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 <title>Made to Order Software Corporation - XP</title>
 <link>http://www.m2osw.com/taxonomy/term/77/all</link>
 <description></description>
 <language>en</language>
<item>
 <title>SLiteChat Release 1.6.3</title>
 <link>http://www.m2osw.com/slitechat_release_1.6.3</link>
 <description>&lt;p&gt;&lt;img width=&quot;32&quot; height=&quot;32&quot; alt=&quot;&quot; src=&quot;/sites/default/files/images/slitechat/slitechat_32.png&quot; /&gt;&amp;nbsp;We are happy to announce another maintenance release of SLiteChat, version 1.6.3. This release patches a major bug that was introduced on the 1.6.X line--when SLiteChat loses connection to the server and times out, a dialog pops up informing the user that the connection was lost. However, in previous versions, that dialog would pop up so many times recursively that it was shown that this crash could render the user&#039;s computer completely inoperative.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://www.m2osw.com/slitechat_release_1.6.3&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.m2osw.com/slitechat_release_1.6.3#comments</comments>
 <category domain="http://www.m2osw.com/slitechat_newsletter">SLiteChat Newsletter</category>
 <pubDate>Mon, 28 Jun 2010 21:51:31 +0000</pubDate>
 <dc:creator>Doug Barbieri</dc:creator>
 <guid isPermaLink="false">539 at http://www.m2osw.com</guid>
</item>
<item>
 <title>SWF Any Filter (swf_any_filter)</title>
 <link>http://www.m2osw.com/swf_struct_any_filter</link>
 <description>&lt;fieldset class=&quot;fieldgroup group-swf-structure&quot;&gt;&lt;legend&gt;SWF Structure Info&lt;/legend&gt;&lt;div class=&quot;field field-type-number-integer field-field-swf-tag-version&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Tag Flash Version:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    8        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-text field-field-swf-structure&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;SWF Structure:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    &lt;pre&gt;&lt;a name=&quot;swf_filter_type&quot;&gt;&lt;font color=&quot;green&quot;&gt;/* the filter type */&lt;/font&gt;&lt;/a&gt;
struct swf_filter_type {
	unsigned char	f_type;
};

struct swf_filter_glow {
	swf_filter_type	f_type;		&lt;font color=&quot;green&quot;&gt;/* 0, 2, 3, 4 or 7 */&lt;/font&gt;
	if(f_type == GradientGlow || f_type == GradientBevel) {
		unsigned char		f_count;
	}
	else {
		f_count = 1;
	}
	&lt;a href=&quot;/swf_struct_rgba&quot;&gt;swf_rgba&lt;/a&gt;		f_rgba[f_count];
	if(f_type == Bevel) {
		&lt;a href=&quot;/swf_struct_rgba&quot;&gt;swf_rgba&lt;/a&gt;		f_highlight_rgba[f_count];
	}
	if(f_type == GradientGlow || f_type == GradientBevel) {
		unsigned char		f_position[f_count];
	}
	signed long fixed	f_blur_horizontal;
	signed long fixed	f_blur_vertical;
	if(f_type != Glow) {
		signed long fixed	f_radian_angle;
		signed long fixed	f_distance;
	}
	signed short fixed	f_strength;
	unsigned		f_inner_shadow : 1;
	unsigned		f_knock_out : 1;
	unsigned		f_composite_source : 1;
	if(f_type == Bevel) {
		unsigned		f_on_top : 1;
	}
	else {
		unsigned		f_reserved : 1;
	}
	if(f_type == GradientGlow || f_type == GradientBevel) {
		unsigned		f_passes : 4;
	}
	else {
		unsigned		f_reserved : 4;
	}
};

struct swf_filter_blur {
	swf_filter_type		f_type;	&lt;font color=&quot;green&quot;&gt;/* 1 */&lt;/font&gt;
	unsigned long fixed	f_blur_horizontal;
	unsigned long fixed	f_blur_vertical;
	unsigned		f_passes : 5;
	unsigned		f_reserved : 3;
};

struct swf_filter_convolution {
	swf_filter_type	f_type;		&lt;font color=&quot;green&quot;&gt;/* 5 */&lt;/font&gt;
	unsigned char	f_columns;
	unsigned char	f_rows;
	long float	f_divisor;
	long float	f_bias;
	long float	f_weights[f_columns &amp;times; f_rows];
	&lt;a href=&quot;/swf_struct_rgba&quot;&gt;swf_rgba&lt;/a&gt;	f_default_color;
	unsigned	f_reserved : 6;
	unsigned	f_clamp : 1;
	unsigned	f_preserve_alpha : 1;
};

struct swf_filter_colormatrix {
	swf_filter_type	f_type;		&lt;font color=&quot;green&quot;&gt;/* 6 */&lt;/font&gt;
	long float	f_matrix[20];
};

struct swf_any_filter {
	&lt;a href=&quot;#swf_filter_type&quot;&gt;swf_filter_type&lt;/a&gt;			f_fitler_type;
	&lt;a href=&quot;#swf_filter_blur&quot;&gt;swf_filter_blur&lt;/a&gt;			f_filter_blur;
	&lt;a href=&quot;#swf_filter_colormatrix&quot;&gt;swf_filter_colormatrix&lt;/a&gt;		f_filter_colormatrix;
	&lt;a href=&quot;#swf_filter_convolution&quot;&gt;swf_filter_convolution&lt;/a&gt;		f_filter_convolution;
	&lt;a href=&quot;#swf_filter_glow&quot;&gt;swf_filter_glow&lt;/a&gt;			f_filter_glow;
};
&lt;/pre&gt;

        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;/fieldset&gt;
&lt;p&gt;A filter defines how to transform the objects it is attached to. The first byte is the filter type. The data following depend on the type. Because each filter is much different, they are defined in separate structures. You can attach a filter to an object using an ActionScript or the &lt;a class=&quot;swf_tagname&quot; href=&quot;/swf_tag_placeobject3&quot;&gt;&lt;strong&gt;PlaceObject3&lt;/strong&gt;&lt;/a&gt; tag.&lt;/p&gt;
&lt;p&gt;The following describes the different filters available since version 8.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;http://www.m2osw.com/swf_struct_any_filter&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.m2osw.com/swf_struct_any_filter#comments</comments>
 <category domain="http://www.m2osw.com/taxonomy/term/578">Display</category>
 <category domain="http://www.m2osw.com/taxonomy/term/581">End</category>
 <category domain="http://www.m2osw.com/taxonomy/term/662">PlaceObject3</category>
 <pubDate>Sun, 13 Dec 2009 04:32:03 +0000</pubDate>
 <dc:creator>Alexis Wilke</dc:creator>
 <guid isPermaLink="false">242 at http://www.m2osw.com</guid>
</item>
<item>
 <title>SLiteChat Downloads</title>
 <link>http://www.m2osw.com/node/150</link>
 <description>&lt;h1 class=&quot;rtecenter&quot;&gt;
	&lt;img alt=&quot;SLiteChat Icon&quot; height=&quot;128&quot; src=&quot;/sites/default/files/images/slitechat/slitechat_128.png&quot; width=&quot;128&quot; /&gt;&lt;img alt=&quot;&quot; height=&quot;132&quot; src=&quot;/sites/default/files/images/slitechat/slitechat.png&quot; width=&quot;367&quot; /&gt;&lt;/h1&gt;
&lt;p&gt;The following are links to binary and source code packages for SLiteChat.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;http://www.m2osw.com/node/150&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Mon, 23 Nov 2009 01:33:27 +0000</pubDate>
 <dc:creator>Doug Barbieri</dc:creator>
 <guid isPermaLink="false">150 at http://www.m2osw.com</guid>
</item>
<item>
 <title>Turn Watcher™</title>
 <link>http://www.m2osw.com/turnwatcher_product</link>
 <description>&lt;div class=&quot;product-info product display&quot;&gt;&lt;span class=&quot;uc-price-product uc-price-display uc-price&quot;&gt;$14.99&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;product-body&quot;&gt;&lt;p&gt;&lt;img align=&quot;left&quot; width=&quot;122&quot; height=&quot;122&quot; style=&quot;padding-bottom: 5px;&quot; title=&quot;The Turn Watcher Logo.&quot; alt=&quot;The Turn Watcher Helmet with wings on the side and a gold medallion on the front.&quot; src=&quot;/sites/default/files/images/turnwatcher.jpg&quot; /&gt;Turn Watcher&amp;trade; is a Combat Initiative Tracker by Made to Order Software! 		Turn Watcher was created by gamers for gamers to help you run your combat 		rounds more smoothly and efficiently.&lt;/p&gt;
&lt;p id=&quot;m2osw-content&quot;&gt;Turn Watcher keeps track of the combat order of each player character (&lt;abbr class=&quot;mo-glossary mo-glossary-abbr&quot;  title=&quot;Personal Computer or Player Character&quot; lang=&quot;en&quot;&gt;PC&lt;/abbr&gt;) and 		monster involved in your encounters by tracking player and monster initiative 		order and current hit points so you don&#039;t have to!&lt;/p&gt;
&lt;p id=&quot;m2osw-content&quot;&gt;Turn Watcher lets you make secret skill checks and will saves for 		player characters. It manages the PCs and monsters that have delayed 		or readied actions. And it handles automatic bleed out of dying PCs 		and monsters!&lt;/p&gt;

&lt;/div&gt;&lt;div class=&quot;product-info product sell&quot;&gt;&lt;span class=&quot;uc-price-product uc-price-sell uc-price&quot;&gt;$14.99&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;add-to-cart&quot;&gt;&lt;form action=&quot;/taxonomy/term/77/all/feed&quot;  accept-charset=&quot;UTF-8&quot; method=&quot;post&quot; id=&quot;uc-product-add-to-cart-form-41&quot;&gt;
&lt;div&gt;&lt;input type=&quot;hidden&quot; name=&quot;qty&quot; id=&quot;edit-qty&quot; value=&quot;1&quot;  /&gt;
&lt;input type=&quot;submit&quot; name=&quot;op&quot; id=&quot;edit-submit-41&quot; value=&quot;Add to cart&quot;  class=&quot;form-submit node-add-to-cart&quot; /&gt;
&lt;input type=&quot;hidden&quot; name=&quot;form_build_id&quot; id=&quot;form-898f1bbc2e6ef5c991b0626b77388f87&quot; value=&quot;form-898f1bbc2e6ef5c991b0626b77388f87&quot;  /&gt;
&lt;input type=&quot;hidden&quot; name=&quot;form_id&quot; id=&quot;edit-uc-product-add-to-cart-form-41&quot; value=&quot;uc_product_add_to_cart_form_41&quot;  /&gt;

&lt;/div&gt;&lt;/form&gt;
&lt;/div&gt;&lt;p&gt;&lt;a href=&quot;http://www.m2osw.com/turnwatcher_product&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.m2osw.com/turnwatcher_product#comments</comments>
 <pubDate>Sun, 17 May 2009 19:45:13 +0000</pubDate>
 <dc:creator>Alexis Wilke</dc:creator>
 <guid isPermaLink="false">41 at http://www.m2osw.com</guid>
</item>
<item>
 <title>Made to Order Software releases Turn Watcher 1.4 and a new website!</title>
 <link>http://www.m2osw.com/news_turnwatcher_1_4</link>
 <description>&lt;p&gt;&lt;b&gt;Made to Order Software&lt;/b&gt; is proud to announce the release of &lt;b&gt;Turn Watcher&lt;/b&gt; version 1.4 	and a brand new website!&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Turn Watcher&lt;/b&gt; version 1.4 incorporates not only some much needed bug fixes (specifically 	the Stabilize function) but the addition of a brand new feature: &lt;i&gt;Soft Columns&lt;/i&gt;.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://www.m2osw.com/news_turnwatcher_1_4&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.m2osw.com/news_turnwatcher_1_4#comments</comments>
 <category domain="http://www.m2osw.com/taxonomy/term/1">Made to Order Software Newsletter</category>
 <pubDate>Thu, 11 Dec 2008 08:00:00 +0000</pubDate>
 <dc:creator>Doug Barbieri</dc:creator>
 <guid isPermaLink="false">35 at http://www.m2osw.com</guid>
</item>
<item>
 <title>Skills at Made to Order Software Corp.</title>
 <link>http://www.m2osw.com/skills</link>
 <description>&lt;p class=&quot;m2osw-content&quot;&gt;Since 1999, Made to Order Software has served its customers using its 	extensive set of skills. 	The following is an incomplete list of our skills. Please, feel free 	to &lt;a title=&quot;How to Contact Made to Order Software Corporation&quot; href=&quot;/contact&quot; class=&quot;anchor&quot;&gt;Contact Us&lt;/a&gt; 	if you have any question.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;http://www.m2osw.com/skills&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Tue, 30 Sep 2008 05:21:18 +0000</pubDate>
 <dc:creator>Alexis Wilke</dc:creator>
 <guid isPermaLink="false">3 at http://www.m2osw.com</guid>
</item>
<item>
 <title>Turn Watcher 1.3 is out!</title>
 <link>http://www.m2osw.com/news_turnwatcher_1_3</link>
 <description>&lt;p&gt;Made to Order Software Corporation is proud to announce the 1.3 release 	of Turn Watcher, an Initiative and Effects Tracker... and more!&lt;/p&gt;
&lt;p&gt;Version 1.3 includes many bug fixes making the interface run faster 	especially with a large number of combatants.&lt;/p&gt;
&lt;p&gt;Also, we added support to display a second window with the characters 	and monsters. Window that you can show to your users on a second monitor! 	The &lt;em&gt;Heads Up Display&lt;/em&gt; or &lt;abbr title=&quot;Heads Up Display&quot;&gt;&lt;abbr class=&quot;mo-glossary mo-glossary-abbr&quot;  title=&quot;Heads Up Display&quot; lang=&quot;en&quot;&gt;HUD&lt;/abbr&gt;&lt;/abbr&gt; 	is a window with limited viewing so you can show what you choose to show 	to your players.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;http://www.m2osw.com/news_turnwatcher_1_3&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.m2osw.com/news_turnwatcher_1_3#comments</comments>
 <category domain="http://www.m2osw.com/taxonomy/term/1">Made to Order Software Newsletter</category>
 <category domain="http://www.m2osw.com/taxonomy/term/152">HUD</category>
 <category domain="http://www.m2osw.com/taxonomy/term/128">OS</category>
 <category domain="http://www.m2osw.com/taxonomy/term/94">OS/X</category>
 <pubDate>Thu, 20 Mar 2008 07:00:00 +0000</pubDate>
 <dc:creator>Doug Barbieri</dc:creator>
 <guid isPermaLink="false">26 at http://www.m2osw.com</guid>
</item>
<item>
 <title>Turn Watcher 1.2 is out!</title>
 <link>http://www.m2osw.com/news_turnwatcher_1_2</link>
 <description>&lt;p&gt;Made to Order Software Corporation is proud to announce the 1.2 release 	of Turn Watcher, an Initiative and Effects Tracker...and more!&lt;/p&gt;
&lt;p&gt;Version 1.2 now supports spell and other effect tracking. A optional new 	window appears at the bottom of the main window that allows you to add, 	edit and remove effects for the currently highlighted combatant. When an 	effect expires on the current combatant&#039;s turn, you are alerted and 	asked if you wish to delete the expired effect.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;http://www.m2osw.com/news_turnwatcher_1_2&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.m2osw.com/news_turnwatcher_1_2#comments</comments>
 <category domain="http://www.m2osw.com/taxonomy/term/1">Made to Order Software Newsletter</category>
 <category domain="http://www.m2osw.com/taxonomy/term/36">D&amp;D</category>
 <category domain="http://www.m2osw.com/taxonomy/term/128">OS</category>
 <category domain="http://www.m2osw.com/taxonomy/term/94">OS/X</category>
 <pubDate>Wed, 01 Aug 2007 07:00:00 +0000</pubDate>
 <dc:creator>Doug Barbieri</dc:creator>
 <guid isPermaLink="false">18 at http://www.m2osw.com</guid>
</item>
<item>
 <title>Turn Watcher 1.1 is out!</title>
 <link>http://www.m2osw.com/news_turnwatcher_1_1</link>
 <description>&lt;p&gt;Made to Order Software Corporation is proud to announce the 1.1 release of Turn 	Watcher, the best &lt;abbr class=&quot;mo-glossary mo-glossary-abbr&quot;  title=&quot;Game Master&quot; lang=&quot;en&quot;&gt;GM&lt;/abbr&gt;&#039;s Initiative Manager!&lt;/p&gt;
&lt;p&gt;For those of you who bought the 1 year&#039;s worth of updates for Turn Watcher 	back in 2006, we have really good news: we extended the duration of your 	privilege to download newer versions until the end of 2007!&lt;/p&gt;
&lt;p&gt;Version 1.1 includes an optional initiative window which allows manual entry of initiative rolls for all combatants. Now you can let players make their own initiative rolls!&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;http://www.m2osw.com/news_turnwatcher_1_1&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.m2osw.com/news_turnwatcher_1_1#comments</comments>
 <category domain="http://www.m2osw.com/taxonomy/term/1">Made to Order Software Newsletter</category>
 <category domain="http://www.m2osw.com/taxonomy/term/82">DC</category>
 <category domain="http://www.m2osw.com/taxonomy/term/81">demo</category>
 <category domain="http://www.m2osw.com/taxonomy/term/39">GM</category>
 <category domain="http://www.m2osw.com/taxonomy/term/80">RPM</category>
 <pubDate>Thu, 15 Feb 2007 08:00:00 +0000</pubDate>
 <dc:creator>Doug Barbieri</dc:creator>
 <guid isPermaLink="false">15 at http://www.m2osw.com</guid>
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