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Avoid automatic translation of Facebook posts

Once more today my French friend's post was translated.

French is my mother tongue so I sure don't need the automatic translation for French on my Facebook wall. I also like to read a couple other languages, even if I'm not at the best level I only need a little help with a few words here and there, so I like to have those in the original language to improve. The more you read a language the more you learn about it. Same if you live in a country and start talking with people there. You're going to learn a lot more that way than staying at home and not talking to anyone any ...

DefineFont2

Tag Info
Tag Number: 
48
Tag Type: 
Define
Tag Flash Version: 
3
Brief Description: 

Define a list of glyphs using shapes and other font metric information.

Tag Structure: 
struct swf_definefont2 {
	swf_tag			f_tag;		/* 48 or 75 */
	unsigned short		f_font2_id;
	unsigned		f_font2_has_layout : 1;
	if(version >= 6) {
		unsigned	f_font2_reserved : 1;
		if(version >= 7) {
			unsigned	f_font2_small_text : 1;
		}
		unsigned	f_font2_reserved : 1;
	}
	else {
		unsigned	f_font2_shiftjis : 1;
		unsigned	f_font2_unicode : 1;
		unsigned	f_font2_ansii : 1;
	}
	unsigned		f_font2_wide_offsets : 1;
	unsigned		f_font2_wide : 1;	/* always 1 in v6.x+ */
	unsigned		f_font2_italic : 1;
	unsigned		f_font2_bold : 1;
	if(version >= 6) {
		unsigned char	f_font2_language;
	}
	else {
		unsigned char	f_font2_reserved;
	}
	unsigned char		f_font2_name_length;
	unsigned char		f_font2_name[f_font2_name_length];
	unsigned short		f_font2_glyphs_count;
	if(f_font2_wide_offsets) {
		unsigned long		f_font2_offsets[f_font2_glyphs_count];
		unsigned long		f_font2_map_offset;
	}
	else {
		unsigned short		f_font2_offsets[f_font2_glyphs_count];
		unsigned short		f_font2_map_offset;
	}
	swf_shape		f_font2_shapes[f_font2_glyphs_count];
	if(f_font_info_wide) {
		unsigned short		f_font2_map[f_font2_glyphs_count];
	}
	else {
		unsigned char		f_font2_map[f_font2_glyphs_count];
	}
	if(f_font2_has_layout) {
		signed short		f_font2_ascent;
		signed short		f_font2_descent;
		signed short		f_font2_leading_height;
		signed short		f_font2_advance[f_font2_glyphs_count];
		swf_rect		f_font2_bounds[f_font2_glyphs_count];
		signed short		f_font2_kerning_count;
		swf_kerning		f_font2_kerning[f_font2_kerning_count];
	}
};
/* DefineFont3 is the same as DefineFont2 */
typedef struct swf_definefont2 swf_definefont3;

It is common to use the DefineFont2 tag in order to create an array of shapes later re-used to draw strings of text on the screen. This tag must be used whenever a DefineEditText references a font; and in that case it is suggested you include a full description of the font with layouts.

The array of glyphs must be ordered in ascending order (the smaller glyph number saved first; thus 'a' must be saved before 'b', etc.).

All the characters should be defined in a 1024x1024 square (in pixels) to be drawn with the best possible quality. This square is called the EM square.

The ...

Appendix A — The geometry in SWF — Matrix

The coordinates are often transformed with the use of a matrix. The matrix is similar to a transformation matrix in Postscript. It includes a set of scaling factors, rotation angles and translations.

When only the scaling factors are used (no rotation) then these are ratios as one would expect. If a rotation is also applied, then the scaling ratios will be affected accordingly.

SWF Any Filter (swf_any_filter)

SWF Structure Info
Tag Flash Version: 
8
SWF Structure: 
/* the filter type */
struct swf_filter_type {
	unsigned char	f_type;
};

struct swf_filter_glow {
	swf_filter_type	f_type;		/* 0, 2, 3, 4 or 7 */
	if(f_type == GradientGlow || f_type == GradientBevel) {
		unsigned char		f_count;
	}
	else {
		f_count = 1;
	}
	swf_rgba		f_rgba[f_count];
	if(f_type == Bevel) {
		swf_rgba		f_highlight_rgba[f_count];
	}
	if(f_type == GradientGlow || f_type == GradientBevel) {
		unsigned char		f_position[f_count];
	}
	signed long fixed	f_blur_horizontal;
	signed long fixed	f_blur_vertical;
	if(f_type != Glow) {
		signed long fixed	f_radian_angle;
		signed long fixed	f_distance;
	}
	signed short fixed	f_strength;
	unsigned		f_inner_shadow : 1;
	unsigned		f_knock_out : 1;
	unsigned		f_composite_source : 1;
	if(f_type == Bevel) {
		unsigned		f_on_top : 1;
	}
	else {
		unsigned		f_reserved : 1;
	}
	if(f_type == GradientGlow || f_type == GradientBevel) {
		unsigned		f_passes : 4;
	}
	else {
		unsigned		f_reserved : 4;
	}
};

struct swf_filter_blur {
	swf_filter_type		f_type;	/* 1 */
	unsigned long fixed	f_blur_horizontal;
	unsigned long fixed	f_blur_vertical;
	unsigned		f_passes : 5;
	unsigned		f_reserved : 3;
};

struct swf_filter_convolution {
	swf_filter_type	f_type;		/* 5 */
	unsigned char	f_columns;
	unsigned char	f_rows;
	long float	f_divisor;
	long float	f_bias;
	long float	f_weights[f_columns × f_rows];
	swf_rgba	f_default_color;
	unsigned	f_reserved : 6;
	unsigned	f_clamp : 1;
	unsigned	f_preserve_alpha : 1;
};

struct swf_filter_colormatrix {
	swf_filter_type	f_type;		/* 6 */
	long float	f_matrix[20];
};

struct swf_any_filter {
	swf_filter_type			f_fitler_type;
	swf_filter_blur			f_filter_blur;
	swf_filter_colormatrix		f_filter_colormatrix;
	swf_filter_convolution		f_filter_convolution;
	swf_filter_glow			f_filter_glow;
};

A filter defines how to transform the objects it is attached to. The first byte is the filter type. The data following depend on the type. Because each filter is much different, they are defined in separate structures. You can attach a filter to an object using an ActionScript or the PlaceObject3 tag.

The following describes the different filters available since version 8.

...
Value Name Version
0 Drop Shadow 8

SWF Matrix (swf_matrix)

SWF Structure Info
Tag Flash Version: 
1
SWF Structure: 
struct swf_matrix {
	char align;
	unsigned		f_has_scale : 1;
	if(f_has_scale) {
		unsigned	f_scale_bits : 5;
		signed fixed	f_scale_x : f_scale_bits;
		signed fixed	f_scale_y : f_scale_bits;
	}
	unsigned		f_has_rotate : 1;
	if(f_has_rotate) {
		unsigned	f_rotate_bits : 5;
		signed fixed	f_rotate_skew0 : f_rotate_bits;
		signed fixed	f_rotate_skew1 : f_rotate_bits;
	}
	unsigned		f_translate_bits : 5;
	signed			f_translate_x : f_rotate_bits;
	signed			f_translate_y : f_rotate_bits;
};

By default...

  • f_scale_x and f_scale_y are set to 1.0
  • f_rotate_skew0 and f_rotate_skew1 are set to 0.0
  • f_translate_x and f_translate_y must be specified. The translation can be set to (0, 0) to avoid any side effects.

Scale is a ratio. Rotate is an angle in radian. Translate is in TWIPs (1/20th of a pixel.)

DefineFontInfo

Tag Info
Tag Number: 
13
Tag Type: 
Define
Tag Flash Version: 
1
Brief Description: 

Information about a previously defined font. Includes the font style, a map and the font name.

Tag Structure: 
struct swf_definefontinfo {
	swf_tag			f_tag;		/* 13 or 62 */
	unsigned short		f_font_info_id_ref;
	unsigned char		f_font_info_name_length;
	unsigned char		f_font_info_name[f_name_length];
	if(version >= 7 && f_tag.f_tag == DefineFontInfo2) {
		unsigned		f_font_info_reserved : 2;
		unsigned		f_font_info_small_text : 1;
		unsigned		f_font_info_reserved : 2;
	}
	else if(version >= 6 && f_tag.f_tag == DefineFontInfo2) {
		unsigned		f_font_info_reserved : 5;
	}
	else {
		unsigned		f_font_info_reserved : 2;
		unsigned		f_font_info_unicode : 1;
		unsigned		f_font_info_shiftjis : 1;
		unsigned		f_font_info_ansii : 1;
	}
	unsigned		f_font_info_italic : 1;
	unsigned		f_font_info_bold : 1;
	unsigned		f_font_info_wide : 1;	/* always 1 in v6.x+ */
	if(version >= 6 && f_tag.f_tag == DefineFontInfo2) {
		unsigned char		f_font_info_language;
	}
	if(f_font_info_wide) {
		unsigned short		f_font_info_map[f_font_glyphs_count];
	}
	else {
		unsigned char		f_font_info_map[f_font_glyphs_count];
	}
};

A DefineFontInfo tag will be used to complete the definition of a DefineFont tag. It uses the exact same identifier (f_font_info_id_ref = f_font_id). You must have the corresponding font definition appearing before the DefineFontInfo since it will use the number of glyphs defined in the DefineFont to know the size of the map definition in the DefineFontInfo tag.

When it looks like it perfectly matches an existing system font, the plugin may use that system font (as long as no rotation is used, it will work fine.) It is also possible to force the use of the system font by declaring an empty ...

DefineFont

Tag Info
Tag Number: 
10
Tag Type: 
Define
Tag Flash Version: 
1
Brief Description: 

List shapes corresponding to glyphs.

Tag Structure: 
struct swf_definefont {
	swf_tag			f_tag;		/* 10 */
	unsigned short		f_font_id;
	/* there is always at least one glyph */
	f_font_glyphs_count = f_font_offsets[0] / 2;
	unsigned short		f_font_offsets[f_font_glyphs_count];
	swf_shape		f_font_shapes[f_font_glyphs_count];
};

It is common to use the DefineFont tag in order to create an array of shapes later re-used to draw strings of text on the screen. Note that the definition of the shape within a font is limited since it can't include any specific fill and/or line style. Also, each shape is assumed to be defined within a 1024x1024 square. This square is called the EM Square. Fig 1. below shows you the EM Square and how it is used. The characters baseline can be placed anywhere within the EM Square (it certainly can be outside too if you wish?!?).

One document with all translations

Have you ever thought that it would be great to write one document including all the translations in a single file? Outside of the fact that this makes the document relatively large, it makes the translation really fast, the translator can see the sentence in all the other languages and translate from that.

I actually wrote an HTML test file with two styles. One is named English and the other is named Français. And since a style entry can depend on the currently selected language, you can write style entries that get hidden when on or the other language is selected.

So, if you ...