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SWF Action
Action Category: 
Movie
Action Details: 
0
Action Identifier: 
69
Action Structure: 
<n.a.>
Action Length: 
0 byte(s)
Action Stack: 
pop 1 (o), push 1 (s)
Action Operation: 
o1 := pop();
r := target_of(o1);
push(r);
Action Flash Version: 
5

Pop an object, if it is a valid sprite (same as movie or thread), push it's path on the stack.

A sprite path can be used by different other actions such as the Goto Expression.

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