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InsertNode (The module —)

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The following pages are the official documentation of the InsertNode module available on Drupal.

This module is a filter used to insert a node in another. Version 5.x is only being maintained. Version 6.x still evolves as time passes. It is already pretty powerful!

Since this is a filter, you can use it to insert a node in any text area that supports filters by including the InsertNode filter in it.

It works by using the simple syntax:

[node:<node name or nid or *1

  • 1. The asterisk can be used to reference the current ...

Appendix B — History of the SSWF reference

Dec 2, 2009

Moved the monolithic documentation to a multi-page hierarchical document that includes everything we had before plus many links, many terms attached to all pages (tags, English words.) And revision of most of the text for better English and clarification in some places.

Strengthen the formatting with CCK fields so all declarations look alike.

Broken up the actions from one large table to a set of pages.

Dec 14, 2008

Started work on the Load() feature of the SSWF library. This helped fixing several small mistakes in the documentation.

May 18, 2008

Fixed the ...

SWF Any Filter (swf_any_filter)

SWF Structure Info
Tag Flash Version: 
8
SWF Structure: 
/* the filter type */
struct swf_filter_type {
	unsigned char	f_type;
};

struct swf_filter_glow {
	swf_filter_type	f_type;		/* 0, 2, 3, 4 or 7 */
	if(f_type == GradientGlow || f_type == GradientBevel) {
		unsigned char		f_count;
	}
	else {
		f_count = 1;
	}
	swf_rgba		f_rgba[f_count];
	if(f_type == Bevel) {
		swf_rgba		f_highlight_rgba[f_count];
	}
	if(f_type == GradientGlow || f_type == GradientBevel) {
		unsigned char		f_position[f_count];
	}
	signed long fixed	f_blur_horizontal;
	signed long fixed	f_blur_vertical;
	if(f_type != Glow) {
		signed long fixed	f_radian_angle;
		signed long fixed	f_distance;
	}
	signed short fixed	f_strength;
	unsigned		f_inner_shadow : 1;
	unsigned		f_knock_out : 1;
	unsigned		f_composite_source : 1;
	if(f_type == Bevel) {
		unsigned		f_on_top : 1;
	}
	else {
		unsigned		f_reserved : 1;
	}
	if(f_type == GradientGlow || f_type == GradientBevel) {
		unsigned		f_passes : 4;
	}
	else {
		unsigned		f_reserved : 4;
	}
};

struct swf_filter_blur {
	swf_filter_type		f_type;	/* 1 */
	unsigned long fixed	f_blur_horizontal;
	unsigned long fixed	f_blur_vertical;
	unsigned		f_passes : 5;
	unsigned		f_reserved : 3;
};

struct swf_filter_convolution {
	swf_filter_type	f_type;		/* 5 */
	unsigned char	f_columns;
	unsigned char	f_rows;
	long float	f_divisor;
	long float	f_bias;
	long float	f_weights[f_columns × f_rows];
	swf_rgba	f_default_color;
	unsigned	f_reserved : 6;
	unsigned	f_clamp : 1;
	unsigned	f_preserve_alpha : 1;
};

struct swf_filter_colormatrix {
	swf_filter_type	f_type;		/* 6 */
	long float	f_matrix[20];
};

struct swf_any_filter {
	swf_filter_type			f_fitler_type;
	swf_filter_blur			f_filter_blur;
	swf_filter_colormatrix		f_filter_colormatrix;
	swf_filter_convolution		f_filter_convolution;
	swf_filter_glow			f_filter_glow;
};

A filter defines how to transform the objects it is attached to. The first byte is the filter type. The data following depend on the type. Because each filter is much different, they are defined in separate structures. You can attach a filter to an object using an ActionScript or the PlaceObject3 tag.

The following describes the different filters available since version 8.

DefineBitsJPEG

Tag Info
Tag Number: 
6
Tag Type: 
Define
Tag Flash Version: 
1
Brief Description: 

Define a JPEG bit stream.

Tag Structure: 
struct swf_definebitsjpeg {
	swf_long_tag		f_tag;		/* 6, 21, 35 or 90 */
	unsigned short		f_image_id;
	if(f_tag == DefineBitsJPEG3 + f_tag == DefineBitsJPEG4) {
		/* sizeof(f_encoding_tables) + sizeof(f_image_data) + 2 when JPEG4 */
		unsigned long		f_offset_to_alpha;
	}
	if(f_tag == DefineBitsJPEG4) {
		unsigned short fixed	f_deblocking_filter_parameter;
	}
	if(f_tag != DefineBitsJPEG) {
		/* when DefineBitsJPEG, use JPEGTables instead */
		unsigned char		f_encoding_tables[<variable size>];
	}
	unsigned char		f_image_data[<variable size>];
	if(f_tag == DefineBitsJPEG3 || f_tag == DefineBitsJPEG41) {
		unsigned char		f_alpha[<variable size>];
	}
};
  • 1. JPEG4 optionally accepts the f_alpha field. [To be verified]

These tags define an image saved using the JPEG compression scheme.

DefineBitsJPEG (V1.0) does not include the encoding tables which are defined in the unique JPEGTables tag instead. All the DefineBitsJPEG of an SWF file use the only JPEGTables tag. Yes... This means you need a tool that is capable of reusing the same tables over and over again to make sure that all your DefineBitsJPEGs work properly (or use it just once.)

The other tags incorporate their own version of the JPEG encoding tables.

The DefineBitsJPEG3 and DefineBitsJPEG4 support an alpha channel bit plane (8 bits.) ...

Adding a Table of Contents to a view with parameters

It is possible to add a Table of Contents to a view that has to accept parameters1.

In this case, you do not want to use the solution of including the view in a node (with the Insert view filter, see Can't find doc_table_of_contents_for_views to include!) because then you lose the capability of assigning different parameters to your view (although, if the number of parameters is relatively

  • 1. Note that you need to write some PHP code. If you do not know how to do that, I'm afraid that this won't work for you. You may want to check out the Table of Contents and Insert view solution instead.

Create a Table of Contents from a View

Setup

There are, I'm sure, many different ways to handle views with the Table of contents.

Here is what I think is the easiest at the moment:

1. Create a view and include a Title field (which generates a header for the title, most likely <H2>)

2. Create a node and include the view in the node using the Insert view filter1

3. Select a filter on this node that includes support for Insert views and Table of contents

4. If

  • 1. Note that the Insert view filter was found to have some security issues. Use with care. The project home page has additional information about this module.

Table of Contents (The module —)

The Table of contents module is used to generate a table with a list of all the content of your pages.

The module searches for the header tags (H1 to H6) and transforms those into a list of items used in the table of contents. Note that this module does not have the capability to generate a table of contents for multiple pages. However, used with the Views module, it is possible to create pages referencing multiple sub-pages.

The features include a way to number the items either with the automatic HTML ordered list feature (OL) or with an internal system that counts the headers and generates

CuteMenu Common Problems

WYSIWYG Editors

If you are using a WYSIWYG editor, it is not unlikely to add a <p> tag at the bottom with a &nbsp; character to make sure that you can place your cursor on that last line. The problem with that is it also adds a lot of space at the bottom of your header and footer in the CuteMenu.

The best is to turn off your WYSIWYG editor whenever you edit these nodes. Since only the administrator is likely to change the header and footer of the menus, it should be just fine.