Pop a value from the stack representing the new property value.
Pop the name of the property to be changed. Note that the property scheme is from version 4 and as such the property name can be represented by a number. Older version actually only accepted floating point numbers.
Finally, pop the name of the object where the specified field property is modified.
The following is the list of currently accepted properties or fields for the Get Property and the Set Property actions. Note that the properties can be specified with either an integer (type 7, requires V5.0+) or a single precision floating point (type 1, V4.0 compatible). And since strings are automatically transformed in a value when required, one can use a string to represent the property number (type 0). It works with a double value, I even tested a Boolean and null and it works. Obviously it isn't a good idea to use these. The default should be a single precision float. Please, see the Push Data action for more information about data types.
Adobe is trying to phase out this functionality. It is very likely not working in ABC code and it is not necessary since objects have member functions that can be used for the exact same purpose and it is a lot cleaner to use those instead.
x position in pixels (not TWIPs!)
y position in pixels (not TWIPs!)
horizontal scaling factor in percent (50 — NOT 0.5 — represents half the normal size!!!)
vertical scaling factor in percent (50 — NOT 0.5 — represents half the normal size!!!)
the very frame being played; one can query the root current frame using an empty string ("") as the name of the object; note that the first current frame is number 1 and the last is equal to the total number of frames; on the other hand, the Goto instruction expects a frame number from 0 to the number of frames - 1
number of frames
total number of frames in movie/sprite/thread
alpha value in percent (50 — NOT 0.5 — means half transparent)
whether the object is visible
maximum width of the object (scales the object to that width)
maximum height of the object (scales the object to that height)
rotation angle in degrees
return the name (full path) of an object; this can be viewed as a reference to that object
number of frames already loaded
name of the object
object over which this object was last dropped
URL linked to that object
whether we are in high quality mode
show focus rectangle
whether the focus rectangle is visible
sound buffer time
position (or pointer) in the sound buffer; useful to synchronize the graphics to the music
what the quality is (0 - Low, 1 - Medium or 2 - High)
current horizontal position of the mouse pointer within the Flash window
current vertical position of the mouse pointer within the Flash window
this flag has to do with the depth of sprites being duplicated