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DefineSound

Tag Info
Tag Number: 
14
Tag Type: 
Define
Tag Flash Version: 
2
Brief Description: 

Declare a sound effect. This tag defines sound samples that can later be played back using either a StartSound or a DefineButtonSound. Note that the same DefineSound block can actually include multiple sound files and only part of the entire sound can be played back as required.

Tag Structure: 
struct swf_definesound {
	swf_tag			f_tag;		/* 14 */
	unsigned short		f_sound_id;
	unsigned		f_sound_format : 4;
	unsigned		f_sound_rate : 2;
	unsigned		f_sound_is_16bits : 1;
	unsigned		f_sound_is_stereo : 1;
	unsigned long		f_sound_samples_count;
	unsigned char		f_sound_data[<variable size>];
};

A DefineSound tag declares a set of samples of a sound effect or a music.

The sound samples can be compressed or not, stereo or not and 8 or 16 bits. The different modes are not all available in version 2, although the same tag is used in newer versions with additional capabilities.

The f_sound_is_16bits is always set to 1 (16bits samples) if the samples are compressed (neither Rawnor Uncompressed).

The f_sound_rate represents the rate at which the samples are defined. The rate at which it will be played on the target computers may differ. The following equation can be used to determine the ...

File Header

Tag Info
Tag Number: 
-1
Tag Type: 
Format
Tag Flash Version: 
1
Brief Description: 

Although it isn't a tag per say, we consider the file header as being a tag because it represents a block in the flash file. Since version 8, it can be complemented by the FileAttributes tag.

Tag Structure: 
struct swf_header {1
	unsigned char		f_magic[3];	/* 'FWS' or 'CWS' */
	unsigned char		f_version;
	unsigned long		f_file_length;
}

struct swf_header_movie {2
	swf_rect		f_frame_size;
	unsigned short fixed	f_frame_rate;
	unsigned short		f_frame_count;
};
  • 1. This part is never compressed
  • 2. Although considered part of the header, this part is compressed in the 'CWS' format.

The file header is found at the very beginning of the file. It should be used to determine whether a file is an SWF file or not. Also, it contains information about the frame size, the speed at which is should be played and the version (determining the tags and actions possibly used in the file).

The f_magic[3] array is defined as the characters: 'FWS' (it is going backward probably because it was supposed to be read in a little endian as a long word). A movie can be compressed when the version is set to 6 or more. In this case, the magic characters are: 'CWS'.

The f_version ...

Create a Table of Contents from a View

Setup

There are, I'm sure, many different ways to handle views with the Table of contents.

Here is what I think is the easiest at the moment:

1. Create a view and include a Title field (which generates a header for the title, most likely <H2>)

2. Create a node and include the view in the node using the Insert view filter1

3. Select a filter on this node that includes support for Insert views and Table of contents

4. If

  • 1. Note that the Insert view filter was found to have some security issues. Use with care. The project home page has additional information about this module.

Table of Contents (The module —)

The Table of contents module is used to generate a table with a list of all the content of your pages.

The module searches for the header tags (H1 to H6) and transforms those into a list of items used in the table of contents. Note that this module does not have the capability to generate a table of contents for multiple pages. However, used with the Views module, it is possible to create pages referencing multiple sub-pages.

The features include a way to number the items either with the automatic HTML ordered list feature (OL) or with an internal system that counts the headers and generates

CuteMenu To Do List

There are probably many things that could be done on this module. This is a short list for now:

CuteMenu Common Problems

WYSIWYG Editors

If you are using a WYSIWYG editor, it is not unlikely to add a <p> tag at the bottom with a &nbsp; character to make sure that you can place your cursor on that last line. The problem with that is it also adds a lot of space at the bottom of your header and footer in the CuteMenu.

The best is to turn off your WYSIWYG editor whenever you edit these nodes. Since only the administrator is likely to change the header and footer of the menus, it should be just fine.

Cute Menu Basic usage

Global Settings

CuteMenu has no global settings under the Administer » Site configuration. Instead, the settings are localized in the block and the menu items.

CuteMenu Installation & Uninstallation

Installation

CuteMenu can be installed like any other Drupal modules. Extract the tar ball in sites/all/modules. The module makes use of two tables in your database. If you do not want to use it anymore, make sure to Uninstall it before deleting the files or you will still have the tables hanging.

Go to Administer » Building site » Modules to select the module so you can use it.

Bug in the core menu system (until Drupal 6.9)

At this time (Oct 25, 2008) there is a "bug" in the core menu system that needs to be fixed for the CuteMenu to work 100%. The only problem ...

Adding a header & footer in a Cute Menu dropdown

Image & text at the top and bottom

The Cute Menu Module is all about making your menu look cute... This is achieved, in part, by the nice top bar, and a gradient in your dropdown. But what makes it even better are the images that you can make appear inside your menus.

There are two areas for that purpose: the Header and the Footer. Both are handled the same way, it is just a flag in your menu item that changes between one and the other.

The Cute Menu (The Module —)

Introduction

The Cute Menu Drupal Module is used to create advanced dropdown menus. The module is free and can be found on the Drupal website.

The list of items can be grouped under a title. The title is a menu entry which cannot be clicked on.

The dropdown panes can include a header and a footer with images and text.