10 rotation rotation angle in degrees 4
0x41300000 11 target return the name (full path) of an object; this can be viewed as a reference to that object 4
0x41400000 12 frames loaded number of frames already loaded 4
0x41500000 13 name name of the object 4
0x41600000 14 drop target object over which this object was last dropped 4
0x41700000 15 url URL linked to that object 4
0x41800000 16 high quality whether we are in high quality mode 4
0x41880000 17 show focus rectangle whether the focus rectangle is visible 4
0x41900000 18 sound buffer time position (or pointer) in the sound buffer; useful to synchronize the graphics to the music 4
0x41980000 19 quality what the quality is (0 - Low, 1 - Medium or 2 - High) 5
0x41A00000 20 x mouse current horizontal position of the mouse pointer within the Flash window 5
0x41A80000 21 y mouse current vertical position of the mouse pointer within the Flash window 5
0x46800000 16384 clone this flag has to do with the depth of sprites being duplicated 4

Set Member

SWF Action
Action Category: 
Objects
Action Details: 
0
Action Identifier: 
79
Action Structure: 
<n.a.>
Action Length: 
0 byte(s)
Action Stack: 
pop 2 (a), pop 1 (o)
Action Operation: 
a1 := pop();
a2 := pop();
o3 := pop();
o3[a2] = a1;
Action Flash Version: 
5

Pop a value a1 representing the new member value.

Pop one string or integer a2 representing the name of the member to modified or create.

Finally, pop an object reference o3.

If the member a2 doesn't exists yet, create it.

Finally, sets the object member a2 to the value a1.

Declare Dictionary

SWF Action
Action Category: 
Objects
Action Details: 
0
Action Identifier: 
136
Action Structure: 
unsigned short    f_count;
string   f_dictionary[f_count];
Action Length: 
-1 byte(s)
Action Stack: 
n.a.
Action Operation: 
<n.a.>
Action Flash Version: 
5
See Also: 

Declare an array of strings that will later be retrieved using the Push Data action with a dictionary lookup. There can be a maximum of 65534 strings. The visibility of a dictionary is within its DoAction or other similar block of actions. Note that you should have only one Declare Dictionary. The dictionary is visible from everywhere in the DoAction.