A simple menu is composed of parent menus and children menus. A child has no drop-down menu and a parent does.
By default all the menu items are active, meaning that they all are links one can click on to reach the corresponding destination.
This simplemenu extension allows for turning the link off by replacing the anchor reference in a named anchor. The HTML tag being the same, the simplemenu looks the same, but the item cannot be clicked.
At this time, there is no option to make some of the parent items clickable and others not.
There is no settings for this module.
This module can be used to create macros (as pointed out by one of our user in a Drupal issue.)
The following steps show you how you can create a macro with the Insert Node module.
First, create a node that is to become the macro. We will call this node macro. It is used without the Insert Node filter so the Insert Node tags do not get changed. This is important since we reference the main node (with the asterisk) and that reference would look like a recursive reference.
One idea is to use the macro as a PayPal button which gets set with parameters from another node. This
The following are problems that have not been resolved and will probably not be.
At times, you enter the tag as in [node:123 cck=title] and it is not converted by the filter.
There are 3 common reasons for this to append:
The 3rd one is certainly the most likely explanation once you made sure that the filter was effectively selected for that node. In many cases, it will be the missing semi-colon
To send someone back to your home page:
You will find the necessary links on my home page: [node:home link]
To include a hidden node as a reference in a post:
I talked about that in my post yesterday. [node:yesterday_post_name body collapsed]
To include a node from a forum or story and keep the comments:
See below: [node:57 themed comments]
The following pages are the official documentation of the InsertNode module available on Drupal.
This module is a filter used to insert a node in another. Version 5.x is only being maintained. Version 6.x still evolves as time passes. It is already pretty powerful!
Since this is a filter, you can use it to insert a node in any text area that supports filters by including the InsertNode filter in it.
It works by using the simple syntax:
[node:<node name or nid or *1
Pop a value a1 representing the new member value.
Pop one string or integer a2 representing the name of the member to modified or create.
Finally, pop an object reference o3.
If the member a2 doesn't exists yet, create it.
Finally, sets the object member a2 to the value a1.
Push some immediate data on the stack. This action was introduced in V4.0. The supported data types vary depending on the version of the player you have. As many values as necessary can be pushed at once. The f_push_data structure will be repeated multiple times as required. For instance, to push two strings on the stack at once, you would use the following code:
The following is the list of currently accepted properties or fields for the Get Property and the Set Property actions. Note that the properties can be specified with either an integer (type 7, requires V5.0+) or a single precision floating point (type 1, V4.0 compatible). And since strings are automatically transformed in a value when required, one can use a string to represent the property number (type 0).
Pop one string or an integer (member name), pop an object reference, define the value of that object member and push the result back on the stack.
Objects include some special members such as: