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SWF Gradient Record (swf_gradient_record)

SWF Structure Info
Tag Flash Version: 
3
SWF Structure: 
struct swf_gradient_record {
	if(f_tag == DefineMorphShape || f_tag == DefineMorphShape2) {
		unsigned char	f_position;
		swf_rgba	f_rgba;
		unsigned char	f_position_morph;
		swf_rgba	f_rgba_morph;
	}
	else if(f_tag == DefineShape3 || f_tag == DefineShape4) {
		unsigned char	f_position;
		swf_rgba	f_rgba;
	}
	else {
		unsigned char	f_position;
		swf_rgb		f_rgb;
	}
};

The first record position should be 0 and the last 255. The intermediate should use the corresponding value depending on their position in the gradient effect.

SWF Gradient (swf_gradient)

SWF Structure Info
Tag Flash Version: 
3
SWF Structure: 
struct swf_gradient {
	if(tag == DefineShape4) {
		unsigned		f_spread_mode : 2;
		unsigned		f_interpolation_mode : 2;
		unsigned		f_count : 4;
	}
	else {
		unsigned		f_pad : 4;
		unsigned		f_count : 4;
	}
	swf_gradient_record	f_gradient_record[f_count];
	/* f_type is defined in the swf_fill_style encompassing this gradient */
	if(f_type == 0x13) {
		signed short fixed	f_focal_point;
	}
};

This structure defines a gradient. This is a set of colors which are used to define an image with colors smoothly varying from one color to the next. The gradient can be radial (circular) or linear (rectangular).

The f_count field is limited depending on the tag used and the version of SWF as defined below:

SWF Text Entry (swf_text_entry)

SWF Structure Info
Tag Flash Version: 
1
SWF Structure: 
struct swf_text_entry {
	unsigned		f_glyph_index : f_glyph_bits;
	signed			f_advance : f_advance_bits;
};

The swf_text_entry structure defines a list of characters and the number of TWIPs to skip to go to the next character. Note that f_advance is a signed value. Thus you can write characters from right to left which is useful to write characters in languages such as Arabic in a native way. The number of bits used to define each field of this structure is defined in the DefineText or DefineText2 tags.

SWF Kerning (swf_kerning)

SWF Structure Info
Tag Flash Version: 
1
SWF Structure: 
struct swf_kerning {
	if(f_font2_wide) {
		unsigned short		f_kerning_code1;
		unsigned short		f_kerning_code2;
	}
	else {
		unsigned char		f_kerning_code1;
		unsigned char		f_kerning_code2;
	}
	signed short		f_kerning_adjustment;
};

The following table defines the number of TWIPs to move left or right before to draw the 2nd character when the 1st one was drawn right before it. For instance, the letters AV may be drawn really close so the V is written over the A. To the contrary, WI may be seperated some more so the I doesn't get merged to the top of the W.

The computation to move the drawing pen is done as follow:

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PlaceObject2

Tag Info
Tag Number: 
26
Tag Type: 
Define
Tag Flash Version: 
3
Brief Description: 

Place, replace, remove an object in the current display list.

Tag Structure: 
struct swf_placeobject2 {	/* and swf_placeobject3 */
	swf_tag			f_tag;		/* 26 or 70 */
	/* NOTE: the following flags can be read as one or two bytes also */
	if(version >= 8) {
		unsigned	f_place_reserved : 5;
		unsigned	f_place_bitmap_caching : 1;
		unsigned	f_place_blend_mode : 1;
		unsigned	f_place_filters : 1;
	}
	if(version >= 5) {
		unsigned	f_place_has_actions : 1;
	}
	else {
		unsigned	f_place_reserved : 1;
	}
	unsigned		f_place_has_clipping_depth : 1;
	unsigned		f_place_has_name : 1;
	unsigned		f_place_has_morph_position : 1;
	unsigned		f_place_has_color_transform : 1;
	unsigned		f_place_has_matrix : 1;
	unsigned		f_place_has_id_ref : 1;
	unsigned		f_place_has_move : 1;
	unsigned short		f_depth;
	if(f_place_has_id_ref) {
		unsigned short		f_object_id_ref;
	}
	if(f_place_has_matrix) {
		swf_matrix		f_matrix;
	}
	if(f_place_has_color_transform) {
		swf_color_transform	f_color_transform;
	}
	if(f_place_has_morph_position) {
		unsigned short		f_morph_position;
	}
	if(f_place_has_name) {
		string			f_name;1
	}
	if(f_place_has_clipping_depth) {
		unsigned short		f_clipping_depth;
	}
	/* 3 next entries since v8.0 */
	if(f_place_filters) {
		unsigned char		f_filter_count;
		swf_any_filter		f_filter;
	}
	if(f_place_blend_mode) {
		unsigned char		f_blend_mode;
	}
	if(f_place_bitmap_caching) {
		/* WARNING: this is not defined in the Macromedia documentation
		 * it may be that it was part of the blend mode whenever the person
		 * who defined this byte was testing (I copied that from somewhere else!).
		 */
		unsigned char		f_bitmap_caching;
	}
	/* since v5.0 */
	if(f_place_has_actions) {
		unsigned short		f_reserved;
		if(version >= 6) {
			unsigned long	f_all_flags;
		}
		else {
			unsigned short	f_all_flags;
		}
		swf_event		f_event[<variable>];
		if(version >= 6) {
			unsigned long	f_end;	/* always zero */
		}
		else {
			unsigned short	f_end;	/* always zero */
		}
	}
};
  • 1. Assuming that this PlaceObject2 references a DefineSprite, this name becomes the name of this instance of the sprite. This feature enables you to place the same DefineSprite multiple times in your display list each time using a different name.

This tag will be used to specify where and how to place an object in the next frame. The PlaceObject is much different and is presented separately.

The f_depth field is used to indicate at which depth the character is inserted in the current frame. There can be only one object per depth value (thus a maximum of 65536 objects can appear on a single frame).

The f_place_has_move and f_place_has_id_ref flags are used to indicate what to do at the given depth. The following table presents what happens depending on the current value.

f_place_has_move ...

[un]signed long fixed

Tag Flash Version: 
1
Used by PushData Action: 
Not available in PushData Action

A short fixed value1 is a 32 bit (or less) number representing a value with 16 bits on the left of the decimal point and 16 bits on the right.

When the value is smaller than 32 bits, we assume that only the least significant bits were defined (quite often only those after the decimal point.)

For more information about bit fields, check out the [un]signed type.

  • 1. The fixed long type exists since version 1, although it was properly named as such only in version 8 of Flash.

[un]signed short fixed

Tag Flash Version: 
1
Used by PushData Action: 
Not available in PushData Action

A short fixed value1 is a 16 bit (or less) number representing a value with 8 bits on the left of the decimal point and 8 bits on the right.

When the value is smaller than 16 bits, we assume that only the least significant bits were defined (quite often only those after the decimal point.)

For more information about bit fields, check out the [un]signed type.

  • 1. The fixed short type exists since version 1, although it was properly named as such only in version 8 of Flash.

DefineSound

Tag Info
Tag Number: 
14
Tag Type: 
Define
Tag Flash Version: 
2
Brief Description: 

Declare a sound effect. This tag defines sound samples that can later be played back using either a StartSound or a DefineButtonSound. Note that the same DefineSound block can actually include multiple sound files and only part of the entire sound can be played back as required.

Tag Structure: 
struct swf_definesound {
	swf_tag			f_tag;		/* 14 */
	unsigned short		f_sound_id;
	unsigned		f_sound_format : 4;
	unsigned		f_sound_rate : 2;
	unsigned		f_sound_is_16bits : 1;
	unsigned		f_sound_is_stereo : 1;
	unsigned long		f_sound_samples_count;
	unsigned char		f_sound_data[<variable size>];
};

A DefineSound tag declares a set of samples of a sound effect or a music.

The sound samples can be compressed or not, stereo or not and 8 or 16 bits. The different modes are not all available in version 2, although the same tag is used in newer versions with additional capabilities.

The f_sound_is_16bits is always set to 1 (16bits samples) if the samples are compressed (neither Rawnor Uncompressed).

The f_sound_rate represents the rate at which the samples are defined. The rate at which it will be played on the target computers may differ. The following equation can be used to determine the ...