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DefineScalingGrid

Tag Info
Tag Number: 
78
Tag Type: 
Define
Tag Flash Version: 
8
Brief Description: 

Define scale factors for a window, a button, or other similar objects.

Tag Structure: 
struct swf_definescalinggrid {
	swf_tag				f_tag;		/* 78 */
	unsigned short			f_button_id_ref;
	swf_rect			f_rect;
};

This definition is used so the scaling factors applied on an object affects only the center of the object fully. The borders are only affected in one direction and the corners are not scaled (note, restrictions apply, see below.) This is quite useful to draw a scalable button or window.


Fig 1 — Sample button being scaled with a scaling grid

SWF Condition (swf_condition)

SWF Structure Info
Tag Flash Version: 
1
SWF Structure: 
struct swf_condition {
	unsigned short		f_condition_length;1
	unsigned		f_condition_key : 7;
	unsigned		f_condition_menu_leave : 1;
	unsigned		f_condition_menu_enter : 1;
	unsigned		f_condition_pointer_release_ouside : 1;
	unsigned		f_condition_pointer_drag_enter : 1;
	unsigned		f_condition_pointer_drag_leave : 1;
	unsigned		f_condition_pointer_release_inside : 1;
	unsigned		f_condition_pointer_push : 1;
	unsigned		f_condition_pointer_leave : 1;
	unsigned		f_condition_pointer_enter : 1;
	swf_action		f_action_record[variable];
};
  • 1. The number of actions is variable, the f_condition_length parameter indicates the number of bytes and can be used to skip one condition and all of its actions at once. The action array must always be terminated by an End action entry (i.e 0x00).

A condition is defined in a DefineButton2 tag. It is a record of conditions. The record terminates when the size of the current (i.e. last) condition is zero. The length of that condition can be deduced from the total size of the tag minus the offset where the condition starts. Conditions are similar to events.

The f_key field represents a key code since version 4. The following table gives the code equivalence. Note that 0 means no key.

SWF Text Record (swf_text_record)

SWF Structure Info
Tag Flash Version: 
1
SWF Structure: 
struct swf_text_record_end {
	unsigned		f_end : 8;	/* all zeroes */
};

struct swf_text_record_setup {
	unsigned		f_type_setup : 1;	/* always one */
	unsigned		f_reserved : 3;
	unsigned		f_has_font : 1;
	unsigned		f_has_color : 1;
	unsigned		f_has_move_y : 1;
	unsigned		f_has_move_x : 1;
	if(f_has_font) {
		unsigned short		f_font_id_ref;
	}
	if(f_has_color) {
		if(tag == DefineText) {
			swf_rgb		f_color;
		}
		else {	/* if tag is DefineText2 */
			swf_rgba	f_color;
		}
	}
	if(f_has_move_x) {
		signed short		f_move_x;
	}
	if(f_has_move_y) {
		signed short		f_move_y;
	}
	if(f_has_font) {
		unsigned short		f_font_height;
	}
};

struct swf_text_record_glyphs {
	unsigned		f_type_glyph : 1;		/* always zero */
	unsigned		f_glyph_count : 7;		/* at least one */
	swf_text_entry		f_entry[f_glyph_count];
};

struct swf_text_record_string {
	unsigned		f_type_setup : 1;	/* always one */
	unsigned		f_reserved : 3;
	unsigned		f_has_font : 1;
	unsigned		f_has_color : 1;
	unsigned		f_has_move_y : 1;
	unsigned		f_has_move_x : 1;
	if(f_has_font) {
		unsigned short		f_font_id_ref;
	}
	if(f_has_color) {
		if(tag == DefineText) {
			swf_rgb		f_color;
		}
		else {	/* if tag is DefineText2 */
			swf_rgba	f_color;
		}
	}
	if(f_has_move_x) {
		signed short		f_move_x;
	}
	if(f_has_move_y) {
		signed short		f_move_y;
	}
	if(f_has_font) {
		unsigned short		f_font_height;
	}
	unsigned char		f_glyph_count;		/* at least one */
	swf_text_entry		f_entry[f_glyph_count];
};

union swf_text_record {
	unsigned		f_flags : 8;
	swf_text_record_end	f_end;
	if(version >= 7) {
		swf_text_record_string	f_string;
	}
	else {
		swf_text_record_setup	f_setup;
		swf_text_record_glyphs	f_glyphs;
	}
};

The swf_text_record structure is a union composed of a swf_text_record_setup definition followed by characters. Multiple records can follow each others. The list is ended with one byte set to 0.

WARNING: it seems that Macromedia didn't think about a file having two records of type glyph one after another (it makes their plugins crash); you will have to insert a setup record between each glyph record (the setup can be empty: i.e. add one byte equal to 0x80). The very first setup has to at least define the font.

NOTE: this has been corrected by Macromedia it now shows as one structure ...

PlaceObject2

Tag Info
Tag Number: 
26
Tag Type: 
Define
Tag Flash Version: 
3
Brief Description: 

Place, replace, remove an object in the current display list.

Tag Structure: 
struct swf_placeobject2 {	/* and swf_placeobject3 */
	swf_tag			f_tag;		/* 26 or 70 */
	/* NOTE: the following flags can be read as one or two bytes also */
	if(version >= 8) {
		unsigned	f_place_reserved : 5;
		unsigned	f_place_bitmap_caching : 1;
		unsigned	f_place_blend_mode : 1;
		unsigned	f_place_filters : 1;
	}
	if(version >= 5) {
		unsigned	f_place_has_actions : 1;
	}
	else {
		unsigned	f_place_reserved : 1;
	}
	unsigned		f_place_has_clipping_depth : 1;
	unsigned		f_place_has_name : 1;
	unsigned		f_place_has_morph_position : 1;
	unsigned		f_place_has_color_transform : 1;
	unsigned		f_place_has_matrix : 1;
	unsigned		f_place_has_id_ref : 1;
	unsigned		f_place_has_move : 1;
	unsigned short		f_depth;
	if(f_place_has_id_ref) {
		unsigned short		f_object_id_ref;
	}
	if(f_place_has_matrix) {
		swf_matrix		f_matrix;
	}
	if(f_place_has_color_transform) {
		swf_color_transform	f_color_transform;
	}
	if(f_place_has_morph_position) {
		unsigned short		f_morph_position;
	}
	if(f_place_has_name) {
		string			f_name;1
	}
	if(f_place_has_clipping_depth) {
		unsigned short		f_clipping_depth;
	}
	/* 3 next entries since v8.0 */
	if(f_place_filters) {
		unsigned char		f_filter_count;
		swf_any_filter		f_filter;
	}
	if(f_place_blend_mode) {
		unsigned char		f_blend_mode;
	}
	if(f_place_bitmap_caching) {
		/* WARNING: this is not defined in the Macromedia documentation
		 * it may be that it was part of the blend mode whenever the person
		 * who defined this byte was testing (I copied that from somewhere else!).
		 */
		unsigned char		f_bitmap_caching;
	}
	/* since v5.0 */
	if(f_place_has_actions) {
		unsigned short		f_reserved;
		if(version >= 6) {
			unsigned long	f_all_flags;
		}
		else {
			unsigned short	f_all_flags;
		}
		swf_event		f_event[<variable>];
		if(version >= 6) {
			unsigned long	f_end;	/* always zero */
		}
		else {
			unsigned short	f_end;	/* always zero */
		}
	}
};
  • 1. Assuming that this PlaceObject2 references a DefineSprite, this name becomes the name of this instance of the sprite. This feature enables you to place the same DefineSprite multiple times in your display list each time using a different name.

This tag will be used to specify where and how to place an object in the next frame. The PlaceObject is much different and is presented separately.

The f_depth field is used to indicate at which depth the character is inserted in the current frame. There can be only one object per depth value (thus a maximum of 65536 objects can appear on a single frame).

The f_place_has_move and f_place_has_id_ref flags are used to indicate what to do at the given depth. The following table presents what happens depending on the current value.

f_place_has_move ...

Adding a Table of Contents to a view with parameters

It is possible to add a Table of Contents to a view that has to accept parameters1.

In this case, you do not want to use the solution of including the view in a node (with the Insert view filter, see Can't find doc_table_of_contents_for_views to include!) because then you lose the capability of assigning different parameters to your view (although, if the number of parameters is relatively

  • 1. Note that you need to write some PHP code. If you do not know how to do that, I'm afraid that this won't work for you. You may want to check out the Table of Contents and Insert view solution instead.

Create a Table of Contents from a View

Setup

There are, I'm sure, many different ways to handle views with the Table of contents.

Here is what I think is the easiest at the moment:

1. Create a view and include a Title field (which generates a header for the title, most likely <H2>)

2. Create a node and include the view in the node using the Insert view filter1

3. Select a filter on this node that includes support for Insert views and Table of contents

4. If

  • 1. Note that the Insert view filter was found to have some security issues. Use with care. The project home page has additional information about this module.

Cute Menu Basic usage

Global Settings

CuteMenu has no global settings under the Administer » Site configuration. Instead, the settings are localized in the block and the menu items.