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Discuss This! module Known Issues

The module works and is secure, however, there are problems difficult to circumvent. The following lists them. If you can help fixing some them, you'll be more than welcome!

Reordering the Comments on your Node

It is possible to reorder the node fields using the CCK module. If the Discuss This! comments do not appear exactly where you'd expect them to be, try using the the CCK module:

  1. Download the CCK module
  2. Install the CCK module
  3. Go to Administer » Content management » Content types
  4. Click on Manage content fields next to the node type you are ...

Get URL2

SWF Action
Action Category: 
Movie
Action Details: 
0
Action Identifier: 
154
Action Structure: 
unsigned char    f_method;
Action Length: 
1 byte(s)
Action Stack: 
pop 2 (s)
Action Operation: 
s1 := pop();
s2 := pop();
s1.load(s2, f_method);
Action Flash Version: 
4

Pop two strings, the URL (s2) and the target name (s1).

All the usual HTML target names seem to be supported (_top, _blank, <frame name>, etc.) You can also use the special internal names _level0 to _level10. _level0 is the current movie. Other levels, I'm still not too sure how these can be used.

Sprite Properties

The following is the list of currently accepted properties or fields for the Get Property and the Set Property actions. Note that the properties can be specified with either an integer (type 7, requires V5.0+) or a single precision floating point (type 1, V4.0 compatible). And since strings are automatically transformed in a value when required, one can use a string to represent the property number (type 0).

SWF Internal Functions

Since Flash version 5, you can use internal functions (really member functions or methods of internal objects.) These functions are always available. These methods are called using the Call Function action with the name of the object and function separated by a period. A few of these internal functions are duplicates of some direct action script instructions. In general, it is preferred to use these internal functions rather than the direct action. However, direct actions are a good way to optimize your ActionScript code.

Similarly, you can access internal constants (really variable ...

Chr (multi-byte)

SWF Action
Action Category: 
String and Characters
Action Details: 
(multi-byte)
Action Identifier: 
55
Action Structure: 
<n.a.>
Action Length: 
0 byte(s)
Action Stack: 
pop 1 (i), push 1 (s)
Action Operation: 
i1 := pop();
r := mbchr(i1);
push(r);
Action Flash Version: 
4
See Also: 

Pop one integer, use it as a multi-byte string character code and push the newly created string on the stack.

The integer can be any number from 0 to 65535, although many codes are not valid characters.

For more information about valid characters, please, check out the Unicode Consortium.

Metadata

Tag Info
Tag Number: 
77
Tag Type: 
Format
Tag Flash Version: 
8
Brief Description: 

This tag includes XML code describing the movie. The format is RDF compliant to the XMP as defined on W3C.

Tag Structure: 
struct swf_metadata {
	swf_tag			f_tag;		/* 77 */
	string			f_metadata;
};

The Metadata tag is used to describe the SWF movie in a robot readable form. It will be used by search engines to index your Flash movies.

The f_metadata string is an XML buffer defined using the RDF definition compliant with the XMP specification. You can find more information on the W3C and other websites:

RDF Primer
RDF Specification
XMP home page
Dublin Core

Note that this description can describe everything, from the entire movie to each single line of code in your action scripts.

The string must be UTF-8 encoded.

DefineFontAlignZones

Tag Info
Tag Number: 
73
Tag Type: 
Define
Tag Flash Version: 
8
Brief Description: 

Define advanced hints about a font glyphs to place them on a pixel boundary.

Tag Structure: 
struct swf_definefontalignzones {
	swf_tag			f_tag;		/* 73 */
	unsigned short		f_font2_id_ref;
	unsigned		f_csm_table_hint : 2;
	unsigned		f_reserved : 6;
	swf_zone_array		f_zones[corresponding define font3.f_font2_glyphs_count];
};

Since SWF8, this tag was added to allow a clear definition of where a glyph starts. This is a hint to ensure that glyphs are properly drawn on pixel boundaries. Note that it is only partially useful for italic fonts since only vertical hints really make a difference.

The f_font2_id_ref needs to reference the font identifier of a DefineFont3. Each DefineFontAlignZones shall have a different f_font2_id_ref.

DefineVideoStream

Tag Info
Tag Number: 
60
Tag Type: 
Define
Tag Flash Version: 
6
Brief Description: 

Defines the necessary information for the player to display a video stream (i.e. size, codec, how to decode the data, etc.). Play the frames with VideoFrame tags.

Tag Structure: 
struct swf_definevideostream {
	swf_tag			f_tag;		/* 60 */
	unsigned short		f_video_id;
	unsigned short		f_frame_count;
	unsigned short		f_width;	/* WARNING: this is in pixels */
	unsigned short		f_height;
	unsigned char		f_reserved : 5;
	unsigned char		f_deblocking : 2;
	unsigned char		f_smoothing : 1;
	unsigned char		f_codec;
};

This tag defines a video stream. To playback the video stream, one needs to add a list of VideoFrame tags.

The f_width and f_height are defined in pixels. This is rather uncommon in SWF so it is to be noted multiple times.

DefineEditText

Tag Info
Tag Number: 
37
Tag Type: 
Define
Tag Flash Version: 
4
Brief Description: 

An edit text enables the end users to enter text in a Flash window.

Tag Structure: 
struct swf_defineedittext {
	swf_tag			f_tag;		/* 37 */
	unsigned short		f_edit_id;
	swf_rect		f_rect;
	unsigned		f_edit_has_text : 1;
	unsigned		f_edit_word_wrap : 1;
	unsigned		f_edit_multiline : 1;
	unsigned		f_edit_password : 1;
	unsigned		f_edit_readonly : 1;
	unsigned		f_edit_has_color : 1;
	unsigned		f_edit_has_max_length : 1;
	unsigned		f_edit_has_font : 1;
	if(version >= 6) {
		unsigned		f_edit_reserved : 1;
		unsigned		f_edit_auto_size : 1;
	}
	else {
		unsigned		f_edit_reserved : 2;
	}
	unsigned		f_edit_has_layout : 1;
	unsigned		f_edit_no_select : 1;
	unsigned		f_edit_border : 1;
	unsigned		f_edit_reserved : 1;
	unsigned		f_edit_html : 1;
	unsigned		f_edit_use_outlines : 1;
	if(f_edit_has_font) {
		unsigned short		f_edit_font_id_ref;
		unsigned short		f_edit_font_height;
	}
	if(f_edit_has_color) {
		swf_rgba		f_edit_color;
	}
	if(f_edit_has_max_length) {
		unsigned short		f_edit_max_length;
	}
	if(f_edit_has_layout) {
		unsigned char		f_edit_align;
		unsigned short		f_edit_left_margin;
		unsigned short		f_edit_right_margin;
		signed short		f_edit_indent;
		signed short		f_edit_leading;
	}
	string			f_edit_variable_name;
	if(f_edit_has_text) {
		string			f_edit_initial_text;
	}
};

Additional interactivity has been added in V4.0 of the SWF format. This is given by the use of edit boxes offering the end users a way to enter text as if the SWF movie was in fact an interactive form.

The text is defined in a variable (accessible in action scripts). It can be dynamically assigned and retrieved. It is legal to have an empty string as the variable name (not dynamically accessible).

GeneratorCommand

Tag Info
Tag Number: 
49
Tag Type: 
Define
Tag Flash Version: 
3
Brief Description: 

Gives some information about the tool which generated this SWF file and its version.

Tag Structure: 
struct swf_defineinfo {
	swf_tag			f_tag;		/* 31 */
	unsigned long		f_version;
	string			f_info;
};

Define some information about the tool which generated this SWF movie file.

The information seems to be formatted with names written between periods (.). The two I found are "com" (comment?) and "commands" (used when you edit the movie?).