<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xml:base="http://www.m2osw.com"  xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
 <title>Made to Order Software Corporation - property</title>
 <link>http://www.m2osw.com/taxonomy/term/336/all</link>
 <description></description>
 <language>en</language>
<item>
 <title>Affiliate Agreement</title>
 <link>http://www.m2osw.com/affiliate-agreement</link>
 <description>&lt;p class=&quot;rtecenter&quot;&gt;&lt;strong&gt;Made to Order Software Corporation&lt;/strong&gt;&lt;/p&gt;
&lt;p class=&quot;rtecenter&quot;&gt;&lt;strong&gt;Affiliate Agreement&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;http://www.m2osw.com/affiliate-agreement&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Sat, 17 Jul 2010 08:48:18 +0000</pubDate>
 <dc:creator>Alexis Wilke</dc:creator>
 <guid isPermaLink="false">558 at http://www.m2osw.com</guid>
</item>
<item>
 <title>Set Property</title>
 <link>http://www.m2osw.com/swf_action_setproperty</link>
 <description>&lt;fieldset class=&quot;fieldgroup group-action&quot;&gt;&lt;legend&gt;SWF Action&lt;/legend&gt;&lt;div class=&quot;field field-type-content-taxonomy field-field-swf-action-type&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Category:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    Movie        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-number-integer field-field-swf-typed-action&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Details:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    0        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-number-integer field-field-swf-action-identifier&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Identifier:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    35        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-text field-field-swf-action-def&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Structure:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    &lt;div&gt;&lt;em&gt;&amp;lt;n.a.&amp;gt;&lt;/em&gt;&lt;/div&gt;        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-number-integer field-field-swf-action-len&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Length:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    0 byte(s)        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-text field-field-swf-action-stack&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Stack:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    pop 2 (a), pop 1 (s)        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-text field-field-swf-action-operation&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Operation:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    &lt;div&gt;a&lt;sub&gt;1&lt;/sub&gt; := pop();&lt;br /&gt;
a&lt;sub&gt;2&lt;/sub&gt; := pop();&lt;br /&gt;
s&lt;sub&gt;3&lt;/sub&gt; := pop();&lt;br /&gt;
s&lt;sub&gt;3&lt;/sub&gt;[a&lt;sub&gt;2&lt;/sub&gt;] = a&lt;sub&gt;1&lt;/sub&gt;;&lt;/div&gt;        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-number-integer field-field-swf-tag-version&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Flash Version:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    4        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-nodereference field-field-see-also&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;See Also:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    &lt;a href=&quot;/swf_action_getmember&quot;&gt;Get Member&lt;/a&gt;        &lt;/div&gt;
              &lt;div class=&quot;field-item even&quot;&gt;
                    &lt;a href=&quot;/swf_action_getproperty&quot;&gt;Get Property&lt;/a&gt;        &lt;/div&gt;
              &lt;div class=&quot;field-item odd&quot;&gt;
                    &lt;a href=&quot;/swf_action_setmember&quot;&gt;Set Member&lt;/a&gt;        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;/fieldset&gt;
&lt;p&gt;Pop a value from the stack representing the new property value.&lt;/p&gt;
&lt;p&gt;Pop the name of the property to be changed. Note that the property scheme is from version 4 and as such the property name can be represented by a number. Older version actually only accepted floating point numbers.&lt;/p&gt;
&lt;p&gt;Finally, pop the name of the object where the specified field property is modified.&lt;/p&gt;
&lt;p&gt;&lt;div class=&quot;insert-node insert-node1 insert-nid352&quot;&gt;&lt;p&gt;The following is the list of currently accepted properties or fields for the &lt;a href=&quot;/swf_action_getproperty&quot;&gt;&lt;strong&gt;Get Property&lt;/strong&gt;&lt;/a&gt; and the &lt;a href=&quot;/swf_action_setproperty&quot;&gt;&lt;strong&gt;Set Property&lt;/strong&gt;&lt;/a&gt; actions. Note that the properties can be specified with either an integer (type 7,     requires V5.0+) or a single precision floating point (type 1, V4.0 compatible). And since strings are automatically transformed in a value when required, one can use a string to represent the property number (type 0). It works with a double value, I even tested a Boolean and null and it works. Obviously it isn&#039;t a good idea to use these. The default should be a single precision float. Please, see the &lt;a href=&quot;/swf_action_pushdata&quot;&gt;&lt;strong&gt;Push Data&lt;/strong&gt;&lt;/a&gt; action for more information about data types.&lt;/p&gt;
&lt;table cellspacing=&quot;5&quot; cellpadding=&quot;0&quot; border=&quot;0&quot;&gt;
    &lt;tbody&gt;
        &lt;tr&gt;
            &lt;td valign=&quot;top&quot;&gt;&lt;strong&gt;&lt;span style=&quot;color: rgb(255, 0, 0);&quot;&gt;WARNING:&lt;/span&gt;&lt;/strong&gt;&lt;/td&gt;
            &lt;td&gt;&lt;span style=&quot;color: rgb(255, 0, 0);&quot;&gt;Adobe is trying to phase out this functionality. It is very likely not working in ABC&amp;nbsp;code and it is not necessary since objects have member functions that can be used for the exact same purpose and it is a lot cleaner to use those instead.&lt;/span&gt;&lt;/td&gt;
        &lt;/tr&gt;
    &lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;table cellspacing=&quot;0&quot; cellpadding=&quot;0&quot; border=&quot;0&quot; bgcolor=&quot;black&quot;&gt;
    &lt;tbody&gt;
        &lt;tr&gt;
            &lt;td&gt;
            &lt;table cellspacing=&quot;2&quot; cellpadding=&quot;6&quot; border=&quot;0&quot;&gt;
                &lt;tbody&gt;
                    &lt;tr bgcolor=&quot;#cccccc&quot;&gt;
                        &lt;th align=&quot;center&quot;&gt;Float&lt;/th&gt;
                        &lt;th align=&quot;center&quot;&gt;Decimal&lt;/th&gt;
                        &lt;th align=&quot;center&quot;&gt;Name&lt;/th&gt;
                        &lt;th align=&quot;center&quot;&gt;Comments&lt;/th&gt;
                        &lt;th align=&quot;center&quot;&gt;Version&lt;/th&gt;
                    &lt;/tr&gt;
                    &lt;tr bgcolor=&quot;white&quot;&gt;
                        &lt;td&gt;&lt;code&gt;0x00000000&lt;/code&gt;&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;0&lt;/td&gt;
                        &lt;td&gt;x&lt;/td&gt;
                        &lt;td&gt;x position in pixels (not TWIPs!)&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;4&lt;/td&gt;
                    &lt;/tr&gt;
                    &lt;tr bgcolor=&quot;white&quot;&gt;
                        &lt;td&gt;&lt;code&gt;0x3F800000&lt;/code&gt;&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;1&lt;/td&gt;
                        &lt;td&gt;y&lt;/td&gt;
                        &lt;td&gt;y position in pixels (not TWIPs!)&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;4&lt;/td&gt;
                    &lt;/tr&gt;
                    &lt;tr bgcolor=&quot;white&quot;&gt;
                        &lt;td&gt;&lt;code&gt;0x40000000&lt;/code&gt;&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;2&lt;/td&gt;
                        &lt;td&gt;x scale&lt;/td&gt;
                        &lt;td&gt;horizontal scaling factor in percent (50 &amp;mdash; NOT 0.5 &amp;mdash; represents half the normal size!!!)&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;4&lt;/td&gt;
                    &lt;/tr&gt;
                    &lt;tr bgcolor=&quot;white&quot;&gt;
                        &lt;td&gt;&lt;code&gt;0x40400000&lt;/code&gt;&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;3&lt;/td&gt;
                        &lt;td&gt;y scale&lt;/td&gt;
                        &lt;td&gt;vertical scaling factor in percent (50 &amp;mdash; NOT 0.5 &amp;mdash; represents half the normal size!!!)&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;4&lt;/td&gt;
                    &lt;/tr&gt;
                    &lt;tr bgcolor=&quot;white&quot;&gt;
                        &lt;td&gt;&lt;code&gt;0x40800000&lt;/code&gt;&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;4&lt;/td&gt;
                        &lt;td&gt;current frame&lt;/td&gt;
                        &lt;td&gt;the very frame being played; one can query the root current frame using an empty string (&amp;quot;&amp;quot;) as the name of the object; note that the first current frame is number 1 and the last is equal to the total number of frames; on the other hand, the &lt;a href=&quot;/swf_action_gotoexpression&quot;&gt;&lt;strong&gt;Goto&lt;/strong&gt;&lt;/a&gt; instruction expects a frame number from 0 to the number of frames - 1&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;4&lt;/td&gt;
                    &lt;/tr&gt;
                    &lt;tr bgcolor=&quot;white&quot;&gt;
                        &lt;td&gt;&lt;code&gt;0x40A00000&lt;/code&gt;&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;5&lt;/td&gt;
                        &lt;td&gt;number of frames&lt;/td&gt;
                        &lt;td&gt;total number of frames in movie/sprite/thread&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;4&lt;/td&gt;
                    &lt;/tr&gt;
                    &lt;tr bgcolor=&quot;white&quot;&gt;
                        &lt;td&gt;&lt;code&gt;0x40C00000&lt;/code&gt;&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;6&lt;/td&gt;
                        &lt;td&gt;alpha&lt;/td&gt;
                        &lt;td&gt;alpha value in percent (50 &amp;mdash; NOT 0.5 &amp;mdash; means half transparent)&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;4&lt;/td&gt;
                    &lt;/tr&gt;
                    &lt;tr bgcolor=&quot;white&quot;&gt;
                        &lt;td&gt;&lt;code&gt;0x40E00000&lt;/code&gt;&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;7&lt;/td&gt;
                        &lt;td&gt;visibility&lt;/td&gt;
                        &lt;td&gt;whether the object is visible&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;4&lt;/td&gt;
                    &lt;/tr&gt;
                    &lt;tr bgcolor=&quot;white&quot;&gt;
                        &lt;td&gt;&lt;code&gt;0x41000000&lt;/code&gt;&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;8&lt;/td&gt;
                        &lt;td&gt;width&lt;/td&gt;
                        &lt;td&gt;maximum width of the object (scales the object to that width)&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;4&lt;/td&gt;
                    &lt;/tr&gt;
                    &lt;tr bgcolor=&quot;white&quot;&gt;
                        &lt;td&gt;&lt;code&gt;0x41100000&lt;/code&gt;&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;9&lt;/td&gt;
                        &lt;td&gt;height&lt;/td&gt;
                        &lt;td&gt;maximum height of the object (scales the object to that height)&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;4&lt;/td&gt;
                    &lt;/tr&gt;
                    &lt;tr bgcolor=&quot;white&quot;&gt;
                        &lt;td&gt;&lt;code&gt;0x41200000&lt;/code&gt;&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;10&lt;/td&gt;
                        &lt;td&gt;rotation&lt;/td&gt;
                        &lt;td&gt;rotation angle in degrees&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;4&lt;/td&gt;
                    &lt;/tr&gt;
                    &lt;tr bgcolor=&quot;white&quot;&gt;
                        &lt;td&gt;&lt;code&gt;0x41300000&lt;/code&gt;&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;11&lt;/td&gt;
                        &lt;td&gt;target&lt;/td&gt;
                        &lt;td&gt;return the name (full path) of an object; this can be viewed as a reference to that object&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;4&lt;/td&gt;
                    &lt;/tr&gt;
                    &lt;tr bgcolor=&quot;white&quot;&gt;
                        &lt;td&gt;&lt;code&gt;0x41400000&lt;/code&gt;&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;12&lt;/td&gt;
                        &lt;td&gt;frames loaded&lt;/td&gt;
                        &lt;td&gt;number of frames already loaded&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;4&lt;/td&gt;
                    &lt;/tr&gt;
                    &lt;tr bgcolor=&quot;white&quot;&gt;
                        &lt;td&gt;&lt;code&gt;0x41500000&lt;/code&gt;&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;13&lt;/td&gt;
                        &lt;td&gt;name&lt;/td&gt;
                        &lt;td&gt;name of the object&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;4&lt;/td&gt;
                    &lt;/tr&gt;
                    &lt;tr bgcolor=&quot;white&quot;&gt;
                        &lt;td&gt;&lt;code&gt;0x41600000&lt;/code&gt;&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;14&lt;/td&gt;
                        &lt;td&gt;drop target&lt;/td&gt;
                        &lt;td&gt;object over which this object was last dropped&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;4&lt;/td&gt;
                    &lt;/tr&gt;
                    &lt;tr bgcolor=&quot;white&quot;&gt;
                        &lt;td&gt;&lt;code&gt;0x41700000&lt;/code&gt;&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;15&lt;/td&gt;
                        &lt;td&gt;url&lt;/td&gt;
                        &lt;td&gt;URL linked to that object&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;4&lt;/td&gt;
                    &lt;/tr&gt;
                    &lt;tr bgcolor=&quot;white&quot;&gt;
                        &lt;td&gt;&lt;code&gt;0x41800000&lt;/code&gt;&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;16&lt;/td&gt;
                        &lt;td&gt;high quality&lt;/td&gt;
                        &lt;td&gt;whether we are in high quality mode&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;4&lt;/td&gt;
                    &lt;/tr&gt;
                    &lt;tr bgcolor=&quot;white&quot;&gt;
                        &lt;td&gt;&lt;code&gt;0x41880000&lt;/code&gt;&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;17&lt;/td&gt;
                        &lt;td&gt;show focus rectangle&lt;/td&gt;
                        &lt;td&gt;whether the focus rectangle is visible&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;4&lt;/td&gt;
                    &lt;/tr&gt;
                    &lt;tr bgcolor=&quot;white&quot;&gt;
                        &lt;td&gt;&lt;code&gt;0x41900000&lt;/code&gt;&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;18&lt;/td&gt;
                        &lt;td&gt;sound buffer time&lt;/td&gt;
                        &lt;td&gt;position (or pointer) in the sound buffer; useful to synchronize the graphics to the music&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;4&lt;/td&gt;
                    &lt;/tr&gt;
                    &lt;tr bgcolor=&quot;white&quot;&gt;
                        &lt;td&gt;&lt;code&gt;0x41980000&lt;/code&gt;&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;19&lt;/td&gt;
                        &lt;td&gt;quality&lt;/td&gt;
                        &lt;td&gt;what the quality is (0 - Low, 1 - Medium or 2 - High)&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;5&lt;/td&gt;
                    &lt;/tr&gt;
                    &lt;tr bgcolor=&quot;white&quot;&gt;
                        &lt;td&gt;&lt;code&gt;0x41A00000&lt;/code&gt;&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;20&lt;/td&gt;
                        &lt;td&gt;x mouse&lt;/td&gt;
                        &lt;td&gt;current horizontal position of the mouse pointer within the Flash window&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;5&lt;/td&gt;
                    &lt;/tr&gt;
                    &lt;tr bgcolor=&quot;white&quot;&gt;
                        &lt;td&gt;&lt;code&gt;0x41A80000&lt;/code&gt;&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;21&lt;/td&gt;
                        &lt;td&gt;y mouse&lt;/td&gt;
                        &lt;td&gt;current vertical position of the mouse pointer within the Flash window&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;5&lt;/td&gt;
                    &lt;/tr&gt;
                    &lt;tr bgcolor=&quot;white&quot;&gt;
                        &lt;td&gt;&lt;code&gt;0x46800000&lt;/code&gt;&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;16384&lt;/td&gt;
                        &lt;td&gt;clone&lt;/td&gt;
                        &lt;td&gt;this flag has to do with the depth of sprites being duplicated&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;4&lt;/td&gt;
                    &lt;/tr&gt;
                &lt;/tbody&gt;
            &lt;/table&gt;
            &lt;/td&gt;
        &lt;/tr&gt;
    &lt;/tbody&gt;
&lt;/table&gt;

&lt;/div&gt;&lt;/p&gt;

</description>
 <comments>http://www.m2osw.com/swf_action_setproperty#comments</comments>
 <category domain="http://www.m2osw.com/taxonomy/term/579">Action</category>
 <category domain="http://www.m2osw.com/taxonomy/term/688">Movie</category>
 <pubDate>Wed, 06 Jan 2010 05:57:58 +0000</pubDate>
 <dc:creator>Alexis Wilke</dc:creator>
 <guid isPermaLink="false">388 at http://www.m2osw.com</guid>
</item>
<item>
 <title>Push Data</title>
 <link>http://www.m2osw.com/swf_action_pushdata</link>
 <description>&lt;fieldset class=&quot;fieldgroup group-action&quot;&gt;&lt;legend&gt;SWF Action&lt;/legend&gt;&lt;div class=&quot;field field-type-content-taxonomy field-field-swf-action-type&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Category:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    Stack        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-number-integer field-field-swf-typed-action&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Details:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    0        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-number-integer field-field-swf-action-identifier&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Identifier:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    150        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-text field-field-swf-action-def&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Structure:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    &lt;pre&gt;
struct {
	unsigned char   f_type
	&lt;em&gt;&amp;lt;type&amp;gt;&lt;/em&gt;          f_data
} f_push_data[&lt;em&gt;&amp;lt;variable&amp;gt;&lt;/em&gt;];&lt;/pre&gt;        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-number-integer field-field-swf-action-len&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Length:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    -1 byte(s)        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-text field-field-swf-action-stack&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Stack:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    push &amp;lt;variable&amp;gt; (a)        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-text field-field-swf-action-operation&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Operation:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    &lt;div&gt;a&lt;sub&gt;1&lt;/sub&gt; = f_data[0];&lt;a class=&quot;see-footnote&quot; id=&quot;footnoteref1_5rs22ep&quot; title=&quot;Notice that the first data in the action is the last accessible on your stack.&quot; href=&quot;#footnote1_5rs22ep&quot;&gt;1&lt;/a&gt;&lt;br /&gt;
push(a&lt;sub&gt;1&lt;/sub&gt;);&lt;br /&gt;
a&lt;sub&gt;2&lt;/sub&gt; = f_data[1];&lt;br /&gt;
push(a&lt;sub&gt;2&lt;/sub&gt;);&lt;br /&gt;
a&lt;sub&gt;3&lt;/sub&gt; = f_data[2];&lt;br /&gt;
push(a&lt;sub&gt;3&lt;/sub&gt;);&lt;br /&gt;
...&lt;br /&gt;
a&lt;sub&gt;n&lt;/sub&gt; = f_data[n];&lt;br /&gt;
push(a&lt;sub&gt;n&lt;/sub&gt;);&lt;/div&gt;

&lt;ul class=&quot;footnotes&quot;&gt;&lt;li class=&quot;footnote&quot; id=&quot;footnote1_5rs22ep&quot;&gt;&lt;a class=&quot;footnote-label&quot; href=&quot;#footnoteref1_5rs22ep&quot;&gt;1.&lt;/a&gt; Notice that the first data in the action is the last accessible on your stack.&lt;/li&gt;
&lt;/ul&gt;
        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-number-integer field-field-swf-tag-version&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Flash Version:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    4        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-nodereference field-field-see-also&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;See Also:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    &lt;a href=&quot;/swf_action_duplicate&quot;&gt;Duplicate&lt;/a&gt;        &lt;/div&gt;
              &lt;div class=&quot;field-item even&quot;&gt;
                    &lt;a href=&quot;/swf_action_pop&quot;&gt;Pop&lt;/a&gt;        &lt;/div&gt;
              &lt;div class=&quot;field-item odd&quot;&gt;
                    &lt;a href=&quot;/swf_action_swap&quot;&gt;Swap&lt;/a&gt;        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;/fieldset&gt;
&lt;p&gt;Push some immediate data on the stack. 	This action was introduced in V4.0. The supported data types 	vary depending on the version of the player you have. As many 	values as necessary can be pushed at once. The &lt;i&gt;f_push_data&lt;/i&gt; 	structure will be repeated multiple times as required. For 	instance, to push two strings on the stack at once, you would 	use the following code:&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;http://www.m2osw.com/swf_action_pushdata&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.m2osw.com/swf_action_pushdata#comments</comments>
 <category domain="http://www.m2osw.com/taxonomy/term/579">Action</category>
 <category domain="http://www.m2osw.com/taxonomy/term/686">Stack</category>
 <pubDate>Sun, 03 Jan 2010 04:45:16 +0000</pubDate>
 <dc:creator>Alexis Wilke</dc:creator>
 <guid isPermaLink="false">382 at http://www.m2osw.com</guid>
</item>
<item>
 <title>Get Timer</title>
 <link>http://www.m2osw.com/swf_action_gettimer</link>
 <description>&lt;fieldset class=&quot;fieldgroup group-action&quot;&gt;&lt;legend&gt;SWF Action&lt;/legend&gt;&lt;div class=&quot;field field-type-content-taxonomy field-field-swf-action-type&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Category:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    Movie        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-number-integer field-field-swf-typed-action&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Details:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    0        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-number-integer field-field-swf-action-identifier&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Identifier:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    52        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-text field-field-swf-action-def&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Structure:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    &lt;div&gt;&lt;em&gt;&amp;lt;n.a.&amp;gt;&lt;/em&gt;&lt;/div&gt;        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-number-integer field-field-swf-action-len&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Length:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    0 byte(s)        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-text field-field-swf-action-stack&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Stack:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    push 1 (n)        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-text field-field-swf-action-operation&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Operation:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    &lt;div&gt;r := current_movie.get_timer();&lt;br /&gt;
push(r);&lt;/div&gt;        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-number-integer field-field-swf-tag-version&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Flash Version:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    4        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-nodereference field-field-see-also&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;See Also:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    &lt;a href=&quot;/swf_action_getproperty&quot;&gt;Get Property&lt;/a&gt;        &lt;/div&gt;
              &lt;div class=&quot;field-item even&quot;&gt;
                    &lt;a href=&quot;/swf_action_gotoframe&quot;&gt;Goto Frame&lt;/a&gt;        &lt;/div&gt;
              &lt;div class=&quot;field-item odd&quot;&gt;
                    &lt;a href=&quot;/swf_action_gotolabel&quot;&gt;Goto Label&lt;/a&gt;        &lt;/div&gt;
              &lt;div class=&quot;field-item even&quot;&gt;
                    &lt;a href=&quot;/swf_action_setproperty&quot;&gt;Set Property&lt;/a&gt;        &lt;/div&gt;
              &lt;div class=&quot;field-item odd&quot;&gt;
                    &lt;a href=&quot;/swf_action_settarget&quot;&gt;Set Target&lt;/a&gt;        &lt;/div&gt;
              &lt;div class=&quot;field-item even&quot;&gt;
                    &lt;a href=&quot;/swf_action_settargetdynamic&quot;&gt;Set Target (dynamic)&lt;/a&gt;        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;/fieldset&gt;
&lt;p&gt;Get the current movie timer in milliseconds and push it on the stack. The current movie is defined with the &lt;a href=&quot;/swf_action_settarget&quot;&gt;Set Target&lt;/a&gt; action.&lt;/p&gt;
&lt;p&gt;This is equivalent to the number of frames that have been played so far.&lt;/p&gt;
&lt;p&gt;This action is similar to &lt;a href=&quot;/swf_action_getproperty&quot;&gt;Get Property&lt;/a&gt; of &lt;em&gt;frames loaded&lt;/em&gt;.&lt;/p&gt;

</description>
 <comments>http://www.m2osw.com/swf_action_gettimer#comments</comments>
 <category domain="http://www.m2osw.com/taxonomy/term/579">Action</category>
 <category domain="http://www.m2osw.com/taxonomy/term/688">Movie</category>
 <pubDate>Wed, 30 Dec 2009 03:06:13 +0000</pubDate>
 <dc:creator>Alexis Wilke</dc:creator>
 <guid isPermaLink="false">354 at http://www.m2osw.com</guid>
</item>
<item>
 <title>Sprite Properties</title>
 <link>http://www.m2osw.com/swf_action_properties</link>
 <description>&lt;p&gt;The following is the list of currently accepted properties or fields for the &lt;a href=&quot;/swf_action_getproperty&quot;&gt;&lt;strong&gt;Get Property&lt;/strong&gt;&lt;/a&gt; and the &lt;a href=&quot;/swf_action_setproperty&quot;&gt;&lt;strong&gt;Set Property&lt;/strong&gt;&lt;/a&gt; actions. Note that the properties can be specified with either an integer (type 7,     requires V5.0+) or a single precision floating point (type 1, V4.0 compatible). And since strings are automatically transformed in a value when required, one can use a string to represent the property number (type 0).

&lt;p&gt;&lt;a href=&quot;http://www.m2osw.com/swf_action_properties&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.m2osw.com/swf_action_properties#comments</comments>
 <category domain="http://www.m2osw.com/taxonomy/term/624">Sprite</category>
 <pubDate>Wed, 30 Dec 2009 02:34:07 +0000</pubDate>
 <dc:creator>Alexis Wilke</dc:creator>
 <guid isPermaLink="false">352 at http://www.m2osw.com</guid>
</item>
<item>
 <title>Get Property</title>
 <link>http://www.m2osw.com/swf_action_getproperty</link>
 <description>&lt;fieldset class=&quot;fieldgroup group-action&quot;&gt;&lt;legend&gt;SWF Action&lt;/legend&gt;&lt;div class=&quot;field field-type-content-taxonomy field-field-swf-action-type&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Category:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    Properties        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-number-integer field-field-swf-typed-action&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Details:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    0        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-number-integer field-field-swf-action-identifier&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Identifier:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    34        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-text field-field-swf-action-def&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Structure:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    &lt;div&gt;&lt;em&gt;&amp;lt;n.a.&amp;gt;&lt;/em&gt;&lt;/div&gt;        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-number-integer field-field-swf-action-len&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Length:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    0 byte(s)        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-text field-field-swf-action-stack&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Stack:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    pop 1 (n), pop 1 (s), push 1 (a)        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-text field-field-swf-action-operation&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Operation:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    &lt;div&gt;n&lt;sub&gt;1&lt;/sub&gt; := pop();&lt;br /&gt;
s&lt;sub&gt;2&lt;/sub&gt; := pop();&lt;br /&gt;
r := s&lt;sub&gt;2&lt;/sub&gt;[n&lt;sub&gt;1]&lt;/sub&gt;;&lt;br /&gt;
push(r);&lt;/div&gt;        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-number-integer field-field-swf-tag-version&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Flash Version:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    4        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-nodereference field-field-see-also&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;See Also:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    &lt;a href=&quot;/swf_action_callmethod&quot;&gt;Call Method&lt;/a&gt;        &lt;/div&gt;
              &lt;div class=&quot;field-item even&quot;&gt;
                    &lt;a href=&quot;/swf_action_getmember&quot;&gt;Get Member&lt;/a&gt;        &lt;/div&gt;
              &lt;div class=&quot;field-item odd&quot;&gt;
                    &lt;a href=&quot;/swf_action_setproperty&quot;&gt;Set Property&lt;/a&gt;        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;/fieldset&gt;
&lt;p&gt;Query the property &lt;em&gt;n&lt;/em&gt;&lt;sub&gt;&lt;em&gt;1&lt;/em&gt;&lt;/sub&gt; of the object named &lt;em&gt;s&lt;/em&gt;&lt;sub&gt;&lt;em&gt;2&lt;/em&gt;&lt;/sub&gt; (a field in a structure 	if you wish), and push the result on the stack. Note that since version 5, it is preferable to use &lt;a href=&quot;/swf_action_getmember&quot;&gt;Get&amp;nbsp;Member&lt;/a&gt; or &lt;a href=&quot;/swf_action_callmethod&quot;&gt;Call Method&lt;/a&gt; when a corresponding variable or function member is available on the object.&lt;/p&gt;
&lt;p&gt;&lt;div class=&quot;insert-node insert-node2 insert-nid352&quot;&gt;&lt;p&gt;The following is the list of currently accepted properties or fields for the &lt;a href=&quot;/swf_action_getproperty&quot;&gt;&lt;strong&gt;Get Property&lt;/strong&gt;&lt;/a&gt; and the &lt;a href=&quot;/swf_action_setproperty&quot;&gt;&lt;strong&gt;Set Property&lt;/strong&gt;&lt;/a&gt; actions. Note that the properties can be specified with either an integer (type 7,     requires V5.0+) or a single precision floating point (type 1, V4.0 compatible). And since strings are automatically transformed in a value when required, one can use a string to represent the property number (type 0). It works with a double value, I even tested a Boolean and null and it works. Obviously it isn&#039;t a good idea to use these. The default should be a single precision float. Please, see the &lt;a href=&quot;/swf_action_pushdata&quot;&gt;&lt;strong&gt;Push Data&lt;/strong&gt;&lt;/a&gt; action for more information about data types.&lt;/p&gt;
&lt;table cellspacing=&quot;5&quot; cellpadding=&quot;0&quot; border=&quot;0&quot;&gt;
    &lt;tbody&gt;
        &lt;tr&gt;
            &lt;td valign=&quot;top&quot;&gt;&lt;strong&gt;&lt;span style=&quot;color: rgb(255, 0, 0);&quot;&gt;WARNING:&lt;/span&gt;&lt;/strong&gt;&lt;/td&gt;
            &lt;td&gt;&lt;span style=&quot;color: rgb(255, 0, 0);&quot;&gt;Adobe is trying to phase out this functionality. It is very likely not working in ABC&amp;nbsp;code and it is not necessary since objects have member functions that can be used for the exact same purpose and it is a lot cleaner to use those instead.&lt;/span&gt;&lt;/td&gt;
        &lt;/tr&gt;
    &lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;table cellspacing=&quot;0&quot; cellpadding=&quot;0&quot; border=&quot;0&quot; bgcolor=&quot;black&quot;&gt;
    &lt;tbody&gt;
        &lt;tr&gt;
            &lt;td&gt;
            &lt;table cellspacing=&quot;2&quot; cellpadding=&quot;6&quot; border=&quot;0&quot;&gt;
                &lt;tbody&gt;
                    &lt;tr bgcolor=&quot;#cccccc&quot;&gt;
                        &lt;th align=&quot;center&quot;&gt;Float&lt;/th&gt;
                        &lt;th align=&quot;center&quot;&gt;Decimal&lt;/th&gt;
                        &lt;th align=&quot;center&quot;&gt;Name&lt;/th&gt;
                        &lt;th align=&quot;center&quot;&gt;Comments&lt;/th&gt;
                        &lt;th align=&quot;center&quot;&gt;Version&lt;/th&gt;
                    &lt;/tr&gt;
                    &lt;tr bgcolor=&quot;white&quot;&gt;
                        &lt;td&gt;&lt;code&gt;0x00000000&lt;/code&gt;&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;0&lt;/td&gt;
                        &lt;td&gt;x&lt;/td&gt;
                        &lt;td&gt;x position in pixels (not TWIPs!)&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;4&lt;/td&gt;
                    &lt;/tr&gt;
                    &lt;tr bgcolor=&quot;white&quot;&gt;
                        &lt;td&gt;&lt;code&gt;0x3F800000&lt;/code&gt;&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;1&lt;/td&gt;
                        &lt;td&gt;y&lt;/td&gt;
                        &lt;td&gt;y position in pixels (not TWIPs!)&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;4&lt;/td&gt;
                    &lt;/tr&gt;
                    &lt;tr bgcolor=&quot;white&quot;&gt;
                        &lt;td&gt;&lt;code&gt;0x40000000&lt;/code&gt;&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;2&lt;/td&gt;
                        &lt;td&gt;x scale&lt;/td&gt;
                        &lt;td&gt;horizontal scaling factor in percent (50 &amp;mdash; NOT 0.5 &amp;mdash; represents half the normal size!!!)&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;4&lt;/td&gt;
                    &lt;/tr&gt;
                    &lt;tr bgcolor=&quot;white&quot;&gt;
                        &lt;td&gt;&lt;code&gt;0x40400000&lt;/code&gt;&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;3&lt;/td&gt;
                        &lt;td&gt;y scale&lt;/td&gt;
                        &lt;td&gt;vertical scaling factor in percent (50 &amp;mdash; NOT 0.5 &amp;mdash; represents half the normal size!!!)&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;4&lt;/td&gt;
                    &lt;/tr&gt;
                    &lt;tr bgcolor=&quot;white&quot;&gt;
                        &lt;td&gt;&lt;code&gt;0x40800000&lt;/code&gt;&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;4&lt;/td&gt;
                        &lt;td&gt;current frame&lt;/td&gt;
                        &lt;td&gt;the very frame being played; one can query the root current frame using an empty string (&amp;quot;&amp;quot;) as the name of the object; note that the first current frame is number 1 and the last is equal to the total number of frames; on the other hand, the &lt;a href=&quot;/swf_action_gotoexpression&quot;&gt;&lt;strong&gt;Goto&lt;/strong&gt;&lt;/a&gt; instruction expects a frame number from 0 to the number of frames - 1&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;4&lt;/td&gt;
                    &lt;/tr&gt;
                    &lt;tr bgcolor=&quot;white&quot;&gt;
                        &lt;td&gt;&lt;code&gt;0x40A00000&lt;/code&gt;&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;5&lt;/td&gt;
                        &lt;td&gt;number of frames&lt;/td&gt;
                        &lt;td&gt;total number of frames in movie/sprite/thread&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;4&lt;/td&gt;
                    &lt;/tr&gt;
                    &lt;tr bgcolor=&quot;white&quot;&gt;
                        &lt;td&gt;&lt;code&gt;0x40C00000&lt;/code&gt;&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;6&lt;/td&gt;
                        &lt;td&gt;alpha&lt;/td&gt;
                        &lt;td&gt;alpha value in percent (50 &amp;mdash; NOT 0.5 &amp;mdash; means half transparent)&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;4&lt;/td&gt;
                    &lt;/tr&gt;
                    &lt;tr bgcolor=&quot;white&quot;&gt;
                        &lt;td&gt;&lt;code&gt;0x40E00000&lt;/code&gt;&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;7&lt;/td&gt;
                        &lt;td&gt;visibility&lt;/td&gt;
                        &lt;td&gt;whether the object is visible&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;4&lt;/td&gt;
                    &lt;/tr&gt;
                    &lt;tr bgcolor=&quot;white&quot;&gt;
                        &lt;td&gt;&lt;code&gt;0x41000000&lt;/code&gt;&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;8&lt;/td&gt;
                        &lt;td&gt;width&lt;/td&gt;
                        &lt;td&gt;maximum width of the object (scales the object to that width)&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;4&lt;/td&gt;
                    &lt;/tr&gt;
                    &lt;tr bgcolor=&quot;white&quot;&gt;
                        &lt;td&gt;&lt;code&gt;0x41100000&lt;/code&gt;&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;9&lt;/td&gt;
                        &lt;td&gt;height&lt;/td&gt;
                        &lt;td&gt;maximum height of the object (scales the object to that height)&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;4&lt;/td&gt;
                    &lt;/tr&gt;
                    &lt;tr bgcolor=&quot;white&quot;&gt;
                        &lt;td&gt;&lt;code&gt;0x41200000&lt;/code&gt;&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;10&lt;/td&gt;
                        &lt;td&gt;rotation&lt;/td&gt;
                        &lt;td&gt;rotation angle in degrees&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;4&lt;/td&gt;
                    &lt;/tr&gt;
                    &lt;tr bgcolor=&quot;white&quot;&gt;
                        &lt;td&gt;&lt;code&gt;0x41300000&lt;/code&gt;&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;11&lt;/td&gt;
                        &lt;td&gt;target&lt;/td&gt;
                        &lt;td&gt;return the name (full path) of an object; this can be viewed as a reference to that object&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;4&lt;/td&gt;
                    &lt;/tr&gt;
                    &lt;tr bgcolor=&quot;white&quot;&gt;
                        &lt;td&gt;&lt;code&gt;0x41400000&lt;/code&gt;&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;12&lt;/td&gt;
                        &lt;td&gt;frames loaded&lt;/td&gt;
                        &lt;td&gt;number of frames already loaded&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;4&lt;/td&gt;
                    &lt;/tr&gt;
                    &lt;tr bgcolor=&quot;white&quot;&gt;
                        &lt;td&gt;&lt;code&gt;0x41500000&lt;/code&gt;&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;13&lt;/td&gt;
                        &lt;td&gt;name&lt;/td&gt;
                        &lt;td&gt;name of the object&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;4&lt;/td&gt;
                    &lt;/tr&gt;
                    &lt;tr bgcolor=&quot;white&quot;&gt;
                        &lt;td&gt;&lt;code&gt;0x41600000&lt;/code&gt;&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;14&lt;/td&gt;
                        &lt;td&gt;drop target&lt;/td&gt;
                        &lt;td&gt;object over which this object was last dropped&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;4&lt;/td&gt;
                    &lt;/tr&gt;
                    &lt;tr bgcolor=&quot;white&quot;&gt;
                        &lt;td&gt;&lt;code&gt;0x41700000&lt;/code&gt;&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;15&lt;/td&gt;
                        &lt;td&gt;url&lt;/td&gt;
                        &lt;td&gt;URL linked to that object&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;4&lt;/td&gt;
                    &lt;/tr&gt;
                    &lt;tr bgcolor=&quot;white&quot;&gt;
                        &lt;td&gt;&lt;code&gt;0x41800000&lt;/code&gt;&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;16&lt;/td&gt;
                        &lt;td&gt;high quality&lt;/td&gt;
                        &lt;td&gt;whether we are in high quality mode&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;4&lt;/td&gt;
                    &lt;/tr&gt;
                    &lt;tr bgcolor=&quot;white&quot;&gt;
                        &lt;td&gt;&lt;code&gt;0x41880000&lt;/code&gt;&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;17&lt;/td&gt;
                        &lt;td&gt;show focus rectangle&lt;/td&gt;
                        &lt;td&gt;whether the focus rectangle is visible&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;4&lt;/td&gt;
                    &lt;/tr&gt;
                    &lt;tr bgcolor=&quot;white&quot;&gt;
                        &lt;td&gt;&lt;code&gt;0x41900000&lt;/code&gt;&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;18&lt;/td&gt;
                        &lt;td&gt;sound buffer time&lt;/td&gt;
                        &lt;td&gt;position (or pointer) in the sound buffer; useful to synchronize the graphics to the music&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;4&lt;/td&gt;
                    &lt;/tr&gt;
                    &lt;tr bgcolor=&quot;white&quot;&gt;
                        &lt;td&gt;&lt;code&gt;0x41980000&lt;/code&gt;&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;19&lt;/td&gt;
                        &lt;td&gt;quality&lt;/td&gt;
                        &lt;td&gt;what the quality is (0 - Low, 1 - Medium or 2 - High)&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;5&lt;/td&gt;
                    &lt;/tr&gt;
                    &lt;tr bgcolor=&quot;white&quot;&gt;
                        &lt;td&gt;&lt;code&gt;0x41A00000&lt;/code&gt;&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;20&lt;/td&gt;
                        &lt;td&gt;x mouse&lt;/td&gt;
                        &lt;td&gt;current horizontal position of the mouse pointer within the Flash window&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;5&lt;/td&gt;
                    &lt;/tr&gt;
                    &lt;tr bgcolor=&quot;white&quot;&gt;
                        &lt;td&gt;&lt;code&gt;0x41A80000&lt;/code&gt;&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;21&lt;/td&gt;
                        &lt;td&gt;y mouse&lt;/td&gt;
                        &lt;td&gt;current vertical position of the mouse pointer within the Flash window&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;5&lt;/td&gt;
                    &lt;/tr&gt;
                    &lt;tr bgcolor=&quot;white&quot;&gt;
                        &lt;td&gt;&lt;code&gt;0x46800000&lt;/code&gt;&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;16384&lt;/td&gt;
                        &lt;td&gt;clone&lt;/td&gt;
                        &lt;td&gt;this flag has to do with the depth of sprites being duplicated&lt;/td&gt;
                        &lt;td align=&quot;center&quot;&gt;4&lt;/td&gt;
                    &lt;/tr&gt;
                &lt;/tbody&gt;
            &lt;/table&gt;
            &lt;/td&gt;
        &lt;/tr&gt;
    &lt;/tbody&gt;
&lt;/table&gt;

&lt;/div&gt;&lt;/p&gt;

</description>
 <comments>http://www.m2osw.com/swf_action_getproperty#comments</comments>
 <category domain="http://www.m2osw.com/taxonomy/term/579">Action</category>
 <category domain="http://www.m2osw.com/taxonomy/term/694">Properties</category>
 <pubDate>Wed, 30 Dec 2009 02:25:06 +0000</pubDate>
 <dc:creator>Alexis Wilke</dc:creator>
 <guid isPermaLink="false">351 at http://www.m2osw.com</guid>
</item>
<item>
 <title>Delete</title>
 <link>http://www.m2osw.com/swf_action_delete</link>
 <description>&lt;fieldset class=&quot;fieldgroup group-action&quot;&gt;&lt;legend&gt;SWF Action&lt;/legend&gt;&lt;div class=&quot;field field-type-content-taxonomy field-field-swf-action-type&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Category:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    Variables        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-number-integer field-field-swf-typed-action&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Details:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    0        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-number-integer field-field-swf-action-identifier&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Identifier:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    58        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-text field-field-swf-action-def&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Structure:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    &lt;div&gt;&lt;em&gt;&amp;lt;n.a.&amp;gt;&lt;/em&gt;&lt;/div&gt;        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-number-integer field-field-swf-action-len&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Length:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    0 byte(s)        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-text field-field-swf-action-stack&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Stack:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    pop 1 (s), pop 2 (o), push 1 (b)        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-text field-field-swf-action-operation&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Operation:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    &lt;div&gt;s&lt;sub&gt;1&lt;/sub&gt; := pop();&lt;br /&gt;
o&lt;sub&gt;2&lt;/sub&gt; := pop();&amp;nbsp; &lt;span style=&quot;color: rgb(51, 153, 102);&quot;&gt;// undefined or _root or _global for global variables&lt;/span&gt;&lt;br /&gt;
r := delete(s&lt;sub&gt;1&lt;/sub&gt;, o&lt;sub&gt;2&lt;/sub&gt;);&lt;br /&gt;
push(r);&lt;/div&gt;

        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-number-integer field-field-swf-tag-version&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Flash Version:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    5        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-nodereference field-field-see-also&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;See Also:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    &lt;a href=&quot;/swf_action_declareobject&quot;&gt;Declare Object&lt;/a&gt;        &lt;/div&gt;
              &lt;div class=&quot;field-item even&quot;&gt;
                    &lt;a href=&quot;/swf_action_deleteall&quot;&gt;Delete All&lt;/a&gt;        &lt;/div&gt;
              &lt;div class=&quot;field-item odd&quot;&gt;
                    &lt;a href=&quot;/swf_action_setmember&quot;&gt;Set Member&lt;/a&gt;        &lt;/div&gt;
              &lt;div class=&quot;field-item even&quot;&gt;
                    &lt;a href=&quot;/swf_action_setproperty&quot;&gt;Set Property&lt;/a&gt;        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;/fieldset&gt;
&lt;p&gt;Pop one string representing the name of the property 	to be deleted. Then pop the object from which the property is to 	be deleted.&lt;/p&gt;
&lt;p&gt;In version 5 through 8, it is necessary to &lt;b&gt;&lt;a href=&quot;/swf_action_pushdata&quot;&gt;Push&amp;nbsp;Data&lt;/a&gt; type &lt;i&gt;undefined&lt;/i&gt; (0x03)&lt;/b&gt;&lt;a class=&quot;see-footnote&quot; id=&quot;footnoteref1_31y5xpj&quot; title=&quot;Since player version 9, deleting a dynamic (global) variable requires _root (or _global) instead of undefined.&quot; href=&quot;#footnote1_31y5xpj&quot;&gt;1&lt;/a&gt; before the string as in:&lt;/p&gt;
&lt;pre&gt;
96 04 00 03 00 &#039;a&#039; 00 3A
&lt;b&gt;delete(&amp;quot;a&amp;quot;);&lt;/b&gt;&lt;/pre&gt;
&lt;p&gt;to delete a global variable.&lt;/p&gt;

&lt;ul class=&quot;footnotes&quot;&gt;&lt;li class=&quot;footnote&quot; id=&quot;footnote1_31y5xpj&quot;&gt;&lt;a class=&quot;footnote-label&quot; href=&quot;#footnoteref1_31y5xpj&quot;&gt;1.&lt;/a&gt; Since player version 9, deleting a dynamic (global) variable requires &lt;b&gt;_root&lt;/b&gt; (or &lt;b&gt;_global&lt;/b&gt;) instead of &lt;b&gt;undefined&lt;/b&gt;.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;a href=&quot;http://www.m2osw.com/swf_action_delete&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.m2osw.com/swf_action_delete#comments</comments>
 <category domain="http://www.m2osw.com/taxonomy/term/696">Variables</category>
 <pubDate>Sat, 26 Dec 2009 09:32:40 +0000</pubDate>
 <dc:creator>Alexis Wilke</dc:creator>
 <guid isPermaLink="false">338 at http://www.m2osw.com</guid>
</item>
<item>
 <title>Appendix B — History of the SSWF reference</title>
 <link>http://www.m2osw.com/swf_appendix_b_history</link>
 <description>&lt;h3&gt;Dec 2, 2009&lt;/h3&gt;
&lt;p&gt;Moved the monolithic documentation to a multi-page hierarchical document that includes everything we had before plus many links, many terms attached to all pages (tags, English words.) And revision of most of the text for better English and clarification in some places.&lt;/p&gt;
&lt;p&gt;Strengthen the formatting with CCK fields so all declarations look alike.&lt;/p&gt;
&lt;p&gt;Broken up the actions from one large table to a set of pages.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;http://www.m2osw.com/swf_appendix_b_history&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.m2osw.com/swf_appendix_b_history#comments</comments>
 <category domain="http://www.m2osw.com/taxonomy/term/672">CSMTextSettings</category>
 <category domain="http://www.m2osw.com/taxonomy/term/635">DefineButton2</category>
 <category domain="http://www.m2osw.com/taxonomy/term/599">DefineButtonSound</category>
 <category domain="http://www.m2osw.com/taxonomy/term/648">DefineEditText</category>
 <category domain="http://www.m2osw.com/taxonomy/term/646">DefineFont2</category>
 <category domain="http://www.m2osw.com/taxonomy/term/673">DefineFont3</category>
 <category domain="http://www.m2osw.com/taxonomy/term/664">DefineFontAlignZones</category>
 <category domain="http://www.m2osw.com/taxonomy/term/595">DefineFontInfo</category>
 <category domain="http://www.m2osw.com/taxonomy/term/677">DefineMorphShape2</category>
 <category domain="http://www.m2osw.com/taxonomy/term/675">DefineScalingGrid</category>
 <category domain="http://www.m2osw.com/taxonomy/term/676">DefineShape4</category>
 <category domain="http://www.m2osw.com/taxonomy/term/638">DefineSprite</category>
 <category domain="http://www.m2osw.com/taxonomy/term/655">DefineVideoStream</category>
 <category domain="http://www.m2osw.com/taxonomy/term/678">DoABC</category>
 <category domain="http://www.m2osw.com/taxonomy/term/654">DoInitAction</category>
 <category domain="http://www.m2osw.com/taxonomy/term/581">End</category>
 <category domain="http://www.m2osw.com/taxonomy/term/627">Export</category>
 <category domain="http://www.m2osw.com/taxonomy/term/661">FileAttributes</category>
 <category domain="http://www.m2osw.com/taxonomy/term/626">Import</category>
 <category domain="http://www.m2osw.com/taxonomy/term/663">Import2</category>
 <category domain="http://www.m2osw.com/taxonomy/term/589">JPEGTables</category>
 <category domain="http://www.m2osw.com/taxonomy/term/674">Metadata</category>
 <category domain="http://www.m2osw.com/taxonomy/term/609">PlaceObject2</category>
 <category domain="http://www.m2osw.com/taxonomy/term/662">PlaceObject3</category>
 <category domain="http://www.m2osw.com/taxonomy/term/607">Protect</category>
 <category domain="http://www.m2osw.com/taxonomy/term/653">ProtectDebug</category>
 <category domain="http://www.m2osw.com/taxonomy/term/658">ProtectDebug2</category>
 <category domain="http://www.m2osw.com/taxonomy/term/659">ScriptLimits</category>
 <category domain="http://www.m2osw.com/taxonomy/term/660">SetTabIndex</category>
 <category domain="http://www.m2osw.com/taxonomy/term/582">ShowFrame</category>
 <pubDate>Sun, 13 Dec 2009 09:04:57 +0000</pubDate>
 <dc:creator>Alexis Wilke</dc:creator>
 <guid isPermaLink="false">263 at http://www.m2osw.com</guid>
</item>
<item>
 <title>DoAction</title>
 <link>http://www.m2osw.com/swf_tag_doaction</link>
 <description>&lt;fieldset class=&quot;fieldgroup group-swf-tag-info&quot;&gt;&lt;legend&gt;Tag Info&lt;/legend&gt;&lt;div class=&quot;field field-type-number-integer field-field-swf-tag-number&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Tag Number:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    12        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-content-taxonomy field-field-tag-swf-type&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Tag Type:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    Action        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-number-integer field-field-swf-tag-version&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Tag Flash Version:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    1        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-text field-field-swf-tag-def&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Tag Structure:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    &lt;pre&gt;
struct swf_doaction {
	&lt;a class=&quot;swf_anchor&quot; href=&quot;/swf_struct_tag&quot;&gt;swf_tag&lt;/a&gt;			f_tag;		&lt;font color=&quot;green&quot;&gt;/* 12 and 59 */&lt;/font&gt;
	if(f_tag == DoInitAction) {
		unsigned short	f_action_sprite;
	}
	&lt;a class=&quot;swf_anchor&quot; href=&quot;/swf_struct_action&quot;&gt;swf_action&lt;/a&gt;		f_action_record[&lt;i&gt;variable&lt;/i&gt;];
};&lt;/pre&gt;

        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;/fieldset&gt;
&lt;p&gt;The &lt;a href=&quot;/swf_tag_doaction&quot;&gt;&lt;b&gt;DoAction&lt;/b&gt;&lt;/a&gt; tag will be used to execute a set of actions in place. Usually, actions   are used on buttons to add interactivity to the SWF movies. In version 1 you had only   one dynamic branch (&lt;a href=&quot;/swf_action_waitforframe&quot; class=&quot;swf_anchor&quot;&gt;&lt;strong&gt;WaitForFrame&lt;/strong&gt;&lt;/a&gt;).   In version 4 you can test many different things such as a position, angle or sound   track cursor position. Since version 5, SWF has a complete scripting language   supporting string and arithmetic operations.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;http://www.m2osw.com/swf_tag_doaction&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.m2osw.com/swf_tag_doaction#comments</comments>
 <category domain="http://www.m2osw.com/taxonomy/term/579">Action</category>
 <category domain="http://www.m2osw.com/taxonomy/term/588">DefineButton</category>
 <category domain="http://www.m2osw.com/taxonomy/term/594">DoAction</category>
 <category domain="http://www.m2osw.com/taxonomy/term/654">DoInitAction</category>
 <category domain="http://www.m2osw.com/taxonomy/term/581">End</category>
 <category domain="http://www.m2osw.com/taxonomy/term/576">Format</category>
 <category domain="http://www.m2osw.com/taxonomy/term/624">Sprite</category>
 <pubDate>Sun, 29 Nov 2009 11:03:06 +0000</pubDate>
 <dc:creator>Alexis Wilke</dc:creator>
 <guid isPermaLink="false">182 at http://www.m2osw.com</guid>
</item>
<item>
 <title>Terms &amp; Conditions</title>
 <link>http://www.m2osw.com/terms-and-conditions</link>
 <description>&lt;center&gt; &lt;b&gt;Made to Order Software Corporation&lt;/b&gt; &lt;br&gt;
&lt;i&gt;Terms and Conditions for the Online Services&lt;br&gt;
offered by Made to Order Software Corporation&lt;/i&gt;&lt;/center&gt;
&lt;p id=&quot;terms-content&quot;&gt;This Agreement (&quot;Agreement&quot;) is by and between Made to Order Software Corporation (&quot;m2osw&quot;) a Californian Corporation and You, your heirs, your agents, successors and assigns (&quot;You&quot; and &quot;Your&quot;), and is made effective as of the date of electronic execution, which is when you register for an electronic account to use the Web site of m2osw. This Agreement sets forth the terms and conditions of Your use of the Online Services (&quot;Online Services&quot;) offered by m2osw on its

&lt;p&gt;&lt;a href=&quot;http://www.m2osw.com/terms-and-conditions&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Tue, 13 Oct 2009 23:23:23 +0000</pubDate>
 <dc:creator>Alexis Wilke</dc:creator>
 <guid isPermaLink="false">134 at http://www.m2osw.com</guid>
</item>
</channel>
</rss>


