This appendix describes different aspects of the geometry in Flash. Note that some of the description uses 3D matrices. It is rather easy to simplify them and use just and only 2D matrices. The simplifications can usually be such that only 2 or 3 operations are required to get the proper coordinates used to render objects.
Remember that Flash uses TWIPs and thus you certainly will want to use floating points to make it easy on you.
A filter defines how to transform the objects it is attached to. The first byte is the filter type. The data following depend on the type. Because each filter is much different, they are defined in separate structures. You can attach a filter to an object using an ActionScript or the PlaceObject3 tag.
The following describes the different filters available since version 8.
Here you will find a few of the software solutions that have been made possible by Made to Order Software Corporation. Feel free to contact us for more information.
Made to Order Software created Snap! Websites, a CMS system, which allows customers to create their own websites, hosted on our servers.
The new version of Snap! is actually Open Source. You can find more information about Snap! Websites Open Source on the Snap! Website a C+ CMS website.
A few customers using our old Snap! offer include: