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Simplemenu Settings

Menu Settings

Menu

Select the menu to be displayed as the Simplemenu. By default, we display the Navigation Menu which makes the most sense for administrator (as the Simplemenu was primarily created for administrators wanting to quickly go to all administration pages.)

Theme

Select a theme to display your Simplemenu items and dropdowns. The default is called original.

The themes reside in the module sub-folder named themes. Each theme is defined in a specific directory named after the theme. That name is what appears in the dropdown in the settings.

It is possible to add new themes as

Table of Contents Settings

Filter Configuration

At this point, most of the Table of Contents configuration is done in the Table of Contents filter.

This means multiple Input formats allow you to make use of several different configurations.

To Do List Permissions

Permissions

Once installed the module offers several permissions under Administer » User management » Permissions (admin/user/permissions). These are include permissions similar to the Node permissions and some others. All the permissions are explained below.

Additional permission granularity can be obtained with the use of other modules as defined in the Extend To Do List.

Version 1.3 and newer

Known issue

The permission functions properly, no issue in that regard. However, the name of the permissions should be using "to_do" with an underscore to be 100% compatible

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InsertNode Compatibility (D5/D6)

Version 6.x added many new features (parameters, themes, etc.) to the module. However, the tags themselves remain backward compatible except for those two parameters:

  • collapsible
  • collapsed

The D5 version will insert the node content and make it collapsible or collapsed.

The D6 version inserts nothing on these parameters. It only makes the result collapsible or collapsed.

So if you are using D5 and want to keep the collapsible and collapsed look the same, you must add the body keyword as in:

[node:123 body collapsible]

[node:123 body collapsed]

Return

SWF Action
Action Category: 
Control
Action Details: 
0
Action Identifier: 
62
Action Structure: 
<n.a.>
Action Length: 
0 byte(s)
Action Stack: 
pop 1 (a) [in current function], push 1 (a) [in caller's function]
Action Operation: 
[in current function]
a1 := pop();
return a1;1

[in caller's function]
push(a1);
  • 1. Since Flash player version 8, the return instruction also makes sure to clear all the data still available on the stack.
Action Flash Version: 
5

Pop one object and return it to the caller. The result is stacked on the caller's stack, not the stack of the function returning.

Note that up to version 8, your functions could push multiple entries and return all of them to the caller. Since it is not compatible anymore (and it was never supposed to work that way,) it is strongly suggested that you avoid that practice. Instead use a Declare Array action.

Sprite Properties

The following is the list of currently accepted properties or fields for the Get Property and the Set Property actions. Note that the properties can be specified with either an integer (type 7, requires V5.0+) or a single precision floating point (type 1, V4.0 compatible). And since strings are automatically transformed in a value when required, one can use a string to represent the property number (type 0).

SWF ARGB (swf_argb)

SWF Structure Info
Tag Flash Version: 
1
SWF Structure: 
struct swf_argb {
	unsigned char		f_alpha;1
	unsigned char		f_red;
	unsigned char		f_green;
	unsigned char		f_blue;
};
  • 1. 0 represents a fully transparent color, 255 represents a solid color.

The color components can be set to any value from 0 (no intensity) to maximum intensity (255).1

It is important to note that even fully transparent pixels may not have their red, green, blue components set to 0. This is useful if you want to add a value to the alpha channel using one of the color transformation matrices. In that case, using all 0's would generate a black color.

  • 1. For some PNG images, the red, green and blue colors may need to be multiplied by their alpha channel value before saved. Use the following formula to compute the proper values:

       f_red = orginal red * f_alpha / 255

This format was added to be mostly compatible with the old PNG format (XRGB).

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