Made to Order Software Corporation Logo

IEEE

Push Data

SWF Action
Action Category: 
Stack
Action Details: 
0
Action Identifier: 
150
Action Structure: 
struct {
	unsigned char   f_type
	<type>          f_data
} f_push_data[<variable>];
Action Length: 
-1 byte(s)
Action Stack: 
push <variable> (a)
Action Operation: 
a1 = f_data[0];1
push(a1);
a2 = f_data[1];
push(a2);
a3 = f_data[2];
push(a3);
...
an = f_data[n];
push(an);
  • 1. Notice that the first data in the action is the last accessible on your stack.
Action Flash Version: 
4
See Also: 

Push some immediate data on the stack. This action was introduced in V4.0. The supported data types vary depending on the version of the player you have. As many values as necessary can be pushed at once. The f_push_data structure will be repeated multiple times as required. For instance, to push two strings on the stack at once, you would use the following code:

[un]signed double float

Tag Flash Version: 
8
Used by PushData Action: 
Available in PushData Action

A double float is a standard IEEE 754 floating point value of 64 bits.

The value is defined as follow:

  • 1 bit for the sign
  • 11 bits for the exponent
  • 52 bits for the mantissa

This type is similar to most processor double float type and can thus be used directly.

Note that in some cases, double floats are saved with the lower 32 bits of their mantissa after the upper bits. In other wise, the two 32 bits value are swapped.

[un]signed long float

Tag Flash Version: 
8
Used by PushData Action: 
Available in PushData Action

A long float is a standard IEEE 754 floating point value of 32 bits.

The value is defined as follow:

  • 1 bit for the sign
  • 8 bits for the exponent
  • 23 bits for the mantissa

This is the standard 32 bit floating point type on most processors and thus in most languages.

IEEE Standard 754

 

The original document by Steve Hollasch can be found at http://steve.hollasch.net/cgindex/coding/ieeefloat.html

IEEE Standard 754 Floating Point Numbers


IEEE Standard 754 floating point is the most common representation today for real numbers on computers, including Intel-based PC's, Macintoshes, and most Unix platforms. This article gives a brief overview of IEEE floating point and its representation. Discussion of arithmetic implementation may be found in the book mentioned at the bottom of this article.

What Are Floating ...

[un]signed short float

Tag Flash Version: 
8
Used by PushData Action: 
Not available in PushData Action

A standard IEEE 754 floating point value of 16 bits.

The value is defined like a 32 bits floating points with:

  • 1 bit for the sign
  • 5 bits for the exponent
  • 10 bits for the mantissa

 

The easiest way to deal with these floats once loaded is to convert them to 32 bits floats.