Print out string s1 in the debugger output window. Ignored otherwise.
Note that action can considerably slow down your animation. You should only use is sporadically and remove it from final animations.
Recently, Linden Lab changed the way they create names for new avatars for Second Life. This has caused issues with SLiteChat but a simple work around can resolve this problem for you.
We updated the MO Glossary module with advanced support for anchors.
A known issue with SLiteChat is that avatars are "Ruthed" when displayed in Viewer 2.
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