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Put the label of an HTML Input inside the Input element

Reflection of trees in a mountain lake.

Update:

With HTML5 running on pretty much all platforms, you want to use the placeholder attribute instead of any sort of tricks to place a label inside your input widgets.

This is done like this:

<input type="text" placeholder="Phone Number"/>

This example will show "Phone Number" inside the input box until the user types some text in that box.

You can test with the box right here. This is just that one <input .../> tag I placed in my page HTML. (It is not in a form, but the widget itself will work as expected.)

For additional details, I ...

Massive Bug in Intel, AMD, ARM and other Processors in Handling VM Memory

In the last few days, we started hearing about a massive bug in the implementation of the VM memory handling.

Intel has been frantically working on fixing host machines kernels in order to prevent one VM from accessing the memory of other VMs that run on the same machine.

Of course, most users are not going to attempt to read someone else memory so in that sense, most of us are relatively safe. But all of those who are not so lucky and have uninvited guests on their systems are running at very high risk. The information available from Intel says the memory is accessible only in Read mode. ...

Getting Rid of Deactivated Facebook Friends

Last updated in Dec 31, 2017 as many things have changed.
Not only that, I also noticed that "dead" accounts are not always really dead.
Read below to learn more.

I was slowly nearing 5,000 friends when all of a sudden I had 5,089!

Wondering what was happening, a post on the Blackhat World forum caught my eye as someone mentioned the fact that he had 5,700 friends. The answer was that deactivated friends do count against your 5,000 friends limit. They are counted as part of your friends even though they do not have an account anymore and they don't get automatically removed ...

MobileKey addition to ThemeKey

The main idea of MobileKey is to give you the capability to switch your website theme to a mobile specific theme when the user access your site from one's mobile phone. A mobile theme will make it easier to access your website on a mobile device.

For go to the ThemeKey settings page:

Administer » Site configuration » ThemeKey

The MobileKey adds one selection to the list of attributes to match. The new selection is called:

mobile:device

This works everywhere on your website (it is a global option, not specific to any kind of pages.) The system checks different parameters to

Protected Node Password Field set

Once installed and properly configured, the Protected node module adds a field set in the node edit form (assuming the user has the corresponding permission: "edit any password" or "edit password <node type>".)

Password field set sample.This field set includes two flags, a password, and emails (optional.)

By default, the field set is closed unless you selected protected by default. Whether the field set should be opened or closed can selected in the node type settings.

The <node type> is protected

The first check box is used to password

jsMath Security Issue

Security Issue

A security issue was found in all versions of jsMath before 2.x-dev for Drupal 6.x of Jul 29, 2010.

You may still securely use older versions of jsMath on private websites and websites were you are the only user (as in, the only one who can log in.)

The Drupal Security Advisory issue is here: https://www.drupal.org/node/854402

Other Problem

There is another problem: jsMath offers a JavaScript function that parses entire web pages (although there are ways to circumvent that problem, the module does not currently make use of those.) The jsMath Drupal module uses the ...

Insert Node Security Considerations

Although the accessibility of the node and comments are checked, it is a good idea to see this module as a security risk giving users a way to display nodes otherwise forbidden to them.

Because a lot of the data is used unfiltered, it is strongly suggest that you pay very close attention to the order of your filters. If you authorize this module to your users (i.e. where they can select an Input filter that includes this specific filter,) then look into checking the HTML code after this filter. Otherwise, a user could inject some unwanted HTML code1

  • 1. Of course, the inclusion of a node should

Insert Node Usage

Syntax

The Insert node tag syntax is:

   [node:<name of node> <parameters>]

Name of node

The <name of node> can either be

  • The name of the node, i.e. it's URL without the protocol and domain1, or
  • The node identifier (the number you see in your URL when you edit the node), or
  • An asterisk (*) in which case the current node applies2
    • 1. For instance, to insert this very node, I would use the name doc_insert_node_usage.
    • 2. The asterisk is useful to repeat something from the node in a block. This could be the title of the node or a CCK field. I would suggest ...

DefineFont2

Tag Info
Tag Number: 
48
Tag Type: 
Define
Tag Flash Version: 
3
Brief Description: 

Define a list of glyphs using shapes and other font metric information.

Tag Structure: 
struct swf_definefont2 {
	swf_tag			f_tag;		/* 48 or 75 */
	unsigned short		f_font2_id;
	unsigned		f_font2_has_layout : 1;
	if(version >= 6) {
		unsigned	f_font2_reserved : 1;
		if(version >= 7) {
			unsigned	f_font2_small_text : 1;
		}
		unsigned	f_font2_reserved : 1;
	}
	else {
		unsigned	f_font2_shiftjis : 1;
		unsigned	f_font2_unicode : 1;
		unsigned	f_font2_ansii : 1;
	}
	unsigned		f_font2_wide_offsets : 1;
	unsigned		f_font2_wide : 1;	/* always 1 in v6.x+ */
	unsigned		f_font2_italic : 1;
	unsigned		f_font2_bold : 1;
	if(version >= 6) {
		unsigned char	f_font2_language;
	}
	else {
		unsigned char	f_font2_reserved;
	}
	unsigned char		f_font2_name_length;
	unsigned char		f_font2_name[f_font2_name_length];
	unsigned short		f_font2_glyphs_count;
	if(f_font2_wide_offsets) {
		unsigned long		f_font2_offsets[f_font2_glyphs_count];
		unsigned long		f_font2_map_offset;
	}
	else {
		unsigned short		f_font2_offsets[f_font2_glyphs_count];
		unsigned short		f_font2_map_offset;
	}
	swf_shape		f_font2_shapes[f_font2_glyphs_count];
	if(f_font_info_wide) {
		unsigned short		f_font2_map[f_font2_glyphs_count];
	}
	else {
		unsigned char		f_font2_map[f_font2_glyphs_count];
	}
	if(f_font2_has_layout) {
		signed short		f_font2_ascent;
		signed short		f_font2_descent;
		signed short		f_font2_leading_height;
		signed short		f_font2_advance[f_font2_glyphs_count];
		swf_rect		f_font2_bounds[f_font2_glyphs_count];
		signed short		f_font2_kerning_count;
		swf_kerning		f_font2_kerning[f_font2_kerning_count];
	}
};
/* DefineFont3 is the same as DefineFont2 */
typedef struct swf_definefont2 swf_definefont3;

It is common to use the DefineFont2 tag in order to create an array of shapes later re-used to draw strings of text on the screen. This tag must be used whenever a DefineEditText references a font; and in that case it is suggested you include a full description of the font with layouts.

The array of glyphs must be ordered in ascending order (the smaller glyph number saved first; thus 'a' must be saved before 'b', etc.).

All the characters should be defined in a 1024x1024 square (in pixels) to be drawn with the best possible quality. This square is called the EM square.

The ...

SWF Any Filter (swf_any_filter)

SWF Structure Info
Tag Flash Version: 
8
SWF Structure: 
/* the filter type */
struct swf_filter_type {
	unsigned char	f_type;
};

struct swf_filter_glow {
	swf_filter_type	f_type;		/* 0, 2, 3, 4 or 7 */
	if(f_type == GradientGlow || f_type == GradientBevel) {
		unsigned char		f_count;
	}
	else {
		f_count = 1;
	}
	swf_rgba		f_rgba[f_count];
	if(f_type == Bevel) {
		swf_rgba		f_highlight_rgba[f_count];
	}
	if(f_type == GradientGlow || f_type == GradientBevel) {
		unsigned char		f_position[f_count];
	}
	signed long fixed	f_blur_horizontal;
	signed long fixed	f_blur_vertical;
	if(f_type != Glow) {
		signed long fixed	f_radian_angle;
		signed long fixed	f_distance;
	}
	signed short fixed	f_strength;
	unsigned		f_inner_shadow : 1;
	unsigned		f_knock_out : 1;
	unsigned		f_composite_source : 1;
	if(f_type == Bevel) {
		unsigned		f_on_top : 1;
	}
	else {
		unsigned		f_reserved : 1;
	}
	if(f_type == GradientGlow || f_type == GradientBevel) {
		unsigned		f_passes : 4;
	}
	else {
		unsigned		f_reserved : 4;
	}
};

struct swf_filter_blur {
	swf_filter_type		f_type;	/* 1 */
	unsigned long fixed	f_blur_horizontal;
	unsigned long fixed	f_blur_vertical;
	unsigned		f_passes : 5;
	unsigned		f_reserved : 3;
};

struct swf_filter_convolution {
	swf_filter_type	f_type;		/* 5 */
	unsigned char	f_columns;
	unsigned char	f_rows;
	long float	f_divisor;
	long float	f_bias;
	long float	f_weights[f_columns × f_rows];
	swf_rgba	f_default_color;
	unsigned	f_reserved : 6;
	unsigned	f_clamp : 1;
	unsigned	f_preserve_alpha : 1;
};

struct swf_filter_colormatrix {
	swf_filter_type	f_type;		/* 6 */
	long float	f_matrix[20];
};

struct swf_any_filter {
	swf_filter_type			f_fitler_type;
	swf_filter_blur			f_filter_blur;
	swf_filter_colormatrix		f_filter_colormatrix;
	swf_filter_convolution		f_filter_convolution;
	swf_filter_glow			f_filter_glow;
};

A filter defines how to transform the objects it is attached to. The first byte is the filter type. The data following depend on the type. Because each filter is much different, they are defined in separate structures. You can attach a filter to an object using an ActionScript or the PlaceObject3 tag.

The following describes the different filters available since version 8.

...
Value Name Version
0 Drop Shadow 8