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Turn Watcher 1.2 is out!

Made to Order Software Corporation is proud to announce the 1.2 release of Turn Watcher, an Initiative and Effects Tracker...and more!

Version 1.2 now supports spell and other effect tracking. A optional new window appears at the bottom of the main window that allows you to add, edit and remove effects for the currently highlighted combatant. When an effect expires on the current combatant's turn, you are alerted and asked if you wish to delete the expired effect.

You may also add effects to multiple characters at once by highlighting them, then clicking the "A" button. ...

Turn Watcher 1.1 is out!

Made to Order Software Corporation is proud to announce the 1.1 release of Turn Watcher, the best GM's Initiative Manager!

For those of you who bought the 1 year's worth of updates for Turn Watcher back in 2006, we have really good news: we extended the duration of your privilege to download newer versions until the end of 2007!

Version 1.1 includes an optional initiative window which allows manual entry of initiative rolls for all combatants. Now you can let players make their own initiative rolls!

Use the Spot/Listen/Will roll feature a lot? Now Turn Watcher automatically sorts ...

Creating Turn Watcher — An Adventure Unto Itself

I think I'm like just about everyone else. I have the work 'me' and the play 'me'. Only difference is, the two once merged, and what was born was Turn Watcher.

I have played in D&D campaigns for many years, but never thought of running my own campaign until I got a very unusual present for my 40th birthday — the Dungeon Master's Guide. I started reading the book and was hooked. How fun I thought it would be to create encounters and intriguing situations and worlds for my players. It wasn't until I ran my first game that I realized that it would take more ...