A standard IEEE 754 floating point value of 16 bits.
The value is defined like a 32 bits floating points with:
The easiest way to deal with these floats once loaded is to convert them to 32 bits floats.
Recently, Linden Lab changed the way they create names for new avatars for Second Life. This has caused issues with SLiteChat but a simple work around can resolve this problem for you.
We updated the MO Glossary module with advanced support for anchors.
A known issue with SLiteChat is that avatars are "Ruthed" when displayed in Viewer 2.