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Creating Turn Watcher — An Adventure Unto Itself

I think I'm like just about everyone else. I have the work 'me' and the play 'me'. Only difference is, the two once merged, and what was born was Turn Watcher.

I have played in D&D campaigns for many years, but never thought of running my own campaign until I got a very unusual present for my 40th birthday — the Dungeon Master's Guide. I started reading the book and was hooked. How fun I thought it would be to create encounters and intriguing situations and worlds for my players. It wasn't until I ran my first game that I realized that it would take more ...