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CKeditor

Introduction

CKeditor, the text editor for Internet(Small Snap! Logo) Snap! uses the CKeditor as its WYSIWYG editor. It allows you to create posts that are formatted as in your Word processor.

This page helps you understand and makes full use of the widgets available in your editor.

Snap! Form Country Component

Creating a Country Component

The (Small Snap! Logo) Snap! Form feature is useful to create a form that your visitors fill up with information that you can then access in your website submissions and receive in an email.

When you want to ask the user to enter the name of their country, you can offer a freestyle text field. The problem with those is that people can enter anything they want...

Insert Nodes used as a macro (6.x-1.2)

This module can be used to create macros (as pointed out by one of our user in a Drupal issue.)

The following steps show you how you can create a macro with the Insert Node module.

Create the Macro

First, create a node that is to become the macro. We will call this node macro. It is used without the Insert Node filter so the Insert Node tags do not get changed. This is important since we reference the main node (with the asterisk) and that reference would look like a recursive reference.

One idea is to use the macro as a PayPal button which gets set with parameters from another node. This

Appendix B — History of the SSWF reference

Dec 2, 2009

Moved the monolithic documentation to a multi-page hierarchical document that includes everything we had before plus many links, many terms attached to all pages (tags, English words.) And revision of most of the text for better English and clarification in some places.

Strengthen the formatting with CCK fields so all declarations look alike.

Broken up the actions from one large table to a set of pages.

Appendix A — The geometry in SWF — Images

When appropriate, images can also be included in SWF files. All the images can be full color and also have an alpha channel.

Appendix A — The geometry in SWF — Gradient Fills

It is possible in SWF to use gradient fills. The gradient definitions are pretty raw and require you to draw large objects (that you can scale down later if you wish). A radial fill will usually be used to draw a round corner or a big & smooth dot. A linear fill can be used to draw objects which go from one color to another. The linear fill goes from left to right by default. It can be rotation as required though. Yet, in either case what is drawn in the shape object needs to be at the right scale and in the right direction. This may not always prove easy to deal with!

Appendix A — The geometry in SWF — Edges

Edges are used to define a shape vector based and also coordinates where images need to be drawn. The edges are always coordinates from where ever your last point was to where ever you want the next point to be (a little like a turtle in LOGO).

SWF Gradient Record (swf_gradient_record)

SWF Structure Info
Tag Flash Version: 
3
SWF Structure: 
struct swf_gradient_record {
	if(f_tag == DefineMorphShape || f_tag == DefineMorphShape2) {
		unsigned char	f_position;
		swf_rgba	f_rgba;
		unsigned char	f_position_morph;
		swf_rgba	f_rgba_morph;
	}
	else if(f_tag == DefineShape3 || f_tag == DefineShape4) {
		unsigned char	f_position;
		swf_rgba	f_rgba;
	}
	else {
		unsigned char	f_position;
		swf_rgb		f_rgb;
	}
};

The first record position should be 0 and the last 255. The intermediate should use the corresponding value depending on their position in the gradient effect.

SWF Fill Style (swf_fill_style)

SWF Structure Info
Tag Flash Version: 
1
SWF Structure: 
/* f_type = 0x00 - solid fill */
struct swf_fill_style_solid {
	unsigned char		f_type;
	if(f_tag == DefineMorphShape || f_tag == DefineMorphShape2) {
		swf_rgba	f_rgba;
		swf_rgba	f_rgba_morph;
	}
	else if(f_tag == DefineShape3) {
		swf_rgba	f_rgba;
	}
	else {
		swf_rgb		f_rgb;
	}
};

/* f_type = 0x10 - linear gradient fill,
0x12 - radial gradient fill
0x13 - focal gradient fill (V8.0) */
struct swf_fill_style_gradient { unsigned char f_type; swf_matrix f_gradient_matrix; if(f_tag == DefineMorphShape || f_tag == DefineMorphShape2) { swf_matrix f_gradient_matrix_morph; } swf_gradient f_gradient; }; /* f_type = 0x40 - tilled bitmap fill with smoothed edges,
0x41 - clipped bitmap fill with smoothed edges,
0x42 - tilled bitmap fill with hard edges (V7.0)1,
0x43 - clipped bitmap fill with hard edges (V7.0)
2 */ struct swf_fill_style_bitmap { unsigned char f_type; unsigned short f_bitmap_ref; swf_matrix f_bitmap_matrix; if(f_tag == DefineMorphShape || f_tag == DefineMorphShape2) { swf_matrix f_bitmap_matrix_morph; } }; union swf_fill_style { unsigned char f_type; swf_fill_style_solid f_solid; swf_fill_style_gradient f_gradient; swf_fill_style_bitmap f_bitmap; };
  • 1. See description for more info.
  • 2. See description for more info.

The fill style is defined in the first byte. The values are defined below. Depending on that value, the fill style structure changes as shown below. swf_fill_style is a union of all the other structures.

Notice that types 0x42 and 0x43 are only available since version 7 and type 0x13 is only available since version 8.

SWF Fill Style Array (swf_fill_style_array)

SWF Structure Info
Tag Flash Version: 
1
SWF Structure: 
struct swf_fill_style_array {
	unsigned char		f_count;
	if(f_tag != DefineShape && f_count == 255) {
		unsigned short	f_real_count;
	}
	else {
		f_real_count = f_count;
	}
	swf_fill_style		f_fill_style[f_real_count];
};

The array of fill styles starts with a counter. When DefineShape is used, the counter can be any value from 0 (no style) to 255. When DefineShape2 or DefineShape3 are used, the value 255 is reserved so you can declare more than 255 styles.

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