It’s a common refrain that our electronics are always getting smaller. While there may be some up-and-down fluctuation between one phone release and the next, the broader trend is clear: From speakers, to laptops, to home appliances, we can pack a lot more power into a lot less space these days.
This trend leads to some near-fantastical speculation about where tech can go from here. For instance, Quartz posted about limits in processing power back in 2017, and speculated that light could be built into processing chips as a substitute for what we’d now think ...
Made to Order Software Corporation is proud to announce the 1.2 release of Turn Watcher, an Initiative and Effects Tracker...and more!
Version 1.2 now supports spell and other effect tracking. A optional new window appears at the bottom of the main window that allows you to add, edit and remove effects for the currently highlighted combatant. When an effect expires on the current combatant's turn, you are alerted and asked if you wish to delete the expired effect.
You may also add effects to multiple characters at once by highlighting them, then clicking the "A" button. ...
Made to Order Software Corporation is proud to announce the 1.1 release of Turn Watcher, the best GM's Initiative Manager!
For those of you who bought the 1 year's worth of updates for Turn Watcher back in 2006, we have really good news: we extended the duration of your privilege to download newer versions until the end of 2007!
Version 1.1 includes an optional initiative window which allows manual entry of initiative rolls for all combatants. Now you can let players make their own initiative rolls!
Use the Spot/Listen/Will roll feature a lot? Now Turn Watcher automatically sorts ...
I think I'm like just about everyone else. I have the work 'me' and the play 'me'. Only difference is, the two once merged, and what was born was Turn Watcher.
I have played in D&D campaigns for many years, but never thought of running my own campaign until I got a very unusual present for my 40th birthday — the Dungeon Master's Guide. I started reading the book and was hooked. How fun I thought it would be to create encounters and intriguing situations and worlds for my players. It wasn't until I ran my first game that I realized that it would take more ...