Made to Order Software Corporation Logo

setup

Only add identifiers and optionally numbers to my headers

Proposition

The Table of Contents module uses the headers to get generated. Each header gets a unique identifier when none were assigned manually. The Table of Contents module uses the text between the start and end tags as the title to show in the table of contents.

Very good!

Now, you may not want the Table of Contents itself, but you like the idea to have identifiers in all your headers. This can be useful to create in-page links (a link with an anchor, i.e. #some-name at the end of your URL.) It is generally annoying to have to enter the identifiers by hand for each header and you may

Table of Contents Known Issues

Various known issues with the Table of Contents module.

Teaser appear, FCKeditor accentuated letters,  Back to top arrow, Filters interaction (JavaScript removal,) headers numbering, double numbering...

To Do List Known Issues

Cannot Assign User to To Do List item

When you first install the module, I wouldn't be surprised if you'd want to create a To Do List item right away and then assign the task to one or more users.

It won't work.

Before users can be assigned a To Do List item, you must give them permission to be assigned to such an item. This is done in the usual permission place: Administer » User management » Permissions. You may also want to create a new role of people who deal with To Do List items.

Actually, the To Do List module comes with many permissions so you may want to ...

To Do Block

Installation

Go to Administer » Site building » Modules and click on To Do Block to install the Block extension for the To Do module.

SimpleMenu (The module —)

The SimpleMenu module for Drupal 6.x and 7.x offers a drop-down menu that inserts itself at the top of your browser window on your website.

The menu can be fixed1 or scroll with the page.

By default, SimpleMenu presents the Navigation menu in Drupal 6.x and the Management menu in Drupal 7.x. You can change the SimpleMenu settings to display a different menu and show it on another tag than the Body tag.

The following pages ...

  • 1. At this time the fixed menu doesn't handle very long menus properly meaning that some menu items will not be accessible (disappear at the bottom of the page.)

Help for To Do List End Users

Introduction

To Do List Help IconThis page documents the usage of the To Do List module to end users (i.e. not how to install and setup the module, but how to create To Do List items, share them, mark them started/finished, etc.)

For administrative information check out the To Do List module help.

Discuss This! (The Module —)

The following documentation is about the Discuss This! module.

The concept of the Discuss This! module is simple:

Let users comment your pages but force them to do so in your Forum.

Appendix A — The geometry in SWF — Edges

Edges are used to define a shape vector based and also coordinates where images need to be drawn. The edges are always coordinates from where ever your last point was to where ever you want the next point to be (a little like a turtle in LOGO).

SWF Any Filter (swf_any_filter)

SWF Structure Info
Tag Flash Version: 
8
SWF Structure: 
/* the filter type */
struct swf_filter_type {
	unsigned char	f_type;
};

struct swf_filter_glow {
	swf_filter_type	f_type;		/* 0, 2, 3, 4 or 7 */
	if(f_type == GradientGlow || f_type == GradientBevel) {
		unsigned char		f_count;
	}
	else {
		f_count = 1;
	}
	swf_rgba		f_rgba[f_count];
	if(f_type == Bevel) {
		swf_rgba		f_highlight_rgba[f_count];
	}
	if(f_type == GradientGlow || f_type == GradientBevel) {
		unsigned char		f_position[f_count];
	}
	signed long fixed	f_blur_horizontal;
	signed long fixed	f_blur_vertical;
	if(f_type != Glow) {
		signed long fixed	f_radian_angle;
		signed long fixed	f_distance;
	}
	signed short fixed	f_strength;
	unsigned		f_inner_shadow : 1;
	unsigned		f_knock_out : 1;
	unsigned		f_composite_source : 1;
	if(f_type == Bevel) {
		unsigned		f_on_top : 1;
	}
	else {
		unsigned		f_reserved : 1;
	}
	if(f_type == GradientGlow || f_type == GradientBevel) {
		unsigned		f_passes : 4;
	}
	else {
		unsigned		f_reserved : 4;
	}
};

struct swf_filter_blur {
	swf_filter_type		f_type;	/* 1 */
	unsigned long fixed	f_blur_horizontal;
	unsigned long fixed	f_blur_vertical;
	unsigned		f_passes : 5;
	unsigned		f_reserved : 3;
};

struct swf_filter_convolution {
	swf_filter_type	f_type;		/* 5 */
	unsigned char	f_columns;
	unsigned char	f_rows;
	long float	f_divisor;
	long float	f_bias;
	long float	f_weights[f_columns × f_rows];
	swf_rgba	f_default_color;
	unsigned	f_reserved : 6;
	unsigned	f_clamp : 1;
	unsigned	f_preserve_alpha : 1;
};

struct swf_filter_colormatrix {
	swf_filter_type	f_type;		/* 6 */
	long float	f_matrix[20];
};

struct swf_any_filter {
	swf_filter_type			f_fitler_type;
	swf_filter_blur			f_filter_blur;
	swf_filter_colormatrix		f_filter_colormatrix;
	swf_filter_convolution		f_filter_convolution;
	swf_filter_glow			f_filter_glow;
};

A filter defines how to transform the objects it is attached to. The first byte is the filter type. The data following depend on the type. Because each filter is much different, they are defined in separate structures. You can attach a filter to an object using an ActionScript or the PlaceObject3 tag.

The following describes the different filters available since version 8.

SWF Text Record (swf_text_record)

SWF Structure Info
Tag Flash Version: 
1
SWF Structure: 
struct swf_text_record_end {
	unsigned		f_end : 8;	/* all zeroes */
};

struct swf_text_record_setup {
	unsigned		f_type_setup : 1;	/* always one */
	unsigned		f_reserved : 3;
	unsigned		f_has_font : 1;
	unsigned		f_has_color : 1;
	unsigned		f_has_move_y : 1;
	unsigned		f_has_move_x : 1;
	if(f_has_font) {
		unsigned short		f_font_id_ref;
	}
	if(f_has_color) {
		if(tag == DefineText) {
			swf_rgb		f_color;
		}
		else {	/* if tag is DefineText2 */
			swf_rgba	f_color;
		}
	}
	if(f_has_move_x) {
		signed short		f_move_x;
	}
	if(f_has_move_y) {
		signed short		f_move_y;
	}
	if(f_has_font) {
		unsigned short		f_font_height;
	}
};

struct swf_text_record_glyphs {
	unsigned		f_type_glyph : 1;		/* always zero */
	unsigned		f_glyph_count : 7;		/* at least one */
	swf_text_entry		f_entry[f_glyph_count];
};

struct swf_text_record_string {
	unsigned		f_type_setup : 1;	/* always one */
	unsigned		f_reserved : 3;
	unsigned		f_has_font : 1;
	unsigned		f_has_color : 1;
	unsigned		f_has_move_y : 1;
	unsigned		f_has_move_x : 1;
	if(f_has_font) {
		unsigned short		f_font_id_ref;
	}
	if(f_has_color) {
		if(tag == DefineText) {
			swf_rgb		f_color;
		}
		else {	/* if tag is DefineText2 */
			swf_rgba	f_color;
		}
	}
	if(f_has_move_x) {
		signed short		f_move_x;
	}
	if(f_has_move_y) {
		signed short		f_move_y;
	}
	if(f_has_font) {
		unsigned short		f_font_height;
	}
	unsigned char		f_glyph_count;		/* at least one */
	swf_text_entry		f_entry[f_glyph_count];
};

union swf_text_record {
	unsigned		f_flags : 8;
	swf_text_record_end	f_end;
	if(version >= 7) {
		swf_text_record_string	f_string;
	}
	else {
		swf_text_record_setup	f_setup;
		swf_text_record_glyphs	f_glyphs;
	}
};

The swf_text_record structure is a union composed of a swf_text_record_setup definition followed by characters. Multiple records can follow each others. The list is ended with one byte set to 0.

WARNING: it seems that Macromedia didn't think about a file having two records of type glyph one after another (it makes their plugins crash); you will have to insert a setup record between each glyph record (the setup can be empty: i.e. add one byte equal to 0x80). The very first setup has to at least define the font.

NOTE: this has been corrected by Macromedia it now shows as one structure ...