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Insert Node Parameter: plain (6-1.2) [no content]

The plain keyword is used to avoid having the content being inserted put inside a tag. By default, the content is inserted inside a <span> or a <div> tag (<span> is used if the output does not include <div>, <p> and other such tags.)

Although one could overload the theme_InsertNode_node() theme function, it is at times practical to be able to use both methods.

The plain keyword does not otherwise generate any output.

This keyword primary use is for adding CCK parameters inside HTML code as proposed by one of our users (see here):

  <input ...

Insert Node Known Issues

The following are problems that have not been resolved and will probably not be.

Tag not transformed

At times, you enter the tag as in [node:123 cck=title] and it is not converted by the filter.

There are 3 common reasons for this to append:

  1. You did not select the filter in your Input formats;
  2. You did not select the format that uses the filter in that node; or
  3. There is a syntax error in the tag.

The 3rd one is certainly the most likely explanation once you made sure that the filter was effectively selected for that node. In many cases, it will be the missing ...

Creating Groups with Taxonomy VTN

Taxonomy VTN adds many fields in your taxonomy forms. When editing your taxonomy, one field is called Taxonomy VTN Group. This field is used to group different vocabularies (i.e. taxonomies) together in a group.

Screenshot of Taxonomy VTN Group setup field. Click to enlarge.The field accepts one or more group names. The names are case insensitive and are separated by commas. For instance, you could have three names such as: Kitchen, Utensils, Stainless Steel. Then another vocabulary could mention Kitchen and yet another Utensils, Wood.

The groups change the display in the Taxonomy VTN root page. A specific group can also be accessed using the URL:

Get Variable

SWF Action
Action Category: 
Variables
Action Details: 
0
Action Identifier: 
28
Action Structure: 
<n.a.>
Action Length: 
0 byte(s)
Action Stack: 
pop 1 (s), push 1 (a)
Action Operation: 
s1 := pop();
r := *s1;
push(r);
Action Flash Version: 
4

Pop one string, search for a variable of that name, and push its value on the stack. This action first checks for local variables in the current function. If there isn't such a variable, or the execution is not in a function, then the corresponding global variable is read.

The variable name can include sprite names separated by slashes and finished by a colon as in. Only global variables are accessible in this way.

Example:

FSCommand2

SWF Action
Action Category: 
Miscellaneous
Action Details: 
0
Action Identifier: 
45
Action Structure: 
<n.a.>
Action Length: 
0 byte(s)
Action Stack: 
pop 1 (i), pop i1 (s)
Action Operation: 
i1 := pop();
for(idx := 2; idx < i1 + 2; ++i1) {
  sidx := pop();
}
fscommand2(s2, s3, ..., s(i1 + 1));
Action Flash Version: 
8

Execute the external command (s2) passing on parameters (s3, s4 ... sn.) The external command is likely a JavaScript function.

IMPORTANT NOTES

Ammar Mardawi sent a correction for this action and it looks like it works the way it is described now.

DefineScalingGrid

Tag Info
Tag Number: 
78
Tag Type: 
Define
Tag Flash Version: 
8
Brief Description: 

Define scale factors for a window, a button, or other similar objects.

Tag Structure: 
struct swf_definescalinggrid {
	swf_tag				f_tag;		/* 78 */
	unsigned short			f_button_id_ref;
	swf_rect			f_rect;
};

This definition is used so the scaling factors applied on an object affects only the center of the object fully. The borders are only affected in one direction and the corners are not scaled (note, restrictions apply, see below.) This is quite useful to draw a scalable button or window.


Fig 1 — Sample button being scaled with a scaling grid

Appendix A — The geometry in SWF — Images

When appropriate, images can also be included in SWF files. All the images can be full color and also have an alpha channel.

SWF Any Filter (swf_any_filter)

SWF Structure Info
Tag Flash Version: 
8
SWF Structure: 
/* the filter type */
struct swf_filter_type {
	unsigned char	f_type;
};

struct swf_filter_glow {
	swf_filter_type	f_type;		/* 0, 2, 3, 4 or 7 */
	if(f_type == GradientGlow || f_type == GradientBevel) {
		unsigned char		f_count;
	}
	else {
		f_count = 1;
	}
	swf_rgba		f_rgba[f_count];
	if(f_type == Bevel) {
		swf_rgba		f_highlight_rgba[f_count];
	}
	if(f_type == GradientGlow || f_type == GradientBevel) {
		unsigned char		f_position[f_count];
	}
	signed long fixed	f_blur_horizontal;
	signed long fixed	f_blur_vertical;
	if(f_type != Glow) {
		signed long fixed	f_radian_angle;
		signed long fixed	f_distance;
	}
	signed short fixed	f_strength;
	unsigned		f_inner_shadow : 1;
	unsigned		f_knock_out : 1;
	unsigned		f_composite_source : 1;
	if(f_type == Bevel) {
		unsigned		f_on_top : 1;
	}
	else {
		unsigned		f_reserved : 1;
	}
	if(f_type == GradientGlow || f_type == GradientBevel) {
		unsigned		f_passes : 4;
	}
	else {
		unsigned		f_reserved : 4;
	}
};

struct swf_filter_blur {
	swf_filter_type		f_type;	/* 1 */
	unsigned long fixed	f_blur_horizontal;
	unsigned long fixed	f_blur_vertical;
	unsigned		f_passes : 5;
	unsigned		f_reserved : 3;
};

struct swf_filter_convolution {
	swf_filter_type	f_type;		/* 5 */
	unsigned char	f_columns;
	unsigned char	f_rows;
	long float	f_divisor;
	long float	f_bias;
	long float	f_weights[f_columns × f_rows];
	swf_rgba	f_default_color;
	unsigned	f_reserved : 6;
	unsigned	f_clamp : 1;
	unsigned	f_preserve_alpha : 1;
};

struct swf_filter_colormatrix {
	swf_filter_type	f_type;		/* 6 */
	long float	f_matrix[20];
};

struct swf_any_filter {
	swf_filter_type			f_fitler_type;
	swf_filter_blur			f_filter_blur;
	swf_filter_colormatrix		f_filter_colormatrix;
	swf_filter_convolution		f_filter_convolution;
	swf_filter_glow			f_filter_glow;
};

A filter defines how to transform the objects it is attached to. The first byte is the filter type. The data following depend on the type. Because each filter is much different, they are defined in separate structures. You can attach a filter to an object using an ActionScript or the PlaceObject3 tag.

The following describes the different filters available since version 8.

IEEE Standard 754

 

The original document by Steve Hollasch can be found at http://steve.hollasch.net/cgindex/coding/ieeefloat.html

IEEE Standard 754 Floating Point Numbers

SetBackgroundColor

Tag Info
Tag Number: 
9
Tag Type: 
Display
Tag Flash Version: 
1
Brief Description: 

Change the background color. Defaults to white if unspecified.

Tag Structure: 
struct swf_setbackgroundcolor {
	swf_tag			f_tag;		/* 9 */
	swf_rgb			f_rgb;
};

This tag is used to specify the background color. It should always be included at the start of every .swf file (after the FileAttributes and Protect tags). Only an RGB color can be used (i.e. there is no alpha channel for that color, whatever the SWF version.)

To create a Flash animation that's transparent (so we can see the website gradient, for example) you use the wmode parameter in the HTML tag with the value "transparent", in which case the background color will be ignored and replaced by a fully transparent background. For example:

<embed width="440"  ...