<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xml:base="http://www.m2osw.com"  xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
 <title>Made to Order Software Corporation - thread</title>
 <link>http://www.m2osw.com/taxonomy/term/335/all</link>
 <description></description>
 <language>en</language>
<item>
 <title>To Do List Known Issues</title>
 <link>http://www.m2osw.com/doc_to_do_list_known_issues</link>
 <description>&lt;h2&gt;Cannot Assign User to To Do List item&lt;/h2&gt;
&lt;p&gt;When you first install the module, I wouldn&#039;t be surprised if you&#039;d want to create a &lt;strong&gt;To Do List&lt;/strong&gt; item right away and then assign the task to one or more users.&lt;/p&gt;
&lt;p&gt;It won&#039;t work.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;http://www.m2osw.com/doc_to_do_list_known_issues&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.m2osw.com/doc_to_do_list_known_issues#comments</comments>
 <pubDate>Sun, 06 Jun 2010 07:12:24 +0000</pubDate>
 <dc:creator>Alexis Wilke</dc:creator>
 <guid isPermaLink="false">523 at http://www.m2osw.com</guid>
</item>
<item>
 <title>Insert Node Parameter: comments (6-1.1) [no content]</title>
 <link>http://www.m2osw.com/doc-insert-node-parameter-comments</link>
 <description>&lt;p&gt;Attach the comments at the bottom of the node data.&lt;/p&gt;
&lt;p&gt;The comments will be shown just as in the regular page (i.e. flat, thread, expanded, collapsed.)&lt;/p&gt;
&lt;p&gt;Note that this data is considered a [no content] because it does not affect the use of the &lt;a href=&quot;/doc-insert-node-parameter-default&quot;&gt;&amp;quot;default&amp;quot;&lt;/a&gt; parameter. However, it definitively adds content to your output.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;abbr class=&quot;mo-glossary mo-glossary-abbr&quot;  title=&quot;Cascading Style Sheet&quot; lang=&quot;en&quot;&gt;CSS&lt;/abbr&gt; Class:&lt;/strong&gt; div.insert-node-comments&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Theme:&lt;/strong&gt; InsertNode_comments&lt;/p&gt;
&lt;p class=&quot;rtecenter&quot;&gt;&lt;em&gt;&lt;strong&gt;IMPORTANT NOTES&lt;/strong&gt;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;The comments are appended to anything else that you have inserted. You cannot use the order of your parameters to put the comments in a different location. In order to do that, use multiple

&lt;p&gt;&lt;a href=&quot;http://www.m2osw.com/doc-insert-node-parameter-comments&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.m2osw.com/doc-insert-node-parameter-comments#comments</comments>
 <pubDate>Sun, 31 Jan 2010 09:24:34 +0000</pubDate>
 <dc:creator>Alexis Wilke</dc:creator>
 <guid isPermaLink="false">451 at http://www.m2osw.com</guid>
</item>
<item>
 <title>Start Drag</title>
 <link>http://www.m2osw.com/swf_action_startdrag</link>
 <description>&lt;fieldset class=&quot;fieldgroup group-action&quot;&gt;&lt;legend&gt;SWF Action&lt;/legend&gt;&lt;div class=&quot;field field-type-content-taxonomy field-field-swf-action-type&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Category:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    Movie        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-number-integer field-field-swf-typed-action&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Details:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    0        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-number-integer field-field-swf-action-identifier&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Identifier:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    39        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-text field-field-swf-action-def&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Structure:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    &lt;div&gt;&lt;em&gt;&amp;lt;n.a.&amp;gt;&lt;/em&gt;&lt;/div&gt;        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-number-integer field-field-swf-action-len&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Length:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    0 byte(s)        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-text field-field-swf-action-stack&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Stack:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    pop 1 (s), pop 2 (b), if (b3) { pop 4 (n) }        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-text field-field-swf-action-operation&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Operation:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    &lt;div&gt;s&lt;sub&gt;1&lt;/sub&gt; := pop();&lt;br /&gt;
b&lt;sub&gt;2&lt;/sub&gt; := pop();&lt;br /&gt;
b&lt;sub&gt;3&lt;/sub&gt; := pop();&lt;br /&gt;
if(b&lt;sub&gt;3&lt;/sub&gt;) {&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; n&lt;sub&gt;4&lt;/sub&gt; := pop();&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; n&lt;sub&gt;5&lt;/sub&gt; := pop();&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; n&lt;sub&gt;6&lt;/sub&gt; := pop();&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; n&lt;sub&gt;7&lt;/sub&gt; := pop();&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; s&lt;sub&gt;1&lt;/sub&gt;.start_drag(b&lt;sub&gt;2&lt;/sub&gt;, n&lt;sub&gt;4&lt;/sub&gt;, n&lt;sub&gt;5&lt;/sub&gt;, n&lt;sub&gt;6&lt;/sub&gt;, n&lt;sub&gt;7&lt;/sub&gt;);&lt;br /&gt;
}&lt;br /&gt;
else {&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; s&lt;sub&gt;1&lt;/sub&gt;.start_drag(b&lt;sub&gt;2&lt;/sub&gt;);&lt;br /&gt;
}&lt;/div&gt;

        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-number-integer field-field-swf-tag-version&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Flash Version:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    4        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-nodereference field-field-see-also&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;See Also:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    &lt;a href=&quot;/swf_action_stopdrag&quot;&gt;Stop Drag&lt;/a&gt;        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;/fieldset&gt;
&lt;p&gt;Pop a target (sprite, movie, thread) name &lt;em&gt;s&lt;sub&gt;1&lt;/sub&gt;&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;Pop a first Boolean &lt;em&gt;b&lt;sub&gt;2&lt;/sub&gt;&lt;/em&gt;, which, when true, means that the mouse pointer is locked to the center of the object being dragged.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;http://www.m2osw.com/swf_action_startdrag&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.m2osw.com/swf_action_startdrag#comments</comments>
 <category domain="http://www.m2osw.com/taxonomy/term/579">Action</category>
 <category domain="http://www.m2osw.com/taxonomy/term/688">Movie</category>
 <category domain="http://www.m2osw.com/taxonomy/term/624">Sprite</category>
 <pubDate>Wed, 06 Jan 2010 06:29:56 +0000</pubDate>
 <dc:creator>Alexis Wilke</dc:creator>
 <guid isPermaLink="false">394 at http://www.m2osw.com</guid>
</item>
<item>
 <title>Remove Sprite</title>
 <link>http://www.m2osw.com/swf_action_removesprite</link>
 <description>&lt;fieldset class=&quot;fieldgroup group-action&quot;&gt;&lt;legend&gt;SWF Action&lt;/legend&gt;&lt;div class=&quot;field field-type-content-taxonomy field-field-swf-action-type&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Category:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    Movie        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-number-integer field-field-swf-typed-action&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Details:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    0        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-number-integer field-field-swf-action-identifier&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Identifier:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    37        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-text field-field-swf-action-def&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Structure:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    &lt;div&gt;&lt;em&gt;&amp;lt;n.a.&amp;gt;&lt;/em&gt;&lt;/div&gt;        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-number-integer field-field-swf-action-len&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Length:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    0 byte(s)        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-text field-field-swf-action-stack&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Stack:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    pop 1 (s)        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-text field-field-swf-action-operation&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Operation:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    &lt;div&gt;s&lt;sub&gt;1&lt;/sub&gt; := pop();&lt;br /&gt;
remove(s&lt;sub&gt;1&lt;/sub&gt;);&lt;/div&gt;

        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-number-integer field-field-swf-tag-version&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Flash Version:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    4        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-nodereference field-field-see-also&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;See Also:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    &lt;a href=&quot;/swf_action_duplicatesprite&quot;&gt;Duplicate Sprite&lt;/a&gt;        &lt;/div&gt;
              &lt;div class=&quot;field-item even&quot;&gt;
                    &lt;a href=&quot;/swf_action_getproperty&quot;&gt;Get Property&lt;/a&gt;        &lt;/div&gt;
              &lt;div class=&quot;field-item odd&quot;&gt;
                    &lt;a href=&quot;/swf_action_gettarget&quot;&gt;Get Target&lt;/a&gt;        &lt;/div&gt;
              &lt;div class=&quot;field-item even&quot;&gt;
                    &lt;a href=&quot;/swf_action_geturl&quot;&gt;Get URL&lt;/a&gt;        &lt;/div&gt;
              &lt;div class=&quot;field-item odd&quot;&gt;
                    &lt;a href=&quot;/swf_action_geturl2&quot;&gt;Get URL2&lt;/a&gt;        &lt;/div&gt;
              &lt;div class=&quot;field-item even&quot;&gt;
                    &lt;a href=&quot;/swf_action_setproperty&quot;&gt;Set Property&lt;/a&gt;        &lt;/div&gt;
              &lt;div class=&quot;field-item odd&quot;&gt;
                    &lt;a href=&quot;/swf_action_settarget&quot;&gt;Set Target&lt;/a&gt;        &lt;/div&gt;
              &lt;div class=&quot;field-item even&quot;&gt;
                    &lt;a href=&quot;/swf_action_settargetdynamic&quot;&gt;Set Target (dynamic)&lt;/a&gt;        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;/fieldset&gt;
&lt;p&gt;Pop the string &lt;em&gt;s&lt;sub&gt;1&lt;/sub&gt;&lt;/em&gt; representing the name of the sprite (movie, thread) to be removed from your display list.&lt;/p&gt;
&lt;p&gt;It is not possible to remove the root movie with this action. To do so, you want to load another movie with the &lt;a href=&quot;/swf_action_geturl&quot;&gt;&lt;strong&gt;Get URL&lt;/strong&gt;&lt;/a&gt; or &lt;a href=&quot;/swf_action_geturl2&quot;&gt;&lt;strong&gt;Get URL2&lt;/strong&gt;&lt;/a&gt; actions.&lt;/p&gt;

</description>
 <comments>http://www.m2osw.com/swf_action_removesprite#comments</comments>
 <category domain="http://www.m2osw.com/taxonomy/term/579">Action</category>
 <category domain="http://www.m2osw.com/taxonomy/term/578">Display</category>
 <category domain="http://www.m2osw.com/taxonomy/term/688">Movie</category>
 <category domain="http://www.m2osw.com/taxonomy/term/624">Sprite</category>
 <pubDate>Wed, 06 Jan 2010 05:31:31 +0000</pubDate>
 <dc:creator>Alexis Wilke</dc:creator>
 <guid isPermaLink="false">384 at http://www.m2osw.com</guid>
</item>
<item>
 <title>Push Data</title>
 <link>http://www.m2osw.com/swf_action_pushdata</link>
 <description>&lt;fieldset class=&quot;fieldgroup group-action&quot;&gt;&lt;legend&gt;SWF Action&lt;/legend&gt;&lt;div class=&quot;field field-type-content-taxonomy field-field-swf-action-type&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Category:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    Stack        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-number-integer field-field-swf-typed-action&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Details:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    0        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-number-integer field-field-swf-action-identifier&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Identifier:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    150        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-text field-field-swf-action-def&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Structure:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    &lt;pre&gt;
struct {
	unsigned char   f_type
	&lt;em&gt;&amp;lt;type&amp;gt;&lt;/em&gt;          f_data
} f_push_data[&lt;em&gt;&amp;lt;variable&amp;gt;&lt;/em&gt;];&lt;/pre&gt;        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-number-integer field-field-swf-action-len&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Length:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    -1 byte(s)        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-text field-field-swf-action-stack&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Stack:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    push &amp;lt;variable&amp;gt; (a)        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-text field-field-swf-action-operation&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Operation:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    &lt;div&gt;a&lt;sub&gt;1&lt;/sub&gt; = f_data[0];&lt;a class=&quot;see-footnote&quot; id=&quot;footnoteref1_fsja3l7&quot; title=&quot;Notice that the first data in the action is the last accessible on your stack.&quot; href=&quot;#footnote1_fsja3l7&quot;&gt;1&lt;/a&gt;&lt;br /&gt;
push(a&lt;sub&gt;1&lt;/sub&gt;);&lt;br /&gt;
a&lt;sub&gt;2&lt;/sub&gt; = f_data[1];&lt;br /&gt;
push(a&lt;sub&gt;2&lt;/sub&gt;);&lt;br /&gt;
a&lt;sub&gt;3&lt;/sub&gt; = f_data[2];&lt;br /&gt;
push(a&lt;sub&gt;3&lt;/sub&gt;);&lt;br /&gt;
...&lt;br /&gt;
a&lt;sub&gt;n&lt;/sub&gt; = f_data[n];&lt;br /&gt;
push(a&lt;sub&gt;n&lt;/sub&gt;);&lt;/div&gt;

&lt;ul class=&quot;footnotes&quot;&gt;&lt;li class=&quot;footnote&quot; id=&quot;footnote1_fsja3l7&quot;&gt;&lt;a class=&quot;footnote-label&quot; href=&quot;#footnoteref1_fsja3l7&quot;&gt;1.&lt;/a&gt; Notice that the first data in the action is the last accessible on your stack.&lt;/li&gt;
&lt;/ul&gt;
        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-number-integer field-field-swf-tag-version&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Flash Version:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    4        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-nodereference field-field-see-also&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;See Also:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    &lt;a href=&quot;/swf_action_duplicate&quot;&gt;Duplicate&lt;/a&gt;        &lt;/div&gt;
              &lt;div class=&quot;field-item even&quot;&gt;
                    &lt;a href=&quot;/swf_action_pop&quot;&gt;Pop&lt;/a&gt;        &lt;/div&gt;
              &lt;div class=&quot;field-item odd&quot;&gt;
                    &lt;a href=&quot;/swf_action_swap&quot;&gt;Swap&lt;/a&gt;        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;/fieldset&gt;
&lt;p&gt;Push some immediate data on the stack. 	This action was introduced in V4.0. The supported data types 	vary depending on the version of the player you have. As many 	values as necessary can be pushed at once. The &lt;i&gt;f_push_data&lt;/i&gt; 	structure will be repeated multiple times as required. For 	instance, to push two strings on the stack at once, you would 	use the following code:&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;http://www.m2osw.com/swf_action_pushdata&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.m2osw.com/swf_action_pushdata#comments</comments>
 <category domain="http://www.m2osw.com/taxonomy/term/579">Action</category>
 <category domain="http://www.m2osw.com/taxonomy/term/686">Stack</category>
 <pubDate>Sun, 03 Jan 2010 04:45:16 +0000</pubDate>
 <dc:creator>Alexis Wilke</dc:creator>
 <guid isPermaLink="false">382 at http://www.m2osw.com</guid>
</item>
<item>
 <title>Goto Expression</title>
 <link>http://www.m2osw.com/swf_action_gotoexpression</link>
 <description>&lt;fieldset class=&quot;fieldgroup group-action&quot;&gt;&lt;legend&gt;SWF Action&lt;/legend&gt;&lt;div class=&quot;field field-type-content-taxonomy field-field-swf-action-type&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Category:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    Movie        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-number-integer field-field-swf-typed-action&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Details:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    0        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-number-integer field-field-swf-action-identifier&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Identifier:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    159        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-text field-field-swf-action-def&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Structure:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    &lt;div&gt;unsigned char&amp;nbsp;&amp;nbsp;&amp;nbsp; f_play;&lt;/div&gt;        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-number-integer field-field-swf-action-len&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Length:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    1 byte(s)        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-text field-field-swf-action-stack&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Stack:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    pop 1 (a)        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-text field-field-swf-action-operation&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Operation:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    &lt;div&gt;a&lt;sub&gt;1&lt;/sub&gt; := pop();&lt;br /&gt;
goto(a&lt;sub&gt;1&lt;/sub&gt;);&lt;/div&gt;        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-number-integer field-field-swf-tag-version&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Flash Version:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    4        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-nodereference field-field-see-also&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;See Also:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    &lt;a href=&quot;/swf_action_gotoframe&quot;&gt;Goto Frame&lt;/a&gt;        &lt;/div&gt;
              &lt;div class=&quot;field-item even&quot;&gt;
                    &lt;a href=&quot;/swf_action_gotolabel&quot;&gt;Goto Label&lt;/a&gt;        &lt;/div&gt;
              &lt;div class=&quot;field-item odd&quot;&gt;
                    &lt;a href=&quot;/swf_action_nextframe&quot;&gt;Next Frame&lt;/a&gt;        &lt;/div&gt;
              &lt;div class=&quot;field-item even&quot;&gt;
                    &lt;a href=&quot;/swf_action_play&quot;&gt;Play&lt;/a&gt;        &lt;/div&gt;
              &lt;div class=&quot;field-item odd&quot;&gt;
                    &lt;a href=&quot;/swf_action_previousframe&quot;&gt;Previous Frame&lt;/a&gt;        &lt;/div&gt;
              &lt;div class=&quot;field-item even&quot;&gt;
                    &lt;a href=&quot;/swf_action_stop&quot;&gt;Stop&lt;/a&gt;        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;/fieldset&gt;
&lt;p&gt;Pop a value or a string and jump to that frame. 	 Numerical frame numbers start at 0 and go up to the number of frames - 1. 	 When a string is specified, it can include a path to a sprite as in:&lt;/p&gt;
&lt;pre&gt;
/Test:55&lt;/pre&gt;
&lt;p&gt;When &lt;code&gt;&lt;i&gt;f_play&lt;/i&gt;&lt;/code&gt; is ON (1), it wakes up that sprite (movie, thread). Otherwise, the frame is shown in stop mode (it does not go past the &lt;a href=&quot;/swf_tag_showframe&quot;&gt;&lt;strong&gt;Show Frame&lt;/strong&gt;&lt;/a&gt; tag.) This action can be used to playback a sprite from another given a set of events.&lt;/p&gt;

</description>
 <comments>http://www.m2osw.com/swf_action_gotoexpression#comments</comments>
 <category domain="http://www.m2osw.com/taxonomy/term/579">Action</category>
 <category domain="http://www.m2osw.com/taxonomy/term/688">Movie</category>
 <category domain="http://www.m2osw.com/taxonomy/term/624">Sprite</category>
 <pubDate>Wed, 30 Dec 2009 03:45:08 +0000</pubDate>
 <dc:creator>Alexis Wilke</dc:creator>
 <guid isPermaLink="false">358 at http://www.m2osw.com</guid>
</item>
<item>
 <title>Get Target</title>
 <link>http://www.m2osw.com/swf_action_gettarget</link>
 <description>&lt;fieldset class=&quot;fieldgroup group-action&quot;&gt;&lt;legend&gt;SWF Action&lt;/legend&gt;&lt;div class=&quot;field field-type-content-taxonomy field-field-swf-action-type&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Category:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    Movie        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-number-integer field-field-swf-typed-action&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Details:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    0        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-number-integer field-field-swf-action-identifier&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Identifier:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    69        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-text field-field-swf-action-def&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Structure:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    &lt;div&gt;&lt;em&gt;&amp;lt;n.a.&amp;gt;&lt;/em&gt;&lt;/div&gt;        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-number-integer field-field-swf-action-len&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Length:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    0 byte(s)        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-text field-field-swf-action-stack&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Stack:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    pop 1 (o), push 1 (s)        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-text field-field-swf-action-operation&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Operation:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    &lt;div&gt;o&lt;sub&gt;1&lt;/sub&gt; := pop();&lt;br /&gt;
r := target_of(o&lt;sub&gt;1&lt;/sub&gt;);&lt;br /&gt;
push(r);&lt;/div&gt;

        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-number-integer field-field-swf-tag-version&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Flash Version:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    5        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-nodereference field-field-see-also&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;See Also:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    &lt;a href=&quot;/swf_action_gotoexpression&quot;&gt;Goto Expression&lt;/a&gt;        &lt;/div&gt;
              &lt;div class=&quot;field-item even&quot;&gt;
                    &lt;a href=&quot;/swf_action_settarget&quot;&gt;Set Target&lt;/a&gt;        &lt;/div&gt;
              &lt;div class=&quot;field-item odd&quot;&gt;
                    &lt;a href=&quot;/swf_action_settargetdynamic&quot;&gt;Set Target (dynamic)&lt;/a&gt;        &lt;/div&gt;
              &lt;div class=&quot;field-item even&quot;&gt;
                    &lt;a href=&quot;/swf_action_with&quot;&gt;With&lt;/a&gt;        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;/fieldset&gt;
&lt;p&gt;Pop an object, if it is a valid sprite (same as movie or thread), push it&#039;s path on the stack.&lt;/p&gt;
&lt;p&gt;A sprite path can be used by different other actions such as the 			&lt;a href=&quot;/swf_action_gotoexpression&quot;&gt;Goto Expression&lt;/a&gt;.&lt;/p&gt;

</description>
 <comments>http://www.m2osw.com/swf_action_gettarget#comments</comments>
 <category domain="http://www.m2osw.com/taxonomy/term/688">Movie</category>
 <category domain="http://www.m2osw.com/taxonomy/term/624">Sprite</category>
 <pubDate>Wed, 30 Dec 2009 02:59:37 +0000</pubDate>
 <dc:creator>Alexis Wilke</dc:creator>
 <guid isPermaLink="false">353 at http://www.m2osw.com</guid>
</item>
<item>
 <title>Sprite Properties</title>
 <link>http://www.m2osw.com/swf_action_properties</link>
 <description>&lt;p&gt;The following is the list of currently accepted properties or fields for the &lt;a href=&quot;/swf_action_getproperty&quot;&gt;&lt;strong&gt;Get Property&lt;/strong&gt;&lt;/a&gt; and the &lt;a href=&quot;/swf_action_setproperty&quot;&gt;&lt;strong&gt;Set Property&lt;/strong&gt;&lt;/a&gt; actions. Note that the properties can be specified with either an integer (type 7,     requires V5.0+) or a single precision floating point (type 1, V4.0 compatible). And since strings are automatically transformed in a value when required, one can use a string to represent the property number (type 0).

&lt;p&gt;&lt;a href=&quot;http://www.m2osw.com/swf_action_properties&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.m2osw.com/swf_action_properties#comments</comments>
 <category domain="http://www.m2osw.com/taxonomy/term/624">Sprite</category>
 <pubDate>Wed, 30 Dec 2009 02:34:07 +0000</pubDate>
 <dc:creator>Alexis Wilke</dc:creator>
 <guid isPermaLink="false">352 at http://www.m2osw.com</guid>
</item>
<item>
 <title>Duplicate Sprite</title>
 <link>http://www.m2osw.com/swf_action_duplicatesprite</link>
 <description>&lt;fieldset class=&quot;fieldgroup group-action&quot;&gt;&lt;legend&gt;SWF Action&lt;/legend&gt;&lt;div class=&quot;field field-type-content-taxonomy field-field-swf-action-type&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Category:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    Movie        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-number-integer field-field-swf-typed-action&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Details:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    0        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-number-integer field-field-swf-action-identifier&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Identifier:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    36        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-text field-field-swf-action-def&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Structure:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    &lt;div&gt;&lt;em&gt;&amp;lt;n.a.&amp;gt;&lt;/em&gt;&lt;/div&gt;        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-number-integer field-field-swf-action-len&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Length:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    0 byte(s)        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-text field-field-swf-action-stack&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Stack:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    pop 1 (i), pop 2 (s)        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-text field-field-swf-action-operation&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Operation:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    &lt;div&gt;i&lt;sub&gt;1&lt;/sub&gt; := pop();&lt;br /&gt;
s&lt;sub&gt;2&lt;/sub&gt; := pop();&lt;br /&gt;
s&lt;sub&gt;3&lt;/sub&gt; := pop();&lt;br /&gt;
duplicate_sprite(s&lt;sub&gt;3&lt;/sub&gt;, s&lt;sub&gt;2&lt;/sub&gt;, i&lt;sub&gt;1&lt;/sub&gt;);&lt;/div&gt;        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-number-integer field-field-swf-tag-version&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Action Flash Version:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    4        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;field field-type-nodereference field-field-see-also&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;See Also:&amp;nbsp;&lt;/div&gt;
    &lt;div class=&quot;field-items&quot;&gt;
            &lt;div class=&quot;field-item odd&quot;&gt;
                    &lt;a href=&quot;/swf_tag_definesprite&quot;&gt;DefineSprite&lt;/a&gt;        &lt;/div&gt;
              &lt;div class=&quot;field-item even&quot;&gt;
                    &lt;a href=&quot;/swf_action_geturl&quot;&gt;Get URL&lt;/a&gt;        &lt;/div&gt;
              &lt;div class=&quot;field-item odd&quot;&gt;
                    &lt;a href=&quot;/swf_action_geturl2&quot;&gt;Get URL2&lt;/a&gt;        &lt;/div&gt;
              &lt;div class=&quot;field-item even&quot;&gt;
                    &lt;a href=&quot;/swf_action_new&quot;&gt;New&lt;/a&gt;        &lt;/div&gt;
              &lt;div class=&quot;field-item odd&quot;&gt;
                    &lt;a href=&quot;/swf_action_removesprite&quot;&gt;Remove Sprite&lt;/a&gt;        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;/fieldset&gt;
&lt;p&gt;&lt;em&gt;s&lt;sub&gt;3&lt;/sub&gt;&lt;/em&gt; is the name of an existing sprite&lt;a class=&quot;see-footnote&quot; id=&quot;footnoteref1_z0tyq42&quot; title=&quot;Remember that a sprite, movie, thread and other terms that I&amp;nbsp;forget, are all the same thing.&quot; href=&quot;#footnote1_z0tyq42&quot;&gt;1&lt;/a&gt; which is copied by this action.&lt;/p&gt;
&lt;p&gt;The new sprite is given&amp;nbsp; the name &lt;em&gt;s&lt;sub&gt;2&lt;/sub&gt;&lt;/em&gt; and is placed at depth &lt;em&gt;i&lt;sub&gt;1&lt;/sub&gt;&lt;/em&gt;.&lt;/p&gt;

&lt;ul class=&quot;footnotes&quot;&gt;&lt;li class=&quot;footnote&quot; id=&quot;footnote1_z0tyq42&quot;&gt;&lt;a class=&quot;footnote-label&quot; href=&quot;#footnoteref1_z0tyq42&quot;&gt;1.&lt;/a&gt; Remember that a sprite, movie, thread and other terms that I&amp;nbsp;forget, are all the same thing.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;a href=&quot;http://www.m2osw.com/swf_action_duplicatesprite&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.m2osw.com/swf_action_duplicatesprite#comments</comments>
 <category domain="http://www.m2osw.com/taxonomy/term/579">Action</category>
 <category domain="http://www.m2osw.com/taxonomy/term/688">Movie</category>
 <category domain="http://www.m2osw.com/taxonomy/term/624">Sprite</category>
 <pubDate>Sat, 26 Dec 2009 09:51:30 +0000</pubDate>
 <dc:creator>Alexis Wilke</dc:creator>
 <guid isPermaLink="false">342 at http://www.m2osw.com</guid>
</item>
<item>
 <title>Come to our talk to the SAQA about our cross platform software development toolkit!</title>
 <link>http://www.m2osw.com/saqa_presentation_rancho_cordova</link>
 <description>&lt;p&gt;&lt;span class=&quot;postbody&quot;&gt;Every month, the Sacramento Area Quality Association (SAQA) covers a variety of topics from certifications to resumes. Next month we will share the intimate details of Made to Order Software&amp;rsquo;s cross platform application development toolkit. Our toolkit promotes quality code for mono or cross platform software. Features such as pre compiled code for MS Windows, Mac OS/X, and GNU/Linux, thread safety, transparent access to PostgreSQL, MySQL, Oracle, DB2, and more!

&lt;p&gt;&lt;a href=&quot;http://www.m2osw.com/saqa_presentation_rancho_cordova&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.m2osw.com/saqa_presentation_rancho_cordova#comments</comments>
 <pubDate>Mon, 22 Oct 2007 04:56:00 +0000</pubDate>
 <dc:creator>John Codling</dc:creator>
 <guid isPermaLink="false">83 at http://www.m2osw.com</guid>
</item>
</channel>
</rss>


